Black Ops 4: There's a major problem with how overtime works in competitive S&D and Control - Dexerto
Call of Duty

Black Ops 4: There’s a major problem with how overtime works in competitive S&D and Control

Published: 27/Nov/2018 1:16 Updated: 27/Nov/2018 1:24

by Albert Petrosyan


Reddit users have found a major problem with how the Search and Destroy and Control modes work in Call of Duty: Black Ops 4, especially when playing competitive matches.

The issue that most have with the modes is how the overtime period works. Overtime periods occur when both teams are within one round of the total number of rounds needed to win the match (5-5 for S&D and 3-3 for Control). 


The way that overtime currently works in both modes is that the side that the team starts the match on is the same side that the team will play if the maximum number of rounds is reached.

For example, if a team starts an S&D or Control on offense, they will have to play on offense if the match reaches the final round, regardless of what the player and team statistics are for the other rounds.


This is very different from how S&D has normally been in previous CoD titles, where the team that had the most collective amount of kills in the previous 10 rounds would get defense in the final round. If the teams were tied on kills, the following tiebreaker would go to bomb plants. 

Those who play these modes competitively will know that there are advantages to playing certain sides on certain maps, and the defensive side of S&D has traditionally been considered the favorable side because the other team has to play the objective at some point.

While most on Reddit agree that this current OT system should be changed, some are proposing reforms to it that would go beyond how overtime has usually worked in the past.


One user suggested that instead of counting total eliminations for the primary tiebreaker, the game should instead consider bombs planted, then bombs defused, objective kills, overall kills, and the last score as the proper succession of tiebreakers. 

Choosing your team in the beginning becomes a lot more important in this year’s S&D and Control modes.

Some are proposing that whatever the tiebreaker is, it shouldn’t force the team that owns it to play the defensive side, as there are certain maps which have an offensive side that is more favorable and advantageous than defense. 

It’s not clear as to why Treyarch did not code the traditional tiebreakers into this year’s game, and players will have to deal with the way things are for the time being.

Call of Duty

David Vonderhaar appears to confirm Black Ops Cold War ranked play

Published: 9/Oct/2020 14:04

by Jacob Hale


Treyarch studio design director David Vonderhaar has dropped a major hint about ranked play in the upcoming Black Ops Cold War, and it could be great news for competitive players.

Throughout the Modern Warfare season, one of the main gripes for players was the non-existence of ranked play, where players could compete against equal opponents to try and grind their way to the top rankings and have the chance to prove their mettle against top opponents.


Instead, Infinity Ward introduced the CDL playlist, which featured a CDL ruleset and maps but without the ELO or MMR tiers commonly associated with ranked systems.

Without some kind of level, emblem or something else to grind for, a lot of players felt like the CDL playlist didn’t provide the competitive edge they were looking for, but the story could be completely different when Black Ops Cold War drops.

Black Ops Cold War gunfight beta
Black Ops Cold War is due to release November 13.

The game is currently in beta testing, but fans are already looking forward to the full game dropping and getting involved, and one of the main questions competitive players have asked about is ranked play — with Vonderhaar providing a very promising answer.

After the question was posed to him, Vahn didn’t give a straight answer, but the hint was enough to get fans excited.

“Let me give you this,” he started, after explaining that it won’t be in the beta. “Do you know a Black Ops game without a hardcore competitive agenda? Can you think of one? I can not. There’s your answer, without telling you anything.”


There is some accuracy to Vonderhaar’s statement, too. While Black Ops 1 lacked a ranked system when it released back in 2010, each game since has had an iteration of competitive play in some way, be it League Play in Black Ops 2 and 4, or Arena in Black Ops 3, all of which were used to serve the esports community.

It will be interesting to see what ranked play looks like in Black Ops Cold War, assuming there will be one, as a feature of Call of Duty titles that players are always asking for more from. Needless to say, competitive players should be a little more excited now than they were before.