Smash Ultimate September 4 5.0.0 patch notes - all fighter adjustments - Dexerto
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Smash Ultimate September 4 5.0.0 patch notes – all fighter adjustments

Published: 5/Sep/2019 0:17 Updated: 5/Sep/2019 10:16

by Alan Bernal

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The 5.0.0. patch update for Super Smash Bros. Ultimate on September 4 is going to bring major changes for Hero, while introducing Banjo-Kazooie, along with a host of balances.

As Nintendo gear up for the end of their five-character Fighter Pass, the devs have been hard at work to temper some of the biggest problems in the game.

Even though there’s been a huge wave of criticisms primarily aimed at Hero, the devs will also be changing up elements to basic movement while fixing some of the game’s more problematic bugs to deal with.

NintendoNintendo is changing how some of Hero’s abilities effect the fight.

Hero Specials are getting tweaked

Previously there was a major wave of backlash for how the second DLC fighter Hero mixed into the game, since his ability kit is heavily reliant on RNG mechanics.

Though Nintendo are focusing more on specific spells like Magic Burst and Kafrizz rather than the entire subset of moves that come with his Command Selection.

Kafrizz can now be guarded against with a shield, as well as a reflect or absorb ability after it explodes by hitting a fighter or stage.

Meanwhile, opponents will now be in the damage animation for a bit longer after getting hit with the initial strike of Magic Burst.

NintendoBanjo-Kazooie are sure to shine in the Smash Bros. roster.

Banjo-Kazooie are now in Smash!

The game’s roster now includes the brand new fighter Banjo-Kazooie, who will definitely be a popular character for a lot of people to try and main.

Rare’s iconic duo are now in the Smash lineup following the September 4 Nintendo Direct, which had a host of announcements including which character will be coming next in the Fighter Pass.

It’s going to be interesting if the Banjo-Kazooie will be a top tier character right out of the gates, since players will have to adapt to the new set of moves.

NintendoThe dynamic duo are sure to bring the heat after the Smash 5.0.0 update.

Basic Movement changes

Speaking of new moves, the Smash Bros. devs are tuning some of the more fluid components of the game to make some inputs more purposeful in practice.

Dodging as soon as players land back on the stage is a key element of staying alive when getting pressured. But players should look out since now “you will only dodge after landing if you input the direction after landing.”

NintendoDodging when landing back on the stage might get a little tricky.

Meaning no more holding down the shield button before you land to execute an immediate roll.

Furthermore, the devs “adjusted” the time to move again after grab parrying to make it more “consistent.”

There are a few key points to unpack in the September 4 patch notes, courtesy of Nintendo.


Fighter Move Change
Common for All Fighters Basic Movements Previously, if you were in the air and held the shield button and input left, right, or down, and then continued to hold the shield button until you landed, you would dodge in the direction input upon landing. 
Now, you will only dodge after landing if you input the direction after landing.
Common for All Fighters Basic Movements Adjusted the time until you can move again after grab parrying to be consistent.
Yoshi Basic Movements Made it so that you can grab using input buffering after dodging, like other fighters.
Peach Up Special Made it easier to hit multiple times.
Daisy Up Special Made it easier to hit multiple times.
Ice Climbers Basic Movements Restored Nana’s ability to steal edge grabs.
Villager Up Smash Attack Buried opponents will now be shot up and hit multiple times.
Rosalina & Luma Other Hero’s Snooze will no longer prevent Luma from being controlled, similar to other instances of sleep.
Joker Other Adjusted the time it takes to move again to match other fighters when bouncing while lying facedown.
Hero Neutral Special After Kafrizz hits a fighter or the stage and explodes, it can now be guarded against with a shield, reflected, or absorbed.
Hero Down Special Increased the amount of time opponents will be in the damage animation when hit at the beginning of Magic Burst.
Hero Other Adjusted the time it takes to move again to match other fighters when bouncing while lying facedown.
Category Item Name Change
Item Smash Ball Slowed the movement speed and made it easier to hit with attacks.
Smash

Smash Ultimate pro Tweek unveils new 9.0.2 fighter tier list

Published: 30/Nov/2020 17:42

by Michael Gwilliam

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Super Smash Bros Ultimate pro Gavin ‘Tweek’ Dempsey has revealed his newest tier list for patch 9.0.2, and it includes some pretty surprising fighter placements.

Tweek has been one of the top Smash players for quite some time and has been known to change up his characters, making him one of the biggest threats in any tournament.

While global health issues have shut down most LAN events in 2020, the TSM star still practices and shocks fans with highlight-reel plays on social media platforms and Twitch.

On November 29, the 22-year-old uploaded his newest tier list. While he admitted to not have given it “much effort”, the list still contains his general thoughts. So it’s likely that some fighters could probably be switched around ahead of others while remaining on the same tier.

Joker with Arsene in Smash.
Nintendo
Joker takes the top spot on Tweek’s tier list.

First and foremost, the Smash star gave the top slot on the whole roster to Joker, who remains an elite fighter despite some nerfs to Arsene.

Even though no one has achieved the same level of success on Joker as the world’s top player Leonardo ‘MKLeo’ Lopez Perez, the Persona character’s kit remains strong in the right hands. Not to mention that Arsene is one of the biggest threats and arguably the best passive ability in the game.

Just after Joker is Pikachu, who consistently remains a top tier in almost every Smash title. Thanks to his insane recovery and small hitbox, fighting a good Pikachu can be like trying to have a lightsaber duel with Yoda.

Surprisingly, Tweek placed Mario above Peach, Zero Suit Samus, and even one of his mains in Wario. It’s really unclear exactly why he feels this way, especially with Peach main Ezra ‘Samsora’ Morris being just behind MKLeo in the PGR.

Hopefully, he ends up making a more detailed video with his thoughts so he can dig into why Mario is ahead of some of the game’s most elite characters.

Going a bit further down the list, Tweek has both of the game’s newest fighters with Steve and MinMin in B-tier. Steve has been a bit underwhelming since release, but no one has really risen up the ranks with the Minecraft fighter yet. Meanwhile, MinMin may be a major sleeper, but her weakness to close-quarters brawls may be holding her back.

Min Min grabs the ledge
Nintendo
Min Min is stuck in B-tier for now.

Finally, the C-Tier is as you’d expect: Little Mac, Ganondorf, and Dr Mario round out the bottom three and for good reason: they all seriously lack recoveries. Hopefully, the next time there is a big balance update, those fighters get some quality buffs to their recoveries so they move up a tier or two.

It’s unlikely that we see another balance update until a new fighter is released. With The Game Awards on December 10, one could very well be announced there and released soon thereafter. Until then, however, expect patch 9.0.2 to remain the current meta for a bit, especially if no new fighter is revealed before the end of the year.