Tyler ‘Marss’ Martin is one of the most exciting players in Super Smash Bros. Ultimate right now, thanks to his unique play style using signature pick Zero Suit Samus.
The ZSS main with a penchant for pajama pants has been an increasingly common sight in the finals of major Smash events lately, but don’t let his laid-back appearance fool you – Marss plays with an intensity that is both demanded and rewarded by his unorthodox character choice.
The mobility offered by Zero Suit Samus allows Marss to play on a razor’s edge, taking risks but also earning huge rewards when they pay off. It makes for high-octane and unpredictable gameplay that’s resulted in Marss becoming one of the most exciting and popular players on the Smash circuit.
We’ve taken a look at why Zero Suit Samus is Marss’ character of choice, and how his spectacular play style has put him on the path to becoming Smash royalty despite breaking some of the most fundamental rules about how the game is typically played.
Super Smash Bros Melee introduced many playable fan-favorite stages such as Final Destination and Battlefield, though none may be more infamous than Hyrule Temple. Now, a fan has recreated the Zelda stage within Tony Hawk’s Pro Skater 1 + 2.
Hyrule Temple is an absolute blast to play in a casual setting as it’s one of the largest stages in the game and has five sections for players to battle in – three on the upper area, and two on the lower.
Due to the stage’s layout and Smash’s casual scene consisting of items and multi-player brawls, it’s really the perfect battleground for chaos to ensue.
As it turns out, Hyrule Temple isn’t just a good Zelda-inspired Smash stage. It also makes for a pretty unique map in Tony Hawk’s Pro Skater.
Hyrule Temple has appeared in other Smash games since Melee.
Redditor Skramblez took to the popular site to share their recreation with the world. In a post titled “I recreated Hyrule Temple in Tony Hawk’s Pro Skater 1+2,” the gamer showed off the map in a video accompanied by Zelda music.
As you can see in the video, the stage’s sections are split into their own variants of a skate park. Some of the smaller paths are replaced by rails for skaters to grind on, and there’s plenty of gaps to clear.
The edges of the stage are replaced with ramps, so you shouldn’t be flying off the stage like you’ve still taken a Ganondorf F-Smash at a high percentage.
As a nice touch, and sticking with the Zelda lore, Skramblez even made the character look a bit like Link – at least the most Link-like the skateboarding game could allow for.