Valorant Spike Rush guide: How it works, buffs, weapons, more

Published: 2/Jun/2020 5:19 Updated: 5/Jan/2021 16:27

by Brad Norton


Spike Rush is a unique game mode in Valorant that ramps things up to an all-new level. From damage buffs to speed boosts, there are plenty of original features on display. Here’s an in-depth look at the fast-paced playlist.

Outside of Valorant’s standard Unrated and Ranked playlists, you’ll now have a new mode to keep you occupied in short bursts. Spike Rush is a new addition with the full release of Valorant, pitting teams of five against each other in fast-paced, buff-induced rounds of action.

From all-new features and mechanics to the full rules of engagement, we’ve got you covered with an in-depth breakdown below.

Riot Games
Spike Rush can be found in the main menu after completing a single Unrated game.

What is Valorant’s Spike Rush game mode?

Spike Rush drops 10 players into a lobby and splits them into typical Attacking and Defending teams. All Attacking players spawn into each round with a Spike at the ready, as opposed to just one being shared among the team.

The objective is exactly the same as Valorant’s other modes, detonate a Spike or eliminate all opponents to win a round. Whichever team is able to secure four round wins first, will be the overall victor of any given match.

Riot Games
Multiple orbs are scattered across the map.

What makes Spike Rush so unique?

While the objective of Spike Rush is simple, there are a number of ways in which the new mode looks to shake things up. Rather than buying weapons, armor, and abilities between rounds, all players are given the exact same. Your team could be sniping from afar in one round, and rushing close together with shotguns in the next. 

Additionally, various buffs are scattered throughout each map. Often changing location with each passing round. These buffs are acquired in the same way as an Ultimate orb. Meaning that you’ll have to interact with one for a few seconds to pick up the effect. Buffs range from speed boosts to damage boosts and even one that instantly provides a full Ultimate.

There is also an orb that serves a different purpose. Instead of buffing your Agent, a Crippling Decay orb will reduce all enemy health for a short period of time. Opening up a perfect opportunity for aggressive plays.

Riot Games
Two Crippling Decay orbs can drop your team to just 1HP.

How to win in Valorant’s Spike Rush mode

Given that every round offers a unique combination of weapons and buffs, strategies will always have to change on the fly.

Play to the strengths of your current loadout and do your best to control space around the various orbs. Letting your opponents grab every orb is a surefire way to put your team at a disadvantage.

Games of Spike Rush are over in a flash but don’t forget that you still have access to all of your abilities. Each round all utility will be restocked at no cost, so avoid playing too passively. There’s absolutely no reason to try and save in any situation.

Spike Rush is a great way to warm yourself up before hopping over to Valorant’s standard modes. Instead of staying in the Practice Range, Spike Rush lets you warm up in real scenarios with a plethora of weapons in very short bursts.

League of Legends

TFT b-patch 11.4 notes: Olaf nerfs, Nasus & Nidalee buffs

Published: 25/Feb/2021 2:28

by Andrew Amos


A small update for Teamfight Tactics is here with TFT b-patch 11.4. Riot is finetuning some adjustments after their big changes, with the February 24 patch including nerfs to Olaf, as well as buffs to Nasus and Nidalee.

TFT patch 11.4 drastically shook up the game’s meta. Reroll comps were nerfed into the ground, leading to the rise of Slayers and Vanguard-Mystic Neeko.

However, the changes went a bit too far. With Olaf becoming the number one comp instantly, Riot are keen to draw back his power in a big way. On the other hand, Nasus and Nidalee were hit a bit too hard for the devs’ liking.

TFT b-patch 11.4 includes changes for all of these units, and more.

Olaf AD increased, but Runaan’s change is huge nerf

Olaf has quickly risen to the number one carry in TFT with the big nerfs to all his rivals in TFT patch 11.4. Paired with Runaan’s Hurricane, he could cleave through entire teams 1v9. Now, that interaction is changing.

“Hurricane has proved to be too synergistic with Olaf, making him too powerful with the item, but too weak without it. We’re removing the Hurricane interaction, but will be giving him some AD to compensate and open up other build paths,” TFT dev Rodger ‘Minionsrpeople2’ Caudill said in the amended patch notes.

The loss of the Runaan’s proc on his ultimate makes his damage output significantly weaker. While an increase in AD will help balance out the nerf, Olaf forcers will certainly feel the change.

Nidalee in TFT Fates
Riot Games
Nidalee was hit the hardest in TFT patch 11.4, so Riot are giving her a bit of love.

Nasus & Nidalee get compensation buff after early nerfs

On the other side of the equation, after getting nuked in the last update, reroll carries Nasus and Nidalee are getting some assistance. Nasus’ mana is getting decreased so he can cast more readily, while Nidalee’s damage at two and three-star is also up.

The changes may not make either comp S-Tier in the meta, but it’s a handy buff. Talon is also getting a huge bugfix that keeps his mana bar full if a target dies midway through his ability animation.

Quicksilver and Runaan’s bugs have also been squashed in the b-patch. You can find the full TFT b-patch 11.4 notes below, courtesy of Riot.

TFT b-patch 11.4 notes


Tier 1


  • Mana: 0/80 ⇒ 0/70


  • Nidalee Javelin Toss Damage: 100/150/250 ⇒ 100/175/300

Tier 4


  • Ragnarok Cleave effect no longer triggers on Runaan’s Hurricane bolts
  • Attack Damage: 80 ⇒ 90


  • Fixed a bug where Talon would lose his Mana if his target died as he reached full Mana



  • Fixed a bug where Quicksilver was preventing damage from Nasus’s Wither and blocking some non-CC debuffs (e.g. Grievous Wounds, mana reave)

Runaan’s Hurricane

  • Fixed a bug where Runaan’s Hurricane’s bolt was benefiting from damage amp (e.g. Slayer, Giantslayer, Hand of Justice)