Valorant dev reveals secret Breach changes not mentioned in patch 1.11 - Dexerto

Valorant dev reveals secret Breach changes not mentioned in patch 1.11

Published: 3/Nov/2020 5:22

by Brad Norton


Valorant’s 1.11 update introduced a ton of new Agent buffs and nerfs to rebalance the game, though three major Breach adjustments were left out of the patch notes.

The latest Valorant patch added Skye to the ever-growing roster. While the Aussie Agent stole the spotlight, a number of huge changes were also made to existing characters. From Cypher’s abilities disabling upon death, to Breach’s flash duration being extended.

Breach was given a slight buff in order to “increase the opportunity window that Initiator’s teammates have,” Riot explained. However, an improvement to his blinding ability wasn’t all that came through for the Agent.

Players noticed some rather odd behaviour from a few of his stuns while playing on Nov. 2. Devs have since confirmed these aren’t bugs; in fact, there are three major Breach changes that weren’t addressed in the patch notes at all.

Prior to the 1.11 update, Breach’s Fault Line and Rolling Thunder abilities would cast directly in front of him. In the latest version of the game, this isn’t the case. Both will now cast from a full 8 metres away.

At first, many in the community believed this to be a bug. It didn’t take long before a developer shut down that line of thinking though. This is intended but never made it to the patch notes,” Valorant game designer ‘rycoux’ confirmed. “Must have slipped through the cracks with all of the changes.”

This is a huge adjustment for Breach-mains to consider moving forward.

If you’re lining up a stun or a perfectly timed Ultimate, you’ll no longer tag enemies standing close. You can’t sit directly in contact with a wall and expect enemies to be caught in the stun effect right on the other side. 

Breach players will have to stand further back when lining up these two abilities. As a tradeoff for the changes, Fault Line now charges a whopping 20% faster too.

It could be well worth your time to hop into a custom game and get familiar with these secret changes. The latest patch has overhauled the Agent in a few big ways, so expect to see tons of innovation in the competitive playlist.

In the meantime, be sure to catch up on everything that was actually addressed in the 1.11 update with the full patch notes here.

Cyberpunk 2077

Cyberpunk 2077 PS5 gameplay revealed and it looks incredible

Published: 25/Nov/2020 12:02

by Kieran Bicknell


Despite suffering numerous long delays, fans are still hyped for CD Projekt Red’s dystopian Cyberpunk 2077. As the release date edges closer, we’ve had our first look at the game on PS5, as well as a comparison between PS4 Pro and PS5 graphics.

Cyberpunk 2077 is shaping up to be one of the most hotly-anticipated games of 2020. With its dystopian open-world setting, insane customization, and intriguing storyline, it looks set to become a truly epic title.

It’s not without its issues though, having suffered a number of consecutive delays, along with controversy over the dreaded ‘crunch’ for devs.

However, it seems that we may be on the ‘home stretch’ for the release of Cyberpunk 2077. Devs have now released the final teaser of gameplay footage, along with a first glimpse at the game running on the next-gen PS5.

Cyberpunk 2077 PS5 footage
YouTube: Cyberpunk 2077
The rain effects and lighting in Cyberpunk 2077 take on a whole new depth on PS5.

Cyberpunk 2077 on PlayStation 5

There’s no doubt that Cyberpunk is a fantastic looking game. With cutting-edge graphics, the visuals have stunned even the most doubtful of critics. So far, we’ve only seen the game on current-gen consoles, but CD Projekt Red has now revealed the first preview of the game running on the next-gen PlayStation 5.

Technically, the game is running via backward compatibility in the footage. However, the game will be available on PS5 at launch.

Starting at the very beginning, the footage shows the initial stages of the ‘Nomad’ life path. On PS4 pro the game looks absolutely gorgeous, with plenty of fantastic light effects, incredible detail, and lots of immersive scenes.

However, around the 4:30 mark in the video below, the footage switches over to PS5, and the difference is immediately noticeable.

Next-gen footage starts at 4:32

The shadows become immediately deeper, without losing any of the detail. The rain also suddenly takes on a whole new dimension, creating streaks on the windows that look impressively realistic.

Lighting also changes, with more natural-looking flares when looking up at streetlights through car windows, and the traditional ‘haze’ from the neon lights of the city also taking on more of a prominent role.

Highlights become more controlled, and the falloff between light and dark extremes feel more natural, with a more gradual transition between the two.

Sadly, we were only shown just over two minutes’ worth of footage. However, if those two minutes are anything to go by, Cyberpunk 2077 is going to look absolutely fantastic on next-gen consoles.