New Game Update Released for CoD: WWII - July 2nd Patch Notes - Dexerto
Call of Duty

New Game Update Released for CoD: WWII – July 2nd Patch Notes

Published: 2/Jul/2018 19:41 Updated: 10/Oct/2020 18:15

by Vincent Genova

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Sledgehammer Games has released a major update in celebration of the July 4th Independence Day in the United States.

A new Community event, four new weapons, a Community Challenge and a new Ranked play season have all come to Call of Duty: WWII on Monday, July 2nd.

In addition to the new content, a number of fixes and adjustments are coming to WW2 as well. No, trees are not being added to Ardennes Forest.

Sledgehammer took to the WW2 subreddit to post all the changes coming to the game, which you can also find below.

Of note for competitive players, CWL Team Camos will be available on LAN, allowing pros to wear their team skins during Pro League matches. This could make it easier for viewers to follow along and potentially improve the CWL match experience.

July 2nd Patch Notes

MULTIPLAYER

Connectivity/Spawns/Performance/Split Screen/Mechanics

  • Fixed functionality issues experienced when restarting the game after backing out to a previous menu
  • Fixed split screen issue where players would get stuck while viewing another player using a mounted LMG
  • Fixed issue where players would crash when trying to load into MP after idling for 5 minutes
  • Fixed issue where CWL Team Pack Weapon Camos were locked in LAN

Maps

  • Fixed issue where players were receiving memory error messages when attempting to load into Gibraltar
  • Fixed wall exploit in Valkyrie

Modes

  • Fixed split screen issue where players would crash in between rounds of a War Mode match
  • Implemented AFK timer for Infected

HQ

  • Fixed Paintshop menu issues caused by the Combat Knife
  • Fixed display issues with Paintjobs on the Fire Axe
  • Fixed functionality loss issue experienced when players tab to the Contracts option in Quartermaster

UI/Art

  • Various UI fixes and improvements (typos, text descriptions, error messages, notification icons, AAR
  • Fixed issue where white background was appearing in Match selection menus
  • Fixed issue where incorrect Uniform was showing up when players selected a Helmet

Audio

WEAPONS/SCORESTREAKS

  • Fixed issue where shotguns loaded with Incendiary Shells were disappearing when players were killed
  • Adjusted angle at which Mortar Strikes and Artillery Barrage fire, so that these streaks’ paths behave as expected

DIVISIONS

  • Fixed issue where switch Cavalry to another Division would cause players to have 2 Primary Weapons

ZOMBIES

  • Various UI fixes and improvements (Camouflage menus, subtitles, supply drop icons, timers, AAR, typos, prompt messages, Jack in the Box cards)
  • Fixed UI issue with chapter progress boxes in split screen
  • Fixed issue in The Tortured Path with Geist Bomb steps in Sword of Barbarossa
  • Fixed UI issue where Special Camos were unlocked and appearing twice in menus
  • Fixed UI issue in The Tortured Path where incorrect wave number was displayed in AAR after players failed an objective wave
  • Fixed issue where players’ progression on The Tortured Path was being interrupted by playlist updates
Call of Duty

Modern Warfare glitch reveals unreleased Makarov pistol

Published: 28/Oct/2020 1:35 Updated: 28/Oct/2020 1:58

by Brad Norton

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Infinity Ward adds weapons to Modern Warfare with each new season, though it appears even more have been in the works behind the scenes as a secret pistol was accidentally handed out due to a confusing glitch.

Problematic bugs have been on the rise once again throughout Modern Warfare’s sixth and final season. Warzone players have had their runs ended by broken Loadout Drops while others have literally been left in the dark as a result of a game-breaking issue. Despite these problems, every now and then, glitches can actually be a pleasant surprise.

This was the case on October 27 as a player shockingly stumbled upon a new weapon. While playing offline, they noticed something suspicious. One of the AI-controlled enemies was wielding a unique pistol.

After taking them down and picking up the gun, the Makarov was revealed in all its glory. Fit with custom animations, an unfinished model, but all the firepower you’d expect from the classic secondary.

The Makarov pistol first appeared in 2010’s Black Ops and soon featured in the game’s sequel before disappearing. It was usable across the campaign and multiplayer in the first game, though only appeared in the story for the follow-up.

Evidently, it’s an extremely rare weapon compared to some iconic guns in the Call of Duty franchise. Having only appeared in Treyarch releases, it’s a surprise to see the pistol up and running in Modern Warfare.

It appeared as a Renetti on the ground and the icon matched up as well. Though it’s very clear a good amount of work has been put into the gun. From unique reload and inspect animations to its own balancing, it may have been in the plans for a previous seasonal update.

Given the unfinished model of the weapon, however, there’s a good chance we don’t see it properly anytime soon. Infinity Ward could have been testing it months ago before scrapping the gun. Perhaps it’s simply in the game’s files as a placeholder. There’s really no telling at this point in time.

Black Ops 2 Makarov gameplay
Activision
The Makarov pistol has only been usable in Black Ops 1 and 2.

It popped up during an offline session against bots, so don’t expect to see this random bug in an online match either. It would be surprising to see the weapon appear in an Infinity Ward title for the first time after such a long gap, though anything is possible.

With Treyarch taking over Warzone with the transition to Black Ops Cold War, however, it would make more sense to see the Makarov in 2021.