Valorant has been out of beta for over two months now. While some of our wishes have been fulfilled (FFA Deathmatch, anyone?), there’s still some big features that would make Riot’s new FPS title just that little bit better.
Valorant did have a pretty quick turnaround from announcement to launch. From only being shared publicly in October 2019, to closed beta in April, to full launch by June, it’s unsurprising the game still feels barebones at times. That kind of turn around doesn’t happen often.
While Riot has put in the hard yards to make Valorant as enjoyable as possible throughout the beta and the first few months of launch, there’s a few features players want to see added that’ll make the game even better.
A new map (and map selection)
This is a pretty simple suggestion in theory, but less so in practice. Valorant’s four maps have served the community well so far, but there’s a number of advantages a fifth map would bring.
First of all, it would make competitive Bo5’s a bit more logical. You won’t be forced to watch the same teams play twice on the same map in a series if it goes the distance. This is especially relevant as pro play only keeps ramping up with more Ignition Series events.
There’s a bit more to it than that though. For the average player, a fifth map will freshen things up. Valorant doesn’t have the luxury of a game like CS:GO where players can choose to play on community-made maps.
The addition of another map could even push Riot towards introducing other much-requested features, like map bans, or map selection for competitive play. Being able to choose what maps you can or cannot play isn’t on Riot’s radar right now — citing high queue times — but players can still hold out hope that as more maps are added, Riot’s hand might be forced.
Solo queue in Rated
Although, it might be a good time for Riot to break new ground in the FPS genre and add it. Solo queue is a massive success in League of Legends. Across all the major FPS titles, there are very few ways to queue up and get games against other solos — especially in a tactical shooter.
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While team-play should be part of the indicator of one’s skill, rank baiting and five-stack coordinated play can inflate one’s actual skill level. Not only that, but queue parity – that’s pairing five stacks against other five stacks – isn’t working yet.
Adding a separate solo queue (alongside having a flex-queue for anyone who wants to queue up in a party), could be the solution. It’s a system that has worked well in League of Legends, so it makes sense to add it to Valorant.
Replay system (and better spectator tools)
The only way to review your demos in Valorant currently is if you record them yourself. There’s also a lot left to be desired from Valorant’s current spectating system. Adding a replay system will probably kill these two birds with one stone.
While it’s remarkable in the first place that Valorant had a spectating feature during the closed beta, it’s not the easiest to use by any stretch. With no time controls, it can be pretty difficult to jump backwards in play to catch those epic replays.
Introducing a replay system will allow for that. Players will be able to review their demos post-match, scrubbing backwards and forwards from different angles to see how the game played out. In turn, spectators will also have better tools to keep up with the action.
We already know a replay system is in the works. Riot wants to add one for multiple purposes… Not just for spectating, but for introducing a CS:GO-style player-driven ban system. But in our books, the sooner it comes, the better!
In-game Rated tournaments
One of the best features added to League of Legends in recent years is Clash. While the in-game tournament system got off to a rocky start, having monthly tournaments in the game itself, with plenty of prizes on offer, has made coordinated play outside of third-party events much more enjoyable.
Valorant has a real chance to capitalize on this market in their own client. While services like FACEIT and ESEA exist for CS:GO, there’s nothing developed in-house by Valve. Riot can put up prizes like specific Player Cards and special weapon skins for players who participate and win — just like Clash.
With the Clash system, too, it wouldn’t just be pub-stomping from higher-ranked players. Players would be seeded into divisions against players of a similar rank to make for a competitive experience.
Understandably, a feature like this could be months – or even years – down the line. If it was eventually added, it would add another lay to Valorant’s competitive mode — giving players something to play for (even if you’re the cream of the crop).
Major fixes to sound design
While hit registration complaints are all the rage right now in the community, there’s another big issue that often gets shunned to the side, and that’s sound design. Yes, it’s not a totally new feature like everything else in this list, but it’s a major issue that needs to be addressed.
Sound in Valorant is a finicky beast. It’s often hard to tell when a player is walking to your left or right. Commonly, you just have to rely on map layouts and knowing what floors made what sound where.
A player running right on the edge of your sound radius can also sound just as loud as a player within touching distance. It really depends on the map layout, but it’s all a major issue regardless.
Looking at fixing sound design is obviously high on Riot’s priority list, and they’ve mentioned in the past they are already deep diving into the problem. However, until it’s fixed, players are going to be eternally confused as to how they got snuck up on, or why a certain player didn’t seemingly make any sound — or too much of it.
Have we missed something? If there’s something that you’re itching to see in Future Earth, be sure to let us know on Twitter @ValorantUpdates!