Scump vs Formal: Who is better? - Dexerto
Call of Duty

Scump vs Formal: Who is better?

Published: 1/May/2020 11:21 Updated: 1/May/2020 12:48

by Joe Craven


Seth ‘Scump’ Abner and Matthew ‘FormaL’ Piper have formed the most memorable duo in the history of CoD, with T2P spearheading the OpTic Gaming dynasty that won the 2017 World Championship. 

Scump and FormaL first united in Call of Duty Advanced Warfare, when OpTic Gaming reshuffled its roster amid the disappointment of Ghosts. Three wildly successful years followed, including unparalleled dominance in Black Ops III and a World Championship in Infinite Warfare.


However, the struggle of CoD: WWII proved too much to overcome for T2P. The OpTic Gaming dynasty roster fell apart, with Octane and Methodz replacing FormaL and Karma, respectively. News of an acrimonious split swirled and, despite Karma rejoining the Green Wall for Black Ops 4, FormaL was nowhere to be seen.

Scump and FormaL made up half of CoD’s best ever roster.

After the franchised Call of Duty League was announced, word began to emerge that FormaL and Scump were set to reunite at H3CZ’s new organization in Chicago. The rumors proved true, with T2P’s reunification being confirmed amid significant fan excitement.


Both men have continued to impress in the inaugural CDL season, with Chicago sitting second in the overall standings. It’s generally accepted that they haven’t quite hit their maximum gear yet, but fans are excited to see what else is to come from CoD’s most-loved duo.

Here, we take a look at their best moments from the past few years, all to try and decide who is the most talented member of T2P.

Call of Duty

Black Ops Cold War adds anti-reverse boost feature to protect SBMM

Published: 8/Oct/2020 22:46

by Tanner Pierce


The Call of Duty: Black Ops Cold War Beta is finally live on PlayStation 4 for those who pre-ordered digitally, and some people have been noticing that Treyarch sneakily implemented a feature meant to counter reverse boosting that wasn’t in the Alpha.

According to Twitter user and CoD insider @_TomHenderson_ and verified by Dexerto, Treyarch has made players invulnerable to all damage for a few seconds when they spawn in. While the feature has yet to be given an official explanation, or even acknowledged by the devs, this was almost certainly done to combat reverse-boosting.


For those that don’t know, Call of Duty games have skill-based matchmaking, which means that players of similar skill-levels are matched together in order to make a more balanced game. Unfortunately, many don’t like this option because it can make the game a bit tedious and annoying.

Because of this, players “reverse boost”, which basically means they’ll “kill themselves” intentionally immediately when they spawn so that they can trick the game into thinking they are lower-skilled, which then puts them in a lower-skilled lobbies.


Now, fans will have to wait a few seconds in order to “kill themselves” after they respawn. While this won’t completely fix reverse boosting, it will make a bit more annoying for those who do it.

Players who immediately try and kill themselves when they spawn will find that they won’t be able to.

If they are only carrying one piece of lethal equipment and they immediately attempt to kill themselves, they will have wasted it and will have to go into battle without one until they die and respawn.

Simply waiting a few seconds will, of course, allow you to continue to reverse boost to your heart’s content. That being said, if Treyarch sees that reverse boosting is still rampant by the time the full game comes out, it wouldn’t be surprising if they end up implementing even more counter-measures in order to stop those players.