World of Warcraft’s Arms Warrior is a perfect class to start out with for any newcomer. Its simplistic style allows for a greater understanding of the game all while getting to wield a big two-handed weapon – what’s not to love? That’s why we’ve created a guide on how to become that Arms Warrior you were always meant to be.
Warriors are one of the classes that came in the original game’s release back in 2004. It’s been a tried and true class in World of Warcraft that any player can tap into when need be and it’s had its say in each expansion since then.
As a class with two DPS specializations and one tank specialization, many of the game’s fans seem to go for Arms. It’s one of the perfect ways to get some good cleave damage in all while still being a melee class.
Arms Warriors, in particular, are very strong when it comes to sustained multitarget damage but also have their fair share of burst AoE damage as well. A strong DPS class all around that can be essential to any group.
Warriors by nature are melee fighters highly trained in the arts of weaponry. Dependant on heavy plate armor, shields, and battle prowess to either defend themselves from an attacker or retaliate, they are always the first to charge into the battlefield.
As opposed to their Fury counterpart, Arms Warriors take a more tactical approach, fully mastering their weapon and making sure that they exploit their enemy’s weakness to the fullest extent. On top of that, they use their mobility to their advantage while also making sure they take down their foes with overpowering strikes.
They are the masters at consistent cleave or on-demand AoE burst, and although slow and bland in the usage of their spells, they pack a consistent punch.
Alongside being one of the aforementioned classes that came with the original release of WoW, any race can be a Warrior. With that in mind, here are our top race picks for Arms Warriors separated in both Horde and Alliance:
To start off, Humans have a very strong Racial Passive in The Human Spirit that makes it so you gain 2% more of all secondary stats (Haste, Critical Strike, Mastery, and Versatility) from all sources. There’s also their Racial ability, Will to Survive that removes all stun effects on a 3 min cooldown.
For Mechagnomes however, their Combat Analysis racial is immensely powerful as it increases your main stat, in this case, Strength, by 4, stacking up to 10 times. In a game that is so reliant on main stats, this is one of the go-to’s.
Lastly, Dwarves’ Might of the Mountain is a nice Racial Passive that gives 2% Critical Strike damage, maybe not as comparable as the previous two but still something to consider as Arms is heavily reliant on Critical Strikes.
Both Orc and Troll are very similar in standings as they each have their own Racial that is a boon to use, especially when paired up with cooldowns. First up, Orcs’ Blood Fury, with an increase of Attack Power by 52 for 15 sec, is a nice way to increase the damage of your bursts. There are also the likes of the Racial Passive, Hardiness, which reduces the effect of stuns by 20%, which is a nice little bonus.
On the other hand, Troll’s Berserking although it doesn’t increase your damage directly like Orc’s Blood Fury, it still does indirectly. With its 10% Haste increase over 12 sec, the ability to get more rage from autos more quickly and reduce your overall GDC is a great boon. And like Orcs, they have a nice little bonus Racial Passive, Regeneration, that increases health regeneration rate by 10% and may continue during combat.
As you progress through your WoW journey, you’ll quickly start acquiring new talents. In Arms Warrior’s case, the talent path you’d be choosing is pretty set and stone outside of one or two minor alterations.
This is what we’ve found to be the best talent path for Arms Warriors:
|Sudden Death||15||Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.|
|Double Time||25||Increase the maximum number on Charge by 1, and reduces its cooldown by 3 sec.|
|Rend||30||Wounds the target, causing (32.1% of Attack Power) Physical damage instant and an additional (133% of Attack Power) Bleed damage over 15 sec.
Increases critical damage you deal to the enemy by 10%.
|Bounding Stride||35||Reduces the cooldown on Heroic Leap by 15 sec, and Heroic Leap now also increases your run speed by 70% for 3 sec.|
|Warbreaker||40||Smash the ground and shatter the armor of all enemies within 8 yds, dealing (181.5% of Attack Power) Physical damage ad increasing damage you deal to them by 30% for 10 sec.|
|Avatar||45||Transform into a colossus for 20 sec, causing you to deal 20% increase damage and removing all roots and snares.
Generates 20 Rage.
|Dreadnaught||50||Overpower has 2 charges and causes a seismic wave, dealing (46% of Attack Power) damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 Targets.|