Sakurai confirms Smash Ultimate Online improvements coming soon - Dexerto
Smash

Sakurai confirms Smash Ultimate Online improvements coming soon

Published: 2/Sep/2020 19:28

by Michael Gwilliam

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Smash Ultimate’s online play will be getting more upgrades in the future, according to series director Masahiro Sakurai.

In his most recent Famitsu column, Sakurai touched on the improvements that were added with the surprise Small Battlefield patch on August 4.

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As translated by PushDustin and Robert Sephazon, Sakurai explained how a lot of attention was put into making the input delay for one-on-one fighting very low, however, delays in communication could cause the match to drop completely.

“Some small adjustments to matchmaking and other optimizations are still being tweaked,” the game director said.

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While the specific details about these improvements have not been revealed, Sakurai says they are “largely client-side, and therefore there is a limit to such improvements.”

Her further explained that as internet speeds have improved over the years, upgrades to online play has some risks which he will have to adapt to and review accordingly.

Most shockingly, Sakurai also revealed that the Smash team had considered using a variant of rollback netcode and had researched it. Ultimately, he decided against it, claiming the side-effects were “substantial.”

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It’s unclear exactly what the side-effects were, but fans of Smash Ultimate have been eagerly hoping for some major improvements to online, so the fact that Sakurai decided against rollback netcode must sting a bit.

Additionally, while there are requests from players to see when an opponent is using WiFi, it’s apparently “not possible to refuse a player based on their connection type.”

Sakurai also touched on the Small Battlefield stage itself, saying that with Battlefield, it’s more of a stage for four players and not one-on-one combat.

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While it would have been “impossible” to add 100 Small Battlefield stage variants, one unique feature is that any music from the game can be played on the stage with over 1,000 tracks available on Battlefield and Final Destination stages.

It will be interesting to see exactly what improvements Sakurai has in mind for Smash’s online going forward and just how they will impact the experience for those around the world.

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Smash

Iconic Smash Bros Hyrule Temple stage recreated in Tony Hawk Pro Skater

Published: 7/Oct/2020 17:21

by Michael Gwilliam

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Super Smash Bros Melee introduced many playable fan-favorite stages such as Final Destination and Battlefield, though none may be more infamous than Hyrule Temple. Now, a fan has recreated the Zelda stage within Tony Hawk’s Pro Skater 1 + 2.

Hyrule Temple is an absolute blast to play in a casual setting as it’s one of the largest stages in the game and has five sections for players to battle in – three on the upper area, and two on the lower.

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Due to the stage’s layout and Smash’s casual scene consisting of items and multi-player brawls, it’s really the perfect battleground for chaos to ensue.

As it turns out, Hyrule Temple isn’t just a good Zelda-inspired Smash stage. It also makes for a pretty unique map in Tony Hawk’s Pro Skater.

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Link on Hyrule Temple
Nintendo
Hyrule Temple has appeared in other Smash games since Melee.

Redditor Skramblez took to the popular site to share their recreation with the world. In a post titled “I recreated Hyrule Temple in Tony Hawk’s Pro Skater 1+2,” the gamer showed off the map in a video accompanied by Zelda music.

As you can see in the video, the stage’s sections are split into their own variants of a skate park. Some of the smaller paths are replaced by rails for skaters to grind on, and there’s plenty of gaps to clear.

The edges of the stage are replaced with ramps, so you shouldn’t be flying off the stage like you’ve still taken a Ganondorf F-Smash at a high percentage.

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As a nice touch, and sticking with the Zelda lore, Skramblez even made the character look a bit like Link – at least the most Link-like the skateboarding game could allow for.

Instead of a green tunic, the player has a green hoodie. Instead of the green cap, it’s a beanie. However, the character does have long blonde hair, just like the Hero of Time.

Triforce in Tony Hawk Pro Skater
YouTube/David R
Don’t miss the Triforce hidden in the map.

According to Skramblez, it took fifteen hours to make the map. “The park editor’s not the most intuitive, but you can do a lot once you get used to it,” they explained.

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If you want to try it out for yourself, just search “Hyrule Temple” in custom parks on Tony Hawk’s Pro Skater 1 + 2 on PC.