Valorant

How to rank up Valorant Battle Pass fast: Level guide

Published: 4/Jun/2020 18:00 Updated: 19/Jan/2021 14:12

by Brad Norton

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With each new Act in Valorant comes an all-new Battle Pass filled to the brim with exclusive items. Here’s a full rundown on the most effective ways to rapidly boost your experience gains throughout the latest Act.

From unique weapons skins to a heap of Radianite points, there’s plenty up for grabs in the Act 3 Battle Pass. Players that grind experience will gain access to over 50 unique items from both the premium and free tier unlocks.

If you’re consistently playing every single day throughout the next few weeks, you should have no issue maxing out your Battle Pass. However, if you’re looking to get the most XP out of every moment you have with Valorant, here’s a full guide on how you can quickly unlock tiers.

Valorant Act 3 guide with Skye
Riot Games
The Act 3 Battle Pass comes boasting new skins, sprays, gun buddies, and plenty more.

Daily and Weekly Missions in Valorant

The first step to maximizing your experience might seem obvious. But if you want to reach tier 50 as soon as possible, completing Daily and Weekly Missions should be your top priority. Act 3 allows for two Daily Missions and three Weekly Missions. These can differ wildly in terms of difficulty and time to complete.

Some might require you to play a certain number of games in a week, others might ask for a set amount of kills in 24 hours. Each Mission comes with a ton of experience though, so you never want to miss out on these. Most Daily objectives provide 2,000XP each, while Weekly Missions can range from 8,000XP to 12,000XP. 

Daily Bounties can often be blitzed through in a game or two. If you’re able to log on and grind every night in a week, you’re looking at 28,000XP just from dailies. With an additional 28,000 or so experience from the weeklies. That’s enough in and of itself to push you through multiple tiers of the Episode 1 Battle Pass.

Riot Games
Pay close attention to your Daily and Weekly Missions in Valorant.

What exactly impacts experience gains in Valorant? 

Whether you’re playing subpar or top-fragging every single game with MVP-caliber performances, XP gains remain the same. While you’ll definitely be cruising through Missions a lot quicker with better games, the experience is entirely determined by the rounds played and rounds won.

For each round in Valorant’s Unrated playlist, you’ll net 100XP no matter what. If you happen to win that round as well, you’ll earn an additional 200XP. Therefore, the longer the game, the more experience you’ll earn overall.

In the absolute best-case scenario, where a game goes the distance into overtime, you’ll walk away with 5,100XP. 2,500 for the 25 rounds played and 2,600 for the 13 rounds won. Focus on winning each round with your team instead of looking for kills or flashy plays. A quad spray or an ace won’t change your XP gains, but winning every round certainly will.

Riot Games
The absolute best-case scenario for XP gains is a sudden death victory.

Which Valorant game mode is the most efficient?

Valorant launched with an all-new Battle Pass, but it also came boasting an entirely new game mode in Spike Rush. The fast-paced mode offers a less intense option and matches are over in just a few quick rounds. However, experience gains are mostly balanced out.

While Spike Rush can be blitzed through in around 10 minutes on average, a typical game may only net you 1,000XP. Compared to the potential gains in Valorant’s standard mode, it’s not the most effective use of your time. 

That’s not to say that Spike Rush is entirely useless though. The mode can come in handy when warming up. The same can be said for the Deathmatch mode as well. Instead of shooting bots in the Practice Range for no XP at all, you could play a few games of Spike Rush or Deathmatch. Even if you’re just refining your aim for the day, you’ll still be racking up XP with each ‘warm-up’ round. Below is a list of total XP gains for each mode in Valorant.

XP gains for each mode in Valorant:

  • Unrated – 100XP per round played + 200XP per round win
  • Competitive – 100XP per round + 200XP per round win
  • Spike Rush – 1,000XP
  • Deathmatch – 900XP
Riot Games
Playing to win will see an uptick in XP gains.

Playing longer games and always gunning for the win is how you’ll maximize XP gains in Valorant. Don’t be discouraged by a negative KD or a lack of highlight-worthy plays. 

So long as you’re always striving to win each and every round with your team, experience will come quicker than ever.

Valorant

Game-breaking Valorant glitch makes abilities worthless on Ascent

Published: 19/Jan/2021 13:57

by Lauren Bergin

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Valorant Episode 2 has seen its fair share of bugs and glitches, but this issue sees multiple Agent abilities literally fall through the ground on Ascent. 

While Episode 2 has dropped a whole collection of exciting new content, we’re starting to see an extensive collection of bugs appearing on Future Earth too.

Players have mainly been experiencing issue with the game’s newest Agent, Yoru, whose Gatecrash has caused players both to take unnecessary fall damage, as well as emerge from the rip only to die a moment later.

It makes sense that Yoru might have some teething issues, but a new glitch has pretty devastating consequences for all the game’s Agents.

valorant riot games yoru gatecrash bug
Riot Games
Yoru’s been having some issues, but it seems like he’s not the only one.

Valorant glitch sends abilities through the ground

In a series of Twitter clips, OCE caster Crashmaaate notices a bizarre glitch in the game’s system that is making abilities drop below the designated floor.

Playing Phoenix on Ascent, he’s seen tossing out the Agent’s Hot Hand ability only for it to drop through the ground, rendering it completely useless. While the first video shows this happen by accident, a second clip in a custom game shows that this wasn’t just a one off.

A follow up Tweet notes that he “messed around on some other Agents” and experienced a similar issue. The list includes every Agent from Killjoy to Raze, bringing the total Agents affected to 7 (8 with Yoru), literally half of the game’s roster.

It goes without saying that this bug needs addressing. Although it’s just one spot on Ascent, it’s right in the place where a smoke or AOE grenade would be perfect for deterring the enemy.

Riot have yet to respond to this problem, alongside some of the game’s other issues. They’ll have to though, as this is just one more bug to add to the ever-growing list.