Clayster Hits Out at His Critics for Shouting at Opponents After Maps - Dexerto
Call of Duty

Clayster Hits Out at His Critics for Shouting at Opponents After Maps

Published: 13/Jul/2018 16:05 Updated: 26/Jul/2018 12:07

by Vincent Genova

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CoD pro James ‘Clayster’ Eubanks is known to get loud on stage when his team is playing well, but that does not always sit well with fans.

Clayster received some criticism after trash talking OpTic Gaming throughout their Pro League match on July 12, a match that Clayster and eUnited would end up losing.

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Some of his comments were loud enough to be picked up by the stream, like when he got hyped after Prestinni’s ninja defuse.

In response to his critics, Clay took to Twitter to explain the reasons for his talking.

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He references the Starcraft 2 and Hearthstone professional scenes, which are known to be significantly more friendly after a match compared to Call of Duty.

However, some feel that trash talk and player rivalries are what makes Call of Duty an exciting esport, but that behavior may be slowing down. Clayster’s antics are an attempt to keep rivalries alive.

A number of fellow pros agree and responded to the series of tweets, expressing support for animated post match behavior. Even members of OpTic, most often on the receiving end of Clay’s yells, do not mind.

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Most of them are friends outside of the game, so none of the trash talk is taken too seriously.

Clayster has a history of getting chirpy with opponents, including Daniel ‘Loony’ Loza and even the entire H1Z1 pro scene.

Clayster and eUnited are currently in the fourth and final playoff spot, despite the loss to OpTic. They will be in action when the CWL Stage 2 Pro League resumes on July 17, presumably with Clayster continuing to yell across the the stage.

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Call of Duty

Black Ops Cold War adds anti-reverse boost feature to protect SBMM

Published: 8/Oct/2020 22:46

by Tanner Pierce

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The Call of Duty: Black Ops Cold War Beta is finally live on PlayStation 4 for those who pre-ordered digitally, and some people have been noticing that Treyarch sneakily implemented a feature meant to counter reverse boosting that wasn’t in the Alpha.

According to Twitter user and CoD insider @_TomHenderson_ and verified by Dexerto, Treyarch has made players invulnerable to all damage for a few seconds when they spawn in. While the feature has yet to be given an official explanation, or even acknowledged by the devs, this was almost certainly done to combat reverse-boosting.

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For those that don’t know, Call of Duty games have skill-based matchmaking, which means that players of similar skill-levels are matched together in order to make a more balanced game. Unfortunately, many don’t like this option because it can make the game a bit tedious and annoying.

Because of this, players “reverse boost”, which basically means they’ll “kill themselves” intentionally immediately when they spawn so that they can trick the game into thinking they are lower-skilled, which then puts them in a lower-skilled lobbies.

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Now, fans will have to wait a few seconds in order to “kill themselves” after they respawn. While this won’t completely fix reverse boosting, it will make a bit more annoying for those who do it.

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Players who immediately try and kill themselves when they spawn will find that they won’t be able to.

If they are only carrying one piece of lethal equipment and they immediately attempt to kill themselves, they will have wasted it and will have to go into battle without one until they die and respawn.

Simply waiting a few seconds will, of course, allow you to continue to reverse boost to your heart’s content. That being said, if Treyarch sees that reverse boosting is still rampant by the time the full game comes out, it wouldn’t be surprising if they end up implementing even more counter-measures in order to stop those players.

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