Smash Ultimate Close Combat tourney revealed with no projectiles allowed

Smash Ultimate Close Combat tourney revealed with no projectiles allowed

Published: 16/Sep/2020 13:58

by David Purcell


Nintendo have confirmed a brand new Smash Bros. Ultimate tournament is starting up soon with Close Combat rules. If you’re interested in the game’s next biggest fight, here’s all of the details. No projectiles are allowed. 

The tourney was first revealed on September 16 and the developers haven’t given players a lot of time to put on their dancing shoes. It turns out that the whole thing kicks off just a few days later, too.


As you would expect from a “close combat” event like this, matchups will be played on a 1v1 basis.

There’s limited information on the rules at the time of writing, but a few details were spilled in the initial announcement that should give fans enough of an incentive to get involved.

Donkey Kong in Smash
Donkey Kong and others will be allowed to compete in the new event.

Smash Ultimate Close Combat tournament

As seen below, the official Japanese account for Super Smash Bros. Ultimate confirmed its arrival. It will start on September 18, and runs for three days straight – ending on September 21. 

According to Twitter’s own auto-translation tool, it states: “One on one without missiles! Close combat tournament will be held for 3 days from 9/18 (Friday)!

“This is a stock-based tournament in which only fighters who do not have missiles can participate. Please enjoy the real thrill of close combat on the final stage.”


Soon after the news was posted, one character – who was omitted from the promotional material – started to rank high on Twitter’s trending function.

Of course, that was Geno. The character, from Super Mario RPG, has been one of the game’s most requested additions since it first launched, and is still yet to be added to the roster.

List of Smash Ultimate characters without projectiles


If you’re wondering which fighters don’t have projectiles, and are therefore eligible for entry to this tournament, the list below should help.

  • Captain Falcon
  • Chrom
  • Donkey Kong
  • Ganondorf
  • Ike
  • Incineroar
  • Jigglypuff
  • Little Mac
  • Lucina
  • Marth
  • Meta Knight
  • Roy
  • Shulk

So, do you fancy the challenge of taking on loads of other Smash Ultimate players for this event? If so, jump into the game between September 18-21 and try your luck.

Maybe, you will walk away with the Close Combat crown.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.