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Smash • Sep 05, 2019

Smash Ultimate September 4 5.0.0 patch notes - all fighter adjustments

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Smash Ultimate September 4 5.0.0 patch notes - all fighter adjustments
Nintendo

The 5.0.0. patch update for Super Smash Bros. Ultimate on September 4 is going to bring major changes for Hero, while introducing Banjo-Kazooie, along with a host of balances.

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As Nintendo gear up for the end of their five-character Fighter Pass, the devs have been hard at work to temper some of the biggest problems in the game.

Even though there’s been a huge wave of criticisms primarily aimed at Hero, the devs will also be changing up elements to basic movement while fixing some of the game’s more problematic bugs to deal with.

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Nintendo
Nintendo is changing how some of Hero's abilities effect the fight.

Hero Specials are getting tweaked

Previously there was a major wave of backlash for how the second DLC fighter Hero mixed into the game, since his ability kit is heavily reliant on RNG mechanics.

Though Nintendo are focusing more on specific spells like Magic Burst and Kafrizz rather than the entire subset of moves that come with his Command Selection.

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Kafrizz can now be guarded against with a shield, as well as a reflect or absorb ability after it explodes by hitting a fighter or stage.

Meanwhile, opponents will now be in the damage animation for a bit longer after getting hit with the initial strike of Magic Burst.

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Nintendo
Banjo-Kazooie are sure to shine in the Smash Bros. roster.

Banjo-Kazooie are now in Smash!

The game’s roster now includes the brand new fighter Banjo-Kazooie, who will definitely be a popular character for a lot of people to try and main.

Rare’s iconic duo are now in the Smash lineup following the September 4 Nintendo Direct, which had a host of announcements including which character will be coming next in the Fighter Pass.

It’s going to be interesting if the Banjo-Kazooie will be a top tier character right out of the gates, since players will have to adapt to the new set of moves.

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The dynamic duo are sure to bring the heat after the Smash 5.0.0 update.

Basic Movement changes

Speaking of new moves, the Smash Bros. devs are tuning some of the more fluid components of the game to make some inputs more purposeful in practice.

Dodging as soon as players land back on the stage is a key element of staying alive when getting pressured. But players should look out since now “you will only dodge after landing if you input the direction after landing.”

Nintendo
Dodging when landing back on the stage might get a little tricky.

Meaning no more holding down the shield button before you land to execute an immediate roll.

Furthermore, the devs “adjusted” the time to move again after grab parrying to make it more “consistent."

There are a few key points to unpack in the September 4 patch notes, courtesy of Nintendo.


FighterMoveChange
Common for All FightersBasic MovementsPreviously, if you were in the air and held the shield button and input left, right, or down, and then continued to hold the shield button until you landed, you would dodge in the direction input upon landing. 
Now, you will only dodge after landing if you input the direction after landing.
Common for All FightersBasic MovementsAdjusted the time until you can move again after grab parrying to be consistent.
YoshiBasic MovementsMade it so that you can grab using input buffering after dodging, like other fighters.
PeachUp SpecialMade it easier to hit multiple times.
DaisyUp SpecialMade it easier to hit multiple times.
Ice ClimbersBasic MovementsRestored Nana's ability to steal edge grabs.
VillagerUp Smash AttackBuried opponents will now be shot up and hit multiple times.
Rosalina & LumaOtherHero’s Snooze will no longer prevent Luma from being controlled, similar to other instances of sleep.
JokerOtherAdjusted the time it takes to move again to match other fighters when bouncing while lying facedown.
HeroNeutral SpecialAfter Kafrizz hits a fighter or the stage and explodes, it can now be guarded against with a shield, reflected, or absorbed.
HeroDown SpecialIncreased the amount of time opponents will be in the damage animation when hit at the beginning of Magic Burst.
HeroOtherAdjusted the time it takes to move again to match other fighters when bouncing while lying facedown.
CategoryItem NameChange
ItemSmash BallSlowed the movement speed and made it easier to hit with attacks.

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