Smash

Super Smash Bros. Ultimate Patch 8.0.0 adds Min Min, buffs Kirby & Falco

Published: 30/Jun/2020 3:22 Updated: 30/Jun/2020 5:16

by Andrew Amos

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Smash Ultimate’s latest DLC is finally here, with Min Min being added in Patch 8.0.0. However, that’s not the only change arriving, with a host of balance changes also being shipped in the June 29 update.

After weeks of anticipation, Patch 8.0.0 has finally arrived for Smash. A new fighter has been added, Min Min from the ARMS franchise, but that’s not all.

Alongside the new fighter, a bunch of pre-existing characters have been adjusted. 38 fighters in total have been updated, with weaker fighters like Kirby, Falco, and Isabelle being the big focus.

Min Min arrives in DLC

Min Min is now available as the first new character in the Fighters Pass Volume 2. She is the first female character to be released in a DLC, as well as the first fighter from the ARMS franchise.

Her controls are different to other fighters, with players having to use the A and B buttons to operate her left and right arms. Her smash attack can also be performed while in mid air, which could cause a shake-up in how people play the game.

Alongside Min Min, a new stage has been added in Spring Stadium. While it probably won’t be tournament legal, it’ll be a fun stage to mess around on with mates with springboards to gain insane height.

Kirby and Falco receive big buffs

As mentioned at the top, 38 fighters have had balance updates shipped in Patch 8.0.0. Most of them are buffs to some of the weaker characters, but the most notable changes are to Kirby and Falco.

Kirby has been lowly-rated in Smash Ultimate since the game’s release, although these buffs might knock them up a few tiers in some lists. The power of the fighter’s attack, including their forward air and down smashes, has been increased. The launch distance has also been upped.

Falco has been middling in most tier lists, but with buffs to his vulnerability after attacks, as well as the speed and range of most attacks, he’s likely to start breaking into the top tier of play.

Nintendo
Falco’s buffs on Patch 8.0.0 could see him rocket up tier lists.

Other characters like Isabelle, Ike, Marth, and more have also been buffed, and players should see them go up in priority when the tier lists start getting formed in the coming days.

You can find the full Smash Ultimate Patch 8.0.0 notes below.

Smash Ultimate Patch 8.0.0 notes

Fighter Move Change
Mario Final Smash Increased power.
Increased attack range.
Kirby Dash Attack Reduced vulnerability.
Extended launch distance when hitting with the beginning of the attack.
Kirby Down Smash Attack Increased attack speed.
Extended launch distance.
Kirby Forward Air Attack Increased power of second and last attack.
Extended launch distance of the last attack.
Kirby Back Air Attack Extended launch distance when hitting with the beginning of the attack.
Kirby Down Special Extended launch distance.
Captain Falcon Dash Attack Reduced vulnerability.
Captain Falcon Down Tilt Attack Extended launch distance.
Captain Falcon Up Smash Attack Extended launch distance of the second attack.
Captain Falcon Side Special Increased attack range forward when used on the ground.
Adjusted launch angle when used on the ground.
Shortened launch distance when used on the ground.
Made it easier to trigger a meteor effect when using the move in the air.
Captain Falcon Down Special Increased attack speed.
Extended launch distance when hitting in the high-damage range.
Jigglypuff Final Smash Made the opponent’s movements slower during the initial slowdown period.
Ice Climber Final Smash Made the opponent’s movements slower during the initial slowdown period.
Increased the speed at which the iceberg will appear.
Increased attack range near the peak of the iceberg.
Made it easier to grab on to the condor.
Sheik Side Smash Attack Made it easier to hit multiple times.
Increased attack range of the second attack.
Dr. Mario Final Smash Increased power.
Falco Down Tilt Attack Increased attack speed.
Adjusted launch angle.
Falco Up Smash Attack Made it easier to hit multiple times.
Extended launch distance.
Increased the amount of time hit detection lasts.
Falco Neutral Air Attack Increased speed of the last attack.
Increased attack range of the last attack.
Falco Down Air Attack Reduced vulnerability.
Reduced vulnerability when landing after using the move.
Falco Side Special Increased the amount of time hit detection lasts.
Increased attack speed when used on the ground.
Marth Down Smash Attack Extended launch distance when hitting in the high-damage range.
Marth Forward Air Attack Made it easier to hit the high-damage range.
Marth Back Air Attack Made it easier to hit the high-damage range.
Marth Up Air Attack Made it easier to hit the high-damage range.
Mewtwo Back Air Attack Extended launch distance.
Increased power of the tip and middle attack-range areas of the tail.
Mewtwo Up Air Attack Extended launch distance.
Mewtwo Downward Throw Reduced vulnerability.
Mewtwo Neutral Special Increased power when not charged.
Increased attack speed.
Reduced vulnerability.
Mewtwo Up Special Reduced vulnerability after landing and finishing the move.
Meta Knight Neutral Air Attack Increased attack range.
Meta Knight Forward Air Attack Reduced vulnerability.
Made it easier to hit multiple times.
Meta Knight Back Air Attack Made it easier to hit multiple times.
Meta Knight Neutral Special Increased the amount of time hit detection lasts for the high-damage range.
Meta Knight Up Special Made it easier to hit multiple times.
Adjusted launch angle of the first attack.
Increased attack range of the second attack.
Pit Down Tilt Attack Adjusted launch angle.
Shortened launch distance.
Pit Up Smash Attack Extended launch distance of the final attack.
Pit Down Smash Attack Adjusted launch angle of the first attack.
Pit Up Air Attack Increased attack speed.
Adjusted launch angle.
Extended launch distance of the last attack.
Reduced vulnerability.
Pit Attack when Getting Up The vulnerability for attacking when getting up now aligns with other fighters.
Pit Down Special Reduced vulnerability.
Dark Pit Down Tilt Attack Adjusted launch angle.
Shortened launch distance.
Dark Pit Up Smash Attack Extended launch distance of the final attack.
Dark Pit Down Smash Attack Adjusted launch angle of the first attack.
Dark Pit Up Air Attack Increased attack speed.
Adjusted launch angle.
Extended launch distance of the final attack.
Reduced vulnerability.
Dark Pit Attack when Getting Up The vulnerability for attacking when getting up now aligns with other fighters.
Dark Pit Down Special Reduced vulnerability.
Zero Suit Samus Final Smash Increased the amount of time hit detection lasts for the final attack.
Ike Dash Attack Extended launch distance.
Ike Down Tilt Attack Shortened launch distance.
Ike Neutral Air Attack Extended launch distance.
Reduced the low-damage range.
Ike Forward Air Attack Reduced vulnerability.
Maintained the launch distance and increased power.
Ike Up Special Made it so the first attack upward does not get neutralized.
Extended launch distance of the final attack.
Adjusted launch angle of the final attack.
Ivysaur Basic Movements The vulnerability for breaking falls forward and backward now aligns with other fighters.
Diddy Kong Dash Attack Made it easier to hit multiple times.
Increased attack range of the final attack.
Diddy Kong Side Tilt Attack Increased attack range near the hands.
Adjusted launch angle.
Increased the amount of time hit detection lasts for the weak attack.
Diddy Kong Down Smash Attack Increased attack speed.
Increased the amount of time hit detection lasts for the second attack.
Diddy Kong Forward Air Attack Increased attack range of the beginning of the attack.
Diddy Kong Down Special Extended the time until the banana peel can be thrown again after it has initially been thrown.
Sonic Final Smash Made the opponent’s movements slower during the initial slowdown period.
Increased attack range when initiating attack.
King Dedede Up Tilt Attack Increased power.
Extended launch distance.
King Dedede Down Tilt Attack Adjusted launch angle.
King Dedede Forward Air Attack Extended launch distance.
King Dedede Up Air Attack Extended launch distance of the final attack.
King Dedede Neutral Special Increased the speed to start Inhale.
Increased the range fighters can be inhaled when using Inhale on the ground.
Olimar Final Smash Increased high-damage attack range when exploding.
Increased power of the explosion.
Villager Neutral Attack Made it easier to hit multiple times.
Villager Up Tilt Attack Made it easier to hit multiple times.
Made the arm and head invincible while attacking.
Villager Up Smash Attack Increased power for fireworks.
Extended launch distance.
Villager Up Air Attack Extended launch distance.
Villager Down Air Attack Increased attack speed.
Villager Down Special Reduced vulnerability when planting a seed.
Reduced vulnerability when watering.
Extended launch distance when attacking with an axe.
Increased power against shields when attacking with an axe.
Mega Man Basic Movements The vulnerability for breaking falls forward and backward now aligns with other fighters.
Wii Fit Trainer Down Tilt Attack Adjusted launch angle.
Wii Fit Trainer Up Smash Attack Increased attack speed.
Wii Fit Trainer Down Smash Attack Reduced vulnerability.
Wii Fit Trainer Forward Air Attack Reduced vulnerability.
Reduced vulnerability when landing after using the move.
Wii Fit Trainer Neutral Special Extended launch distance.
Wii Fit Trainer Final Smash Increased attack range for the large silhouette at the end.
Extended launch distance for the large silhouette at the end.
Rosalina & Luma Final Smash Increased power.
Shortened the distance an opponent can move with hitstun shuffling when repeatedly hit.
Extended launch distance for the final attack.
Little Mac Basic Movements The amount of time for breaking falls backward now aligns with other fighters.
Little Mac Attack when Getting Up The vulnerability for attacking when getting up now aligns with other fighters.
Palutena Final Smash Shortened the amount of time surrounding opponents will be slowed at the start of the move.
Decreased the range the Black Hole can pull in.
PAC-MAN Basic Movements The vulnerability for breaking falls on the ground now aligns with other fighters.
Duck Hunt Basic Movements The vulnerability for breaking falls on the ground now aligns with other fighters.
Corrin Side Smash Attack Increased power for the tip’s attack range.
Increased attack range of the tip.
Increased the opponent’s downtime when hitting a shield.
Corrin Forward Air Attack Maintained the launch distance and increased power.
Corrin Back Air Attack Increased power when hitting with the beginning of the attack.
Extended launch distance when hitting with the beginning of the attack.
Corrin Up Air Attack Increased power.
Extended launch distance.
Corrin Side Special Reduced vulnerability for lance attacks.
Extended launch distance for the kick when hitting with the beginning of the attack.
Reduced vulnerability when jumping after stabbing.
Bayonetta Side Tilt Attack 3 Reduced vulnerability.
Bayonetta Up Tilt Attack Increased attack speed.
Made it easier to hit multiple times.
Increased attack range of the last attack.
Increased the amount of time hit detection lasts of the last attack.
Bayonetta Side Smash Attack Extended launch distance.
Increased the amount of time hit detection lasts.
Bayonetta Side Special Reduced vulnerability when used on the ground.
Reduced vulnerability when kicking upward.
Bayonetta Up Special Shortened the distance an opponent can move with hitstun shuffling when repeatedly hit.
Bayonetta Final Smash Shortened launch distance for fighters that did not get instantly KO’d after Gomorrah’s attack hits.
Adjusted launch angle for fighters that did not get instantly KO’d after Gomorrah’s attack hits.
Ridley Down Special Increased power for the tip’s attack range.
King K. Rool Dash Attack Extended launch distance.
Increased the amount of time hit detection lasts for the high-damage range.
King K. Rool Up Smash Attack Increased power.
Extended launch distance.
King K. Rool Backward Throw Adjusted launch angle.
King K. Rool Side Special Made it hard to flinch from opponent’s attacks while throwing the crown.
King K. Rool Other Increased durability of the belly.
Isabelle Dash Attack Increased attack speed.
Isabelle Up Tilt Attack Reduced vulnerability.
Isabelle Up Smash Attack Increased attack speed.
Isabelle Up Air Attack Extended launch distance.
Isabelle Down Air Attack Increased attack speed.
Incineroar Up Smash Attack Extended launch distance.
Incineroar Grab Attack Increased the speed for grabs, dash grabs, and turning and grabbing.
Incineroar Forward Throw Extended launch distance.
Incineroar Side Special Increased the speed of grabs.
Extended launch distance for when the Lariat hits.
Incineroar Down Special Reduced vulnerability.
Increased the power up amount when the move succeeds.
Piranha Plant Up Tilt Attack Adjusted launch angle.
Increased attack speed.
Piranha Plant Down Smash Attack Increased attack speed.
Piranha Plant Forward Air Attack Increased attack speed.
Piranha Plant Back Air Attack Extended launch distance.
Piranha Plant Up Air Attack Increased power.
Extended launch distance.
Hero Down Special Made it easier to hit multiple times with Kaboom.
Banjo & Kazooie Edge Attacks Increased the backward attack range.
Terry Final Smash Extended launch distance.
Smash

Smash Ultimate pro Tweek unveils new 9.0.2 fighter tier list

Published: 30/Nov/2020 17:42

by Michael Gwilliam

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Super Smash Bros Ultimate pro Gavin ‘Tweek’ Dempsey has revealed his newest tier list for patch 9.0.2, and it includes some pretty surprising fighter placements.

Tweek has been one of the top Smash players for quite some time and has been known to change up his characters, making him one of the biggest threats in any tournament.

While global health issues have shut down most LAN events in 2020, the TSM star still practices and shocks fans with highlight-reel plays on social media platforms and Twitch.

On November 29, the 22-year-old uploaded his newest tier list. While he admitted to not have given it “much effort”, the list still contains his general thoughts. So it’s likely that some fighters could probably be switched around ahead of others while remaining on the same tier.

Joker with Arsene in Smash.
Nintendo
Joker takes the top spot on Tweek’s tier list.

First and foremost, the Smash star gave the top slot on the whole roster to Joker, who remains an elite fighter despite some nerfs to Arsene.

Even though no one has achieved the same level of success on Joker as the world’s top player Leonardo ‘MKLeo’ Lopez Perez, the Persona character’s kit remains strong in the right hands. Not to mention that Arsene is one of the biggest threats and arguably the best passive ability in the game.

Just after Joker is Pikachu, who consistently remains a top tier in almost every Smash title. Thanks to his insane recovery and small hitbox, fighting a good Pikachu can be like trying to have a lightsaber duel with Yoda.

Surprisingly, Tweek placed Mario above Peach, Zero Suit Samus, and even one of his mains in Wario. It’s really unclear exactly why he feels this way, especially with Peach main Ezra ‘Samsora’ Morris being just behind MKLeo in the PGR.

Hopefully, he ends up making a more detailed video with his thoughts so he can dig into why Mario is ahead of some of the game’s most elite characters.

Going a bit further down the list, Tweek has both of the game’s newest fighters with Steve and MinMin in B-tier. Steve has been a bit underwhelming since release, but no one has really risen up the ranks with the Minecraft fighter yet. Meanwhile, MinMin may be a major sleeper, but her weakness to close-quarters brawls may be holding her back.

Min Min grabs the ledge
Nintendo
Min Min is stuck in B-tier for now.

Finally, the C-Tier is as you’d expect: Little Mac, Ganondorf, and Dr Mario round out the bottom three and for good reason: they all seriously lack recoveries. Hopefully, the next time there is a big balance update, those fighters get some quality buffs to their recoveries so they move up a tier or two.

It’s unlikely that we see another balance update until a new fighter is released. With The Game Awards on December 10, one could very well be announced there and released soon thereafter. Until then, however, expect patch 9.0.2 to remain the current meta for a bit, especially if no new fighter is revealed before the end of the year.