Super Smash Bros. Ultimate v3.0 update patch notes - Balance changes, Persona 5's Joker, and more - Dexerto
Smash

Super Smash Bros. Ultimate v3.0 update patch notes – Balance changes, Persona 5’s Joker, and more

Published: 18/Apr/2019 1:16 Updated: 7/Oct/2020 16:01

by Alan Bernal

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The v3.0 update for Super Smash Bros. Ultimate landed on April 17 unleashing a swarm of new content including new fighter Joker, a Stage Builder and a whole lot more.

Even though Nintendo’s crossover fighting title has over 70 players and numerous modes to explore, the developers are just getting started with adding new content given the 3.0 patch will barely incorporate the first of five planned Challenger Packs.

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The new update is also going to be introducing balance changes (which can be seen below) that will hopefully level out the playing field in frustrating matchups.

NintendoThe Smash community is bound to get pretty wild with the new Stage Builder.

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Long-rumored Stage Builder is finally real

There’s no shortage of imaginative Nintendo fans (see: Super Mario Maker) and now the army of Super Smash Bros. creatives are going to have a brand new Stage Builder to act as their artistic outlet.

Not only with the mode give players tons of tools to fuel their designs, the Smash Bros devs are giving their fans brand new items to experiment with in the new mode.

NintendoJoker is now in Smash!

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Joker makes his way into Smash Ultimate

The new update has introduced the long awaited arrival for Persona 5’s main character, Joker.

If players thought they knew Smash, they’ll have to think again with a completely new character with brand new mechanics to master.

Joker is the first of five Challenger Packs to be coming to the game, as Nintendo plans to release the rest of the ensemble through February 2020.

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NintendoNintendo is bringing a swarm of updates to change up the game.

Balance Changes

Nintendo wasn’t kidding when they said they were going to balance their roster of fighters as the list of changes is incredibly long.

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There are universal changes coming to all fighters’ Basic Movement. One of the biggest changes comes in the form of the game now making it “easier” to be penalized for spam dodging.

A couple of changes are coming to the Powershield for the entire cast, one of which will “shorten the downtime when performing a perfect shield” for incoming projectiles.

With a roster of more than 70 fighters, notable changes are certainly going to be subjective. However, it is worth mentioning Corrin was the target of numerous changes from everything to their Neutral Special to their Side Smash and so much more.

The new Video Editor is packed with tons of features.

Make smashing compilations with the new Video Editor

The devs are bringing a deep editor that’ll let players cut, clip and edit videos together to produce some high quality montages out of their matches.

The Video Editor will let players choose from the game’s huge list of soundtracks as background music. The mode will even let players add some subtitles to some of their videos along with slick transitions between clips.

After exporting a complete video, there will be a “Post” feature to show off players’ creations in the new “Shared Content” tab.

NintendoWith a host of new Mii outfits to choose from, there might be more colorful characters roaming around the online battlegrounds.

Mii Fighter costumes

The new patch will also be introducing loads of new customizable options for your Mii fighter.

Some of the new designs will be bittersweet for a lot players hoping to see characters like Knuckles and Tails make into the game. But at least now you can at least dress up your Mii like them and take them into the fray.

There’s tons to unpack so check out the full patch notes below courtesy of Nintendo.


Version 3.0.0

OFFLINE

Stage Builder added to Games & More. You can now draw your own custom stages by hand.

・Note: Camera controls are not available when converting a replay that contains a custom stage into a video.

Edit Video feature added to Vault → Replays. You can now create new movies using several videos made from replays.
・Note: Only videos from Ver. 3.0.0 or later can be used as source material. There are planned expansions to the Edit Video feature in future updates.

DLC Spirits option added to the Spirits menu.
・Note: DLC spirits can only be used if you have purchased the corresponding downloadable content.

The following spirits will appear in the Vault Shop:

・Morgana
・Ryuji Sakamoto
・Ann Takamaki
・Yusuke Kitagawa
・Makoto Niijima
・Futaba Sakura
・Haru Okumura
・Goro Akechi
・Caroline & Justine
・Igor
・Phantom Thieves of Hearts

ONLINE

You can now share replays, videos, Mii Fighters and custom stages with people around the world in Shared Content.
・Note:
・You can only post replays and videos created with Ver. 3.0.0 and on.
・You cannot post replays of online/local wireless battles on custom stages, or videos that include custom stages.

You can now sync your game with Smash World, a service accessible via the Nintendo Switch Online smart device app. Available features include viewing some of the things posted to Shared Content, and creating spirit teams from the spirits you have collected.

・Note: The Smash World service is planned to begin after the distribution of Ver. 3.0.0. If you still don’t see Smash World in your list of services, please try again later.

It is now easier to be matched with players who have a similar Global Smash Power in Quickplay. Further improvements and adjustments to matchmaking are planned.

GENERAL

The following downloadable content will be usable after purchase:

Joker Challenger Pack・Persona 3 Protagonist Wig + Outfit

・Persona 4 Protagonist Wig + Outfit
・Teddie Hat
・Morgana Hat
・Tails Hat + Outfit
・Knuckles Hat + Outfit

You cannot make videos of replays that contain DLC you have not purchased (fighters, stages, music, Mii Fighter costumes, etc.).

Game-balance adjustments have been made

Several issues have been fixed to improve gameplay experience

For information about the details of fixes and changes to fighters, read the Super Smash Bros. Ultimate Update Ver. 3.0.0 fighter adjustments.


Version 3.0.0 Fighter Adjustments

Fighter Move Change
All Fighters Basic Movement Perfect shields will no longer activate multiple times when the shield button is released once. This was creating more downtime than a single perfect shield.
All Fighters Basic Movement Made it easier to be penalized for continuous dodging.
All Fighters Basic Movement Shortened the downtime when performing a perfect shield against projectiles.
Bayonetta Neutral Special Reduced the power against shields.
Bowser Up Special Made it so opponents cannot break their fall when continuously hit on the ground.
Bowser Jr. Neutral Attack 2 Increased the amount of time opponents will be in the damage animation when the move hits.
Charizard Side Special Increased the downward attack range when used on the ground.
Chrom Dash Grab Increased grab range.
Cloud Neutral Special Reduced the normal shockwave’s power against shields.
Corrin Neutral Special Extended the time that uncharged shots last.
Corrin Up Smash Attack Increased the attack range of the high-damage tip area.
Increased the amount of time hit detection lasts.
Corrin Up Special Increased the speed of the invincibility timing.
Extended launch distance.
Made it easier to hit multiple times.
Corrin Side Smash Attack Made it easier to hit multiple times after releasing the button when charging a smash attack.
Corrin Down Air Attack Made it easier to hit multiple times against lightweight opponents.
Corrin Side Special Reduced the amount of time necessary to take the next action after stabbing.
Daisy Final Smash & FS Meter Reduced the amount of time opponents sleep.
Daisy Down Special The launch distance when hitting an opponent with a vegetable now matches Peach.
Reduced the vegetable’s power against shields.
Daisy Neutral Special When used continuously in the air, fall speed will not decrease after the first use.
Dark Pit Neutral Special Reduced the power against shields.
Dark Samus Neutral Special Reduced the power against shields.
Diddy Kong Down Smash Attack Extended launch distance.
Diddy Kong Up Air Attack Increased attack power and maintained launch distance.
Diddy Kong Neutral Air Attack Increased attack range.
Diddy Kong Dash Attack Increased attack speed.
Diddy Kong Side Tilt Attack Increased the amount of time hit detection lasts.
Donkey Kong Neutral Special Increased the attack range.
Dr. Mario Final Smash & FS Meter At the start of the move, nearby opponents will be slowed more and slowed longer.
Dr. Mario Neutral Special Reduced the power against shields.
Duck Hunt Neutral Special Reduced the power against shields.
Duck Hunt Side Special Reduced the power against shields.
Ganondorf Other Changed the posture when receiving damage in the air and made it easier to receive damage.
Greninja Neutral Special Reduced the power against shields.
Ice Climbers FS Meter Extended launch distance.
Inkling Side Special Shortened launch distance for the attack when accelerating again.
Isabelle Back Air Attack Reduced the power against shields.
Isabelle Forward Air Attack Reduced the power against shields.
Ivysaur Side Special Reduced the power against shields.
Jigglypuff Final Smash & FS Meter Made it easier to push opponents while big.
Ken Edge Attack Shortened hitstun time.
King Dedede Side Special Reduced the power against shields.
King K. Rool Forward Air Attack Increased the high-damage range.
King K. Rool Side Tilt Attack Increased the high-damage range.
King K. Rool Up Throw No longer affected by the wind while throwing.
King K. Rool Side Special Reduced the power against shields.
King K. Rool Down Special Reduced vulnerability when the counter succeeds.
Reduced vulnerability when the counter fails.
King K. Rool Up Air Attack Reduced vulnerability.
Kirby Up Smash Attack Extended the high-damage window. Reduced the low-damage window.
Kirby Downward Throw Increased power.
Kirby Neutral Special Increased the amount of time that Copy Abilities cannot be lost by taking damage, and made it easier for Kirby to retain Copy Abilities overall.
Kirby Up Special Increased the speed of the edge-grab range detection.
Kirby Neutral Air Attack Reduced vulnerability.
Shortened landing time after using the move.
Link Side Special Reduced the power against shields.
Lucario Neutral Special Reduced the power against shields.
Lucina Dash Grab Increased grab range.
Luigi Neutral Special Reduced the power against shields.
Mario Final Smash & FS Meter At the start of the move, nearby opponents will be slowed more and slowed longer.
Mario Neutral Special Reduced the power against shields.
Marth Dash Grab Increased grab range.
Mega Man Up Smash Attack Extended launch distance.
Mega Man Down Special Reduced attack speed.
Increased vulnerability.
Throwing-type items can no longer be thrown while using Leaf Shield.
Mega Man Neutral Air Attack Reduced the power against shields.
Mega Man Neutral Attack 1 Reduced the power against shields.
Mega Man Neutral Special Reduced the power against shields.
Mega Man Side Tilt Attack Reduced the power against shields.
Mewtwo Edge Dodge Extended invincibility time.
Mewtwo Neutral Special Extended launch distance.
Reduced the power against shields.
Mewtwo Side Tilt Attack Increased attack power and maintained launch distance.
Mewtwo Up Air Attack Increased attack power and maintained launch distance.
Mewtwo Up Tilt Attack Increased attack power and maintained launch distance.
Adjusted launch angle when hit by the tip of the tail.
Mewtwo Edge Attack Increased attack range.
Mewtwo Side Smash Attack Increased attack range.
Mewtwo Neutral Attack 1 Increased attack speed.
Mewtwo Basic Movement Increased the fighter’s weight.
Mii Gunner Down Special 2 Reduced the power against shields.
Mii Gunner Neutral Special 1 Reduced the power against shields.
Mii Gunner Neutral Special 3 Reduced the power against shields.
Mii Gunner Side Special 1 Reduced the power against shields.
Mii Gunner Side Special 3 Reduced the power against shields.
Mii Swordfighter Edge Attack Increased attack range.
Mii Swordfighter Neutral Special 1 Reduced the power against shields.
Mii Swordfighter Neutral Special 2 Reduced the power against shields.
Mii Swordfighter Side Special 3 Reduced the power against shields.
Mr. Game & Watch Final Smash & FS Meter Increased the amount of time opponents are trapped.
Ness Neutral Special Increased the attack range.
Ness Down Smash Attack Shortened the charge time.
Reduced the amount of time hit detection lasts while charging.
Ness Up Smash Attack Shortened the charge time.
Reduced the amount of time hit detection lasts while charging.
Olimar Side Special Reduced the power against shields.
Olimar Side Smash Attack Reduced the power against shields.
The power will now properly increase when charged.
Olimar Down Smash Attack The power will now properly increase when charged.
Olimar Up Smash Attack The power will now properly increase when charged.
PAC-MAN Down Special Increased the downward attack range of the fire hydrant while its falling.
Reduced the power against shields.
PAC-MAN Neutral Special Reduced the power against shields.
Palutena Neutral Special Reduced the power against shields.
Palutena Side Special Reduced the power against shields.
Peach Down Special Reduced the vegetable’s power against shields.
Peach Final Smash & FS Meter Reduced the amount of time opponents sleep.
Peach Neutral Special When used continuously in the air, fall speed will not decrease after the first use.
Pichu Other Changed the posture when receiving damage in the air and made it easier to receive damage.
Changed the posture when landing and made it easier to receive damage.
Pichu Neutral Special Reduced the power against shields.
Pikachu Neutral Special Reduced the power against shields.
Piranha Plant Neutral Special Increased attack range for the spiked ball.
Piranha Plant Edge Attack Increased attack range.
Pit Neutral Special Reduced the power against shields.
R.O.B. Down Special Reduced the power against shields.
R.O.B. Neutral Special Reduced the power against shields.
Richter Edge Attack Increased attack range.
Richter Side Special Reduced the power against shields.
Ridley Final Smash & FS Meter Once the move ends, Ridley can now move earlier than opponents.
Ridley Neutral Special Reduced the power against shields.
Robin Side Special Reduced the power against shields.
Robin Neutral Special Reduced Thunder/Elthunder’s power against shields.
Rosalina & Luma Final Smash & FS Meter At the start of the move, nearby opponents will be slowed more and slowed longer.
Rosalina & Luma Down Tilt Attack If Luma is close, Luma will move in front of Rosalina when attacking in the opposite direction.
Rosalina & Luma Side Tilt Attack If Luma is close, Luma will move in front of Rosalina when attacking in the opposite direction.
Rosalina & Luma Neutral Special Reduced the power against shields.
Rosalina & Luma Side Special Reduced the power against shields.
Roy Dash Grab Increased grab range.
Roy Up Special Made it easier to hit multiple times.
Ryu Edge Attack Shortened hitstun time.
Samus Neutral Special Reduced the power against shields.
Sheik Forward Air Attack Increased the attack range.
Sheik Down Tilt Attack Made it easier to hit with the tip of the attack.
Sheik Flurry Attack Finish Reduced vulnerability.
Sheik Neutral Special Shortened the charge time.
Shulk Edge Attack Increased attack range.
Shulk Get-Up Attack Increased attack range.
Simon Edge Attack Increased attack range.
Simon Side Special Reduced the power against shields.
Snake Back Air Attack Extended launch distance when hit in the high-damage range.
Snake Up Smash Attack Increased vulnerability.
Snake Side Special Reduced the attack range of airborne missiles.
Snake Neutral Special Reduced the power against shields.
Sonic Final Smash Increased attack range.
Sonic FS Meter Increased attack range.
Extended launch distance.
Toon Link Side Special Reduced the power against shields.
Villager Back Air Attack Reduced the power against shields.
Villager Forward Air Attack Reduced the power against shields.
Villager Side Special Reduced the power against shields.
Wario Neutral Special Made it easier to eat projectiles.
Wii Fit Trainer Neutral Attack 3 Increased bury range.
Wii Fit Trainer Down Special Increased the amount of time the effect lasts when successful.
Wii Fit Trainer Neutral Special Reduced the power against shields.
Wii Fit Trainer Side Special Reduced the power against shields.
Changed the location of the ball spawn when touching terrain.
Wolf Neutral Special Reduced the power against shields.
Wolf Down Smash Attack Shortened the launch distance of the forward attack.
Yoshi Up Special Reduced the power against shields.
Young Link Neutral Special Reduced the power against shields.
Young Link Side Special Reduced the power against shields.
Zelda Down Special Reduced the power against shields.
Smash

Iconic Smash Bros Hyrule Temple stage recreated in Tony Hawk Pro Skater

Published: 7/Oct/2020 17:21

by Michael Gwilliam

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Super Smash Bros Melee introduced many playable fan-favorite stages such as Final Destination and Battlefield, though none may be more infamous than Hyrule Temple. Now, a fan has recreated the Zelda stage within Tony Hawk’s Pro Skater 1 + 2.

Hyrule Temple is an absolute blast to play in a casual setting as it’s one of the largest stages in the game and has five sections for players to battle in – three on the upper area, and two on the lower.

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Due to the stage’s layout and Smash’s casual scene consisting of items and multi-player brawls, it’s really the perfect battleground for chaos to ensue.

As it turns out, Hyrule Temple isn’t just a good Zelda-inspired Smash stage. It also makes for a pretty unique map in Tony Hawk’s Pro Skater.

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Link on Hyrule Temple
Nintendo
Hyrule Temple has appeared in other Smash games since Melee.

Redditor Skramblez took to the popular site to share their recreation with the world. In a post titled “I recreated Hyrule Temple in Tony Hawk’s Pro Skater 1+2,” the gamer showed off the map in a video accompanied by Zelda music.

As you can see in the video, the stage’s sections are split into their own variants of a skate park. Some of the smaller paths are replaced by rails for skaters to grind on, and there’s plenty of gaps to clear.

The edges of the stage are replaced with ramps, so you shouldn’t be flying off the stage like you’ve still taken a Ganondorf F-Smash at a high percentage.

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As a nice touch, and sticking with the Zelda lore, Skramblez even made the character look a bit like Link – at least the most Link-like the skateboarding game could allow for.

Instead of a green tunic, the player has a green hoodie. Instead of the green cap, it’s a beanie. However, the character does have long blonde hair, just like the Hero of Time.

Triforce in Tony Hawk Pro Skater
YouTube/David R
Don’t miss the Triforce hidden in the map.

According to Skramblez, it took fifteen hours to make the map. “The park editor’s not the most intuitive, but you can do a lot once you get used to it,” they explained.

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If you want to try it out for yourself, just search “Hyrule Temple” in custom parks on Tony Hawk’s Pro Skater 1 + 2 on PC.