Pamaj announces departure from OpTic Gaming - Dexerto
Call of Duty

Pamaj announces departure from OpTic Gaming

Published: 10/Oct/2018 18:34 Updated: 6/Nov/2018 14:24

by Wyatt Donigan

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Long-time Call of Duty content creator Austin ‘Pamaj’ Pamajewon announced Wednesday that he was leaving OpTic Gaming.

In a 17-minute video uploaded to his official YouTube channel, Pamaj detailed the series of events that led him to leave the organization that he had called home for the last three years.

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Many of his issues ended up not having to do with OpTic Gaming specifically, but rather Infinite Esports, OpTic’s parent company, that came in and changed things.

According to Pamaj, everything started to change after he left the Scuf House back in 2016. “There were a lot of promises, not from anyone from the SCUF house, but from corporate, that just didn’t happen,” Pamaj recalls.

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As time went on after leaving the house, Pamaj noticed even more changes happening within the organization. While there was plenty of expansion on the esports side of things, Pamaj said that “on the content creation side, there wasn’t too much support.”

“There wasn’t a lot of communication and there was a lot of sketchy things that I felt like were happening, and it wasn’t cool,” Pamaj said of the decisions from ‘corporate.’

Pamaj grew concerned over time that many of these decisions weren’t happening for the better of the organization as a whole. “It was very upsetting to just sit here and watch what we’d built over a certain amount of time just not getting the love and respect that it should have gotten. Just watching it getting taken away from us and torn down a bit. That hurt. It’s like, what did we do this for?”

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This led him to start questioning his place with OpTic saying “It felt like everyone in OpTic wanted their own thing. The brotherhood, as soon as we moved, just disappeared.”

Pamaj maintains that he has no hard feelings with anyone on OpTic or from the SCUF House and he feels at peace with his decision.

Pamaj’s exit, while not directly connected to, seems to coincidentally-timed with sweeping changes and a mass exodus of staff from Infinite Esports.

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Following reports of these changes within the organization, OpTic Gaming CEO and Owner Hector ‘H3CZ’ has, according to OpTic content creator Hitch, been considering returning to a more active role with the OpTic organization.

With the layoffs at infinite and now Pamaj leaving the organization after three years, we could see a return from H3CZ sooner rather than later.

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Full disclosure: OpTic CEO Hector ‘H3CZ’ Rodriguez is a minority shareholder in Dexerto Ltd

Call of Duty

Modern Warfare & Warzone update nerfs AS VAL & SP-R: Patch notes

Published: 8/Oct/2020 17:13 Updated: 8/Oct/2020 18:26

by Theo Salaun

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Call of Duty: Modern Warfare and Warzone’s October 8 update has quickly nerfed the overpowered rounds on Season 6’s new AS VAL and SP-R 208 weapons, while fixing a bizarre Warzone bug. Check out the full patch notes below.

In one of CoD’s quicker patches, Infinity Ward have officially fixed the SP-R 208 and AS VAL shenanigans players have experienced since Season 6 deployed on September 28. In this patch, which IW had alluded to in recent days, the developers fixed the AS VAL’s absurd bullet penetration with its SSP 10-R mags and completely overhauled the SP-R’s hitscan dominance.

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The SKS marksman rifle also received a light tweak, but, more importantly for Warzone enthusiasts, the bugged interaction between the subway’s fast travel system and Verdansk’s gas has been fixed.

AS VAL and SP-R nerfs

The AS VAL’s SSP 10-R mags let it shoot through walls upon walls and the SP-R’s .300 Norma mag and .338 Lapua mags let it essentially shoot as a hitscan sniper up to 450 meters. As such, Season 6’s AR was a nightmare in multiplayer and the marksman rifle was some sort of hybrid HDR-meets-Kar98k monstrosity.

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Both of those issues have been abruptly adjusted, following recent confirmations from Infinity Ward that they would be tackling the overpowered weapons sooner than later.

While the AS VAL’s change was a simple one, just removing the ability to shoot through multiple walls, the SP-R has also gone through a number of changes aimed at balancing it more appropriately for Verdansk gameplay.

Warzone Subway bug fix

When Season 6 dropped, it came with a new, subterranean fast-travel system in the form of a subway that moves around the entire map. Unfortunately, players quickly realized that the underground transport could also bring you to an undeserved victory as the system could be abused to ignore the gas while your opponents on the surface coughed to death.

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That issue has now been resolved in the October 8 update, with players within the subway no longer untouched by the battle royale’s toxic gas. This is tremendous news for those who want to play the game without worrying about ‘sewer rats’ exploiting a major bug. In combination with the nerfs to the AS VAL and SP-R, this patch should be a community favorite.

SP-R 208 Warzone loadout
Activision / Infinity Ward
The SP-R 208 turned Warzone into sniper glint-filled chaos.

Modern Warfare & Warzone October 8 patch notes

General

  • Fixed an issue where players could survive in the gas while staying on the subway fast-travel system

Weapons

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AS VAL

  • Fixed a bug where the SSP 10-R mags could allow bullet penetration through multiple walls

SP-R 208

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  • Increase to flinch
  • Minor reduction to ADS speed
  • Variable zoom scope: moved weapon closer to player while ADSing, small reduction to ADS speed
  • .300 Norma mag and .338 Lapua mags: reduction to bullet velocity, reduction to ADS speed

SKS

  • Small reduction to ADS speed for variable zoom scopes