Apex Legends end-of-season Ranked rewards leaked - Dexerto
Apex Legends

Apex Legends end-of-season Ranked rewards leaked

Published: 15/Jul/2019 22:02 Updated: 15/Jul/2019 22:04

by Albert Petrosyan


It appears that Apex Legends players who compete in the new Ranked Leagues will receive special rewards at the end of Season 2. 

The highly-anticipated second season of Apex Legends injected a lot of new content and major changes into the popular battle royale.


One major addition was the Ranked Leagues mode, which introduced ranked play and skill-based matchmaking in the game for the first time.

When this mode was launched, Respawn announced that players would receive rewards that would let them “show off their accomplishments,” but the developers haven’t yet gotten into detail about what these rewards actually will be.


Now, thanks to prominent data-miner That1MiningGuy, the names of the end-of-season rewards have been found in the back-end of the game files and leaked.

As expected, these rewards will be based on the various divisions within the Ranked Leagues mode, although it’s not clear whether players will have to maintain a division to get that tier’s reward, or just simply reach it.

As for the rewards themselves, at least the one shown in the leak, they are primarily Badges, Weapon Cosmetics, and Dive Trails, and it’s likely that players will receive every item up to the one that belongs to the highest division they managed to rank up to. 


This means that those who reach Apex Predator status could receive as many as 18 items for their exploits, and possibly even more if there are going to be other rewards that aren’t included with this leak.

Players will likely receive their rewards when the first competitive period, or “Series,” concludes. The first Series, which started at the beginning of July, is scheduled to end sometime during the month of September.

Respawn EntertainmentReaching higher ranks will earn players better rewards come the end of Season 2.

Apex Legends Ranked Leagues – how does it all work?

Apex Legends’ ranked mode is based on competitive periods called Series’, which last several months and give players the chance to try and rank up as much as they can until the period ends.


There are six different ranks, each one requiring a different amount of Ranked Points (RP) to access. The highest rank currently available is Apex Predator, which requires 1000 RP to achieve.

RP is earned during each match based on performance, which includes both eliminations and placements. Conversely, queuing into a ranked match costs RP, with the higher ranked matches costing more than the lower ones. 

Apex Legends

Respawn apologize for confusing Apex Legends Pathfinder Grapple “buff”

Published: 9/Oct/2020 4:22

by Andrew Amos


Pathfinder mains thought they were going to be graced with a buff in the Apex Legends Aftermarket update. However, it proved to actually be a nerf. Respawn have apologized for this, and are looking at making things right with a new rework.

Pathfinder’s Grapple was updated during the Aftermarket update on October 6 to include a new cooldown timer that works based off the distance you traveled.


Instead of it being a flat 35 seconds anymore, it would scale from 10 seconds to 35 seconds. Respawn were aiming to encourage players to use shorter grapples to move around gunfights, instead of the flashier long-range ones.

Pathfinder in Apex Legends with sad face
Pathfinder was set to be buffed in the Aftermarket update. Instead, it was a nerf.

“This both buffs Path a little less for the scariest robot players out there and it also opens up room for extra skill expression: can you find useful short-distance grapples that’ll give you a shorter CD but still do something good for you,” they said in the patch notes.


However, the changes fell flat big time. The max range grapple distance was too short in getting the timer up to 35 seconds. On top of that, changes to when the timer started ticking ⁠— from landing instead of from initial cast ⁠— meant the cooldown was theoretically longer.

Respawn have acknowledged their faults though. The devs have stated that they weren’t expecting the changes to be solely buffs, saying he’s “just too powerful” to consider a wide-sweeping upgrade.

“This isn’t purely a buff. If we gave you that impression, that’s on us and I apologize. There wasn’t room to give Pathfinder a change that would be a buff in all contexts. He’s just too powerful,” Respawn designer Daniel Klein told players on Reddit.


Instead, the Apex Legends dev teams are looking towards a new rework to hopefully fit Pathfinder players’ needs. They are being conservative though, in case they make him a bit too powerful.


“I’ve got follow-up changes already in playtesting. Because Path is so very powerful I wanted to be extremely conservative in my first swing at this and see how it affects his power on live.”


Klein also encouraged Pathfinder players to experiment with their grapples. “I really hope that players will experiment a little bit with short distance grapples that actually help in combat. I understand that’s not the exciting thing you wanna do when you play Pathfinder though.”