Game-breaking Valorant bug makes Phoenix's flash useless - Dexerto

Game-breaking Valorant bug makes Phoenix’s flash useless

Published: 19/May/2020 5:59 Updated: 19/May/2020 6:00

by Andrew Amos


A game-breaking Valorant bug has been discovered that renders Phoenix’s Curveball flash useless, with the flash not activating across certain corners across all maps.

If you’re a Phoenix main and have noted your flashes aren’t registering properly, you aren’t going insane. There’s a bug on the loose that has made the British Agent’s curveball practically useless.

The bug is very easy to replicate, and can happen at the most inopportune times. If you throw your flash around a corner, there’s a chance that it won’t flash the enemies behind it. This can leave players exposed to retaliating fire.

Phoenix Flash Bug: Not flashing myself sometimes. Clean corners (no objects like vines from previous video) from r/VALORANT

You can, of course, use this to your advantage to avoid the flash yourself and swing early and hope the bug goes in your favor. However, it’s unclear how this bug activates, other than the fact that it happens around most corners.

Some players have stated the issue has to do with ping. With the way the server reads the flash, players on different pings might not have the flash registered even though they are looking directly at it.

The clips demonstrating the bug also throw the flashes quite high, which means it might be activating out of the effective line-of-sight of certain Agents.


Either way, losing your flash in this manner would be rather annoying. Given you have to invest 100 creds into each flash, having it not work properly could just be an infuriating waste of money.

If you’re the enemy on the other end of the equation, it could also prove to be just as bad. If you turn away, while the enemy Phoenix rushes you, staring you down completely unflashed, you’re going to have a hard time winning the gun fight.

Valorant devs are yet to comment on the bug, so it’s unclear as to whether a hotfix will be shipped to help the situation.

There is some planned server maintenance going live on May 19, so maybe a fix for this bug will be shipped then. However, if you find your flashes as Phoenix being less effective than usual, this is probably why.


C9 Relyks discovers “much bigger issue” than Valorant’s running sprays

Published: 26/Nov/2020 2:19 Updated: 26/Nov/2020 2:28

by Alan Bernal


Cloud9’s Skyler ‘Relyks’ Weaver found a much bigger problem in Valorant than the running sprays teammate Tyson ‘TenZ’ Ngo tested with the Phantom, once again putting Riot’s shooting-while-moving mechanics under scrutiny.

The Counter-Strike-turned-Valorant pro was looking to explore the running accuracy in the game, but in his testing, found that the 0.50 patch to deadzone change back in May has a much more consequential effect on aim.

Riot describes the deadzone as a “full accuracy state” when moving at or below 30% movement since the May patch before Valorant’s official launch.

Coupling that with counter-strafing, Relyks found that his aim was relatively on target throughout an entire Vandal clip while constantly staying in motion in what he calls a “much bigger issue” than the Phantom’s running sprays.

aim valorant vandal
Riot Games
Counter-strafing in the opposite direction yields better shots in Valorant than coming to a complete stop, according to Relyks.

“One thing (the deadzone change) allows you to do is to strafe back-and-forth while spraying and, as long as you’re strafing in a confined area while keeping yourself at 30% or less of the max movement speed, you can retain relative accuracy,” he said.

He showed how weapons can be “extremely accurate” while staying in motion as long as the player maintains a consistent counter-strafe to stay in the deadzone.

Unfortunately, this isn’t the worst part of Valorant’s mechanics, according to Relyks. He also found that shooting “after you begin moving to the opposite direction (is better) than firing when you come to a complete stop.”

This would give people the opportunity to get off a much better shot while counter-strafing back into cover instead of coming to a halt to line up the perfect shot.

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He’s found success with this method on the Vandal, though indicated the Phantom can be much more effective due to its tighter bullet spread.

If this is an intended mechanic in Valorant, it could be that Riot is trying to make the game much more accessible to newer FPS players, though it would lower the game’s overall skill ceiling, according to Relyks.

Since Riot hasn’t touched the deadzone accuracy in months, this could be something the devs looks to rework if it starts getting out of hand in Valorant.