Apex Legends: Does the Wingman need to get nerfed? - Dexerto
Apex Legends

Apex Legends: Does the Wingman need to get nerfed?

Published: 1/Mar/2019 1:01 Updated: 1/Mar/2019 2:49

by Alan Bernal

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While it seems like most weapons in Apex Legends were made with distinct drawbacks, a lot of players are noticing that the Wingman feels to be lacking any real flaws.

The pistol has been getting tremendous amounts of praise and use, but it seems that its overwhelmingly capabilities have had some wondering if it’s time to give it a slight nerf.

The Wingman isn’t that hard to find, which has made it a popular choice at the start of the games, with many even hanging onto it in lieu of other weapons as the game draws on. 

The weapon can be used to great effect in both long-range and close quarter engagements, giving players like NRG’s Coby ‘dizzy’ Meadows various ways of destroying with the pistol.

During the recent Apex Legends DLive Qualifiers, players in multiple top teams were heavily favoring the pistol. Since the Wingman provides steady aim and high damage to support the run-and-gun method, players were using it to nab quick kills throughout the map.

Though some would point to the Wingman’s low rate of fire as the gun’s main crux, it hardly matters when a single headshot can deal up to 90 damage (over 100 if you have the Hop-Up).

With the right attachments, the Wingman can be used as a primary weapon even in the most chaotic of firefights for players like Mandeee.

With an extended mag in hand, the pistol’s 12-bullet clip is plenty in the hands of pro players like dizzy, Viss and more. Since Apex Legends has everyone playing on the same playlist, the gun can get really overpowered when players like shroud get a hold of it.

Respawn Entertainment has many options when it comes to reducing the gun’s effectiveness by either increasing the reload time or lowering the amount of damage it does to players with higher tiers of armor.

The Wingman’s current state has the gun consistently featured on the top of many prominent players’ weapon tier list for the game.

The pistol has become a fan-favorite for a lot of players, but expect things to change once the game’s first major balance patch inevitably rolls around.

Apex Legends

Apex Legends dev responds to complaints about “recycled” LTMs

Published: 2/Dec/2020 15:49

by Alex Garton

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An Apex Legends developer has responded to players’ complaints about bringing back old LTMs (limited-time modes), rather than adding new ones. His candid response shed some light on why Respawn continues to “recycle” LTMs and the effort that goes into perfecting them.

The debate surrounding Respawn’s continued use of recycled LTMs is not a new one. Certain members of the Apex community continue to voice their issue with the lack of all-new LTMs being added to the game.

Although there are have been numerous different limited-time modes since Apex released in 2019, Respawn brings back fan-favorites such as Armed & Dangerous and Always be Closing on a regular basis.

Although these modes are generally well-liked, some have assumed that they are recycled as a low effort means of adding ‘new’ content. However, senior game designer Daniel Klien has explained the team’s thinking.

Respawn Entertainment
‘Winter Express’ is the LTM returning with the Holo-Day Bash event.

Apex dev responds to complaints of “recycled” LTMs

Complaints surrounding LTMs on the Holo-Day Bash announcement thread led to a response from the dev. A number of players had expressed their disappointment that ‘Winter Express’ was just another “recycled” mode.

But, the game designer outlined the amount of effort that had gone into perfecting and reworking the ‘Winter Express’ mode: “between the supply ships and the new stations and a LOT of behind the scenes changes to reduce downtime it feels so much better to me.”

Despite the response, this only led to comments stating that ‘Winter Express’ was still a recycled LTM and that no new content had been added.

This led to an extremely candid statement from the developer that revealed the exact reason Respawn choose to bring back fan-favorite LTMs: “Real talk… everyone ASKS for game modes but looking at our numbers, it doesn’t seem like people play them nearly enough for us to put in the amount of effort required to make a new mode.”

This certainly offers some context to the debate surrounding “recycled” LTMs. If the player numbers don’t justify the resources needed to make a new LTM,  then why would Respawn continue to produce them?

Respawn Entertainment
LTMs are popular for a short period of time before players head back to the main modes.

It’s often difficult for developers to grasp what content a player base is looking for. Although social media can be a good indicator, it often only represents those who shout loudest, rather than the entire community.

Respawn devs remain very active and engage with players about issues, so feedback should always be encouraged.