WoW Shadowlands Nov. 10 Patch Notes: DK buff, Vengeance DH item nerf, more - Dexerto
World of Warcraft

WoW Shadowlands Nov. 10 Patch Notes: DK buff, Vengeance DH item nerf, more

Published: 11/Nov/2020 0:40

by Alex Tsiaoussidis

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Shadowlands is around the corner, and Activision-Blizzard has released another World of Warcraft patch, the Nov. 10 update, into the beta to keep the momentum going, including buffs, nerfs, and more.

World of Warcraft: Shadowlands isn’t even out yet, but it’s already taken the world by storm. Activision-Blizzard has been busy making tweaks and changes behind the scenes, some of which have found their way into the beta.

The latest series of hotfixes have been released, and they’ve introduced some interesting changes, especially for Blood Dragon Knights and Vengeance Demon Hunters. Here’s a quick breakdown of everything we know so far.

World of Warcraft Shadowlands Hotfix Patch
Activision-Blizzard
World of Warcraft: Shadowlands is set to release later this month.

Blood Death Knight Buff

First and foremost, the most notable change is a decent buff to Blood Death Knight players. It revolves around Death Strike, a bread-and-butter move deals damage to opponents while simultaneously healing the player.

The patch gives Death Strike a significant percentage-based boost in damage and a slight increase in healing. Other spells including Death and Decay, Death’s Due, Defile, and Descecrated Ground have also been buffed, although to a lesser extent. 

Many Blood Death Knight players felt like these changes were long overdue. But now they’re finally now, and right in time before World of Warcraft: Shadowlands.

World of Warcraft Shadowlands Hotfix Patch
Activision-Blizzard
Blood Death Knights are tanky and rely on self-healing.

Vengeance Demon Hunter Legendary Item Nerf

Unfortunately, the patch hasn’t been as kind to Vengeance Demon Hunter players. Razelikh’s Defilement, one of the most formidable legendary items in the class, has been nerfed.

Using Soul Cleave with this item still induces a chance to reduce the remaining cooldown on a random sigil by eight seconds. However, now it can only reduce the remaining cooldown of Elysian Decree by two seconds.

That’s because it was considered too overpowered in the past.

World of Warcraft Shadowlands Hotfix Patch
Activision-Blizzard
Razelikh’s Defilement was considered to be overpowered before this nerf.

Kyrian Souldbind Abilities

The patch also makes some changes to Kyrian Soulbind Abilities. Pelagos now increases mastery by 437 for 10 seconds, in addition to occasionally launching Sorrowful Memories. 

Similarly, Kleia now grants players and their allies up to 40 stacks of Valiant Strikes, which can be consumed to heal one percent of allies’ health if they have less than half remaining.

World of Warcraft Shadowlands Hotfix Patch
Blizzard Entertainment
Kleia and Pelagos help out players who are a part of the Kyrian Covenant.

The aforementioned changes are some of the most significant ones in the hotfix patch. However, it includes many other tweaks and changes that impact everything from anima powers and other skills to tailoring.

Here’s a full list of patch notes, courtesy of WoW Head. Keep in mind, though, that some of them are still experimental and have not been added to the beta yet.

World of Warcraft: Shadowlands Nov. 10 Full Patch Notes

Achievements:

  • Cooking
    • Shadowlands Cook
      • Obtain 10075 skill points in the “Shadowlands” category of cooking.

Soulbind Abilities

  • Kyrian Covenant
    • Pelagos
      • Combat Meditation: Activating your Kyrian class ability increases your Mastery by 0437 for 10 sec and occasionally expels Sorrowful Memories. Walking through Sorrowful Memories extends this effect by (3 * 1) sec. [Combat Meditation may only occur once every 1 min.]
    • Kleia
      • Valiant Strikes: You and your nearby allies party members’ critical strikes grant you stacks of Valiant Strikes, up to 40. If a nearby ally party member drops below 50% health, you consume these stacks to heal them for 1% of their maximum health per stack.

Classes

    • Death Knight
      • Blood
        • Effect #3 Apply Aura: Modifies Damage/Healing Done
        • Value: 109/132%
        • Affected Spells:
          • Death Strike
          • Death Strike Off-Hand
        • Effect #15 Apply Aura: Modifies Damage/Healing Done
        • Value: 25%
        • Affected Spells:
          • Death and Decay
          • Desecrated Ground
          • Defile
          • Death’s Due
      • General
        • Anima Powers:
          • Ancient Drake Breath: Icebound Fortitude unleashes an Ancient Drake, freezing all nearby enemies for 87 sec and dealing (300% of Attack power) Frost damage.
          • Tome of Swordplay: Mind Freeze’s cooldown is reduced by 43 seconds when you successfully interrupt a cast.
    • Demon Hunter
      • Vengeance
        • Legendary Item Effects
          • Razelikh’s Defilement: Soul Cleave reduces the remaining cooldown on a random Sigil by 8 sec.
      • General
        • Anima Powers
          • Sacrificial Soul-Ash: The damage of your next Elysian Decree is increased by 10% for every second that you do not cast it while it is on/off cooldown, up to a maximum of 300% additional damage.
    • Mage
      • General
        • Anima Powers
          •  Mad Wizard’s Intellect: At the beginning of each floor, you will receive an intuition, telling you to cast a series of spells in a certain order. If you successfully cast these spells in the correct order, your Intellect will be increased by 10% or 5%.
    • Priest
      • General
        • Covenant Abilities
          • Unholy Nova: An explosion of dark energy infects enemies within 15 yds with Unholy Transfusion, and heals allies for up to (150% of Spell power) based on number of targets.
          • Unholy Transfusion: Deals up to (375%280% of Spell power) Shadow damage based on number of targets over 15 sec. Allies who damage this target are healed for (4% of Spell power).

General Anima Powers

  • Lens of Elchaver
    • When you critically strike with a direct attack, an Arcane bolt will also strike your target, dealing (125%/92% of Spell power) Arcane damage.
  • Lightning Dust
    • Your attacks have a chance to fire a bolt of lightning, dealing (400%100% of Spell power) Nature damage to your target.
  • Mad Wizard’s Intuition
    • At the beginning of each floor, you will receive an intuition, telling you to cast a series of spells in a certain order. If you successfully cast these spells in the correct order, your Intellect will be increased by 10%.5%.
  • Mad Wizard’s Scrawlings
    • At the beginning of each floor, you will receive an intuition, telling you to cast a series of spells in a certain order. If you successfully cast these spells in the correct order, your Intellect will be increased by 10%.5%.
  • Sacrificial Soul-Ash
    • The damage of your next Elysian Decree is increased by 10% for every second that you do not cast it while it is on/off cooldown, up to a maximum of 300% additional damage.

General Covenant Abilities:

  • Unholy Nova
    • An explosion of dark energy infects enemies within 15 yds with Unholy Transfusion and heals allies for up to (150% of Spell power) based on number of targets.
  • Unholy Transfusion
    • Deals up to (375%280% of Spell power) Shadow damage based on number of targets over 15 sec. Allies who damage this target are healed for (4% of Spell power).

General Legendary Item Effects:

  • Sephuz’s Proclamation
    • Reduce the effectiveness of crowd controlling effects by 10%. Successfully applying a loss of control effect to an enemy, interrupting an enemy, or dispelling any target will increase all your secondary stats by 0100 for 15 sec. This effect cannot occur more than once every 30 seconds.

Professions:

  • Tailoring
    • Shadowlace Cloak
      • Reagent Shrouded Cloth amount increased from 4 to 15.
      • Reagent Lightless Silk amount increased from 3 to 6.
      • Reagent Penumbra Thread amount increased from 3 to 10.
    • Shadowlace Cord
      • Reagent Shrouded Cloth amount increased from 5 to 20.
      • Reagent Lightless Silk amount increased from 4 to 8.
      • Reagent Penumbra Thread amount increased from 1 to 3.
    • Shadowlace Cowl
      • Reagent Shrouded Cloth amount increased from 6 to 25.
      • Reagent Lightless Silk amount increased from 5 to 10.
      • Reagent Penumbra Thread amount increased from 2 to 6.
    • Shadowlace Cuffs
      • Reagent Shrouded Cloth amount increased from 3 to 10.
      • Reagent Lightless Silk amount increased from 2 to 4.
      • Reagent Penumbra Thread amount increased from 1 to 3.
    • Shadowlace Footwraps
      • Reagent Shrouded Cloth amount increased from 5 to 20.
      • Reagent Lightless Silk amount increased from 4 to 8.
      • Reagent Penumbra Thread amount increased from 2 to 6.
    •  Shadowlace Handwraps
      • Reagent Shrouded Cloth amount increased from 5 to 20.
      • Reagent Lightless Silk amount increased from 4 to 8.
      • Reagent Penumbra Thread amount increased from 2 to 6.
    •  Shadowlace Mantle
      • Reagent Shrouded Cloth amount increased from 6 to 25.
      • Reagent Lightless Silk amount increased from 5 to 10.
      • Reagent Penumbra Thread amount increased from 3 to 10.

NPC Abilities:

  • Lava Bolt
    • Hurls molten lava at a random target, dealing 2513 Fire damage and knocking them back.
    • REMOVED Effect #1 School Damage 
  • Magma Splash
    • Deals 15741084 Fire damage in a cone in front of the caster. In addition, the targets will take 210108 Fire damage per second for 10 sec.
  • Rapid Rupture
    • Lashes out at a target, inflicting 1025718 Physical damage three times and bleeding the target for an additional 11681 Physical damage every half-second for 6 sec. This effect stacks.
  • Rapid Rupture
    • Lashes out at a target, inflicting 1025718 Physical damage three times and bleeding the target for an additional 11681 Physical damage every half-second for 6 sec. This effect stacks.
  •  Valiant Strikes
    • You and your nearby allies/party members’ critical strikes grant you stacks of Valiant Strikes, up to 40. If a nearby ally/party member drops below 50% health, you consume these stacks to heal them for 1% of their maximum health per stack.
Cyberpunk 2077

Cyberpunk 2077 PS5 gameplay revealed and it looks incredible

Published: 25/Nov/2020 12:02

by Kieran Bicknell

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Despite suffering numerous long delays, fans are still hyped for CD Projekt Red’s dystopian Cyberpunk 2077. As the release date edges closer, we’ve had our first look at the game on PS5, as well as a comparison between PS4 Pro and PS5 graphics.

Cyberpunk 2077 is shaping up to be one of the most hotly-anticipated games of 2020. With its dystopian open-world setting, insane customization, and intriguing storyline, it looks set to become a truly epic title.

It’s not without its issues though, having suffered a number of consecutive delays, along with controversy over the dreaded ‘crunch’ for devs.

However, it seems that we may be on the ‘home stretch’ for the release of Cyberpunk 2077. Devs have now released the final teaser of gameplay footage, along with a first glimpse at the game running on the next-gen PS5.

Cyberpunk 2077 PS5 footage
YouTube: Cyberpunk 2077
The rain effects and lighting in Cyberpunk 2077 take on a whole new depth on PS5.

Cyberpunk 2077 on PlayStation 5

There’s no doubt that Cyberpunk is a fantastic looking game. With cutting-edge graphics, the visuals have stunned even the most doubtful of critics. So far, we’ve only seen the game on current-gen consoles, but CD Projekt Red has now revealed the first preview of the game running on the next-gen PlayStation 5.

Technically, the game is running via backward compatibility in the footage. However, the game will be available on PS5 at launch.

Starting at the very beginning, the footage shows the initial stages of the ‘Nomad’ life path. On PS4 pro the game looks absolutely gorgeous, with plenty of fantastic light effects, incredible detail, and lots of immersive scenes.

However, around the 4:30 mark in the video below, the footage switches over to PS5, and the difference is immediately noticeable.

Next-gen footage starts at 4:32

The shadows become immediately deeper, without losing any of the detail. The rain also suddenly takes on a whole new dimension, creating streaks on the windows that look impressively realistic.

Lighting also changes, with more natural-looking flares when looking up at streetlights through car windows, and the traditional ‘haze’ from the neon lights of the city also taking on more of a prominent role.

Highlights become more controlled, and the falloff between light and dark extremes feel more natural, with a more gradual transition between the two.

Sadly, we were only shown just over two minutes’ worth of footage. However, if those two minutes are anything to go by, Cyberpunk 2077 is going to look absolutely fantastic on next-gen consoles.