All fighter changes in Super Smash Bros. Ultimate patch 6.0.0

Michael Gwilliam

A patch for Smash Bros Ultimate dropped November 6 bringing in Terry Bogard, a new stage, plenty of new music tracks and plenty of fighter balance changes.

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Fatal Fury’s Terry Bogard has finally arrived in Patch 6.0.0. In addition to the new fighter, others could be about to play like new with a series of buffs for series favorites Donkey Kong, Kirby and Jigglypuff.

Of note, all sorts of neutral and special attacks for Kirby, Donkey Kong, Robin, Incineroar and King K. Rool have had their speed, power or launch distance increased. This means that players maining these fighters are going to need to hit the lab and see what new combos are possible to make the most out of these buffs. 

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Unfortunately for players hoping to see nerfs to rising-meta darlings such as Joker, this patch didn’t bring any debuffs to the Persona character who is becoming a top pick for high-profile players such as Gavin ‘Tweek’ Dempsey and Sota ‘Zackray’ Okada.

It will be interesting to see how the meta develops in the pro scene going forward with Terry’s addition as well as the Kirby buffs.

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The full list of fighter changes from Nintendo follows.

Fighter Move Change
Donkey Kong Side
Tilt Attack
Extended
launch distance.
Donkey Kong Neutral
Air Attack
Increased
power.

Increased attack range.

Donkey Kong Neutral
Special
Extended
fully charged launch distance.

Shortened the charge time until reaching max charge.

Donkey Kong Up
Special
Increased
the speed that super armor activates when using the move on the ground.

Made it easier to hit multiple times when hitting an airborne opponent when
using the move on the ground, and extended the last attack’s launch distance.

Donkey Kong Down
Special
Increased
attack speed when using the move on the ground.

Reduced vulnerability when using the move on the ground.

Kirby Neutral
Attack 1
Increased
attack speed.
Kirby Up
Smash Attack
Extended launch
distance when hit in the low-damage range.
Kirby Neutral
Air Attack
Increased
attack speed.

Extended launch distance when hit in the high-damage range.

Kirby Up
Air Attack
Increased
attack speed.

Increased power.

Extended launch distance.

Kirby Neutral
Special
Reduced
start time for Inhale.

Made it harder to disrupt Kirby’s Copy Ability.

Jigglypuff Air
Dodge
Reduced
vulnerability.
Jigglypuff Moving
Air Dodge
Reduced
vulnerability.
Jigglypuff Down
Air Attack
Shortened
the landing time after using the move.

Reduced vulnerability when landing after using the move.

Jigglypuff Forward
Throw
Adjusted
launch angle.
Jigglypuff Neutral
Special
Shortened
the charge time until reaching max charge.
Jigglypuff Side
Special
Increased the
duration of the damage animation when the move hits.

Increased the opponent’s downtime when shielded.

Robin Side
Tilt Attack
Extended launch
distance.
Robin Neutral
Air Attack
Increased
attack speed.
Robin Neutral
Special
Shortened
the time it takes to change to a more powerful spell.
Robin Side
Special
Extended the
duration of the fireball.

The duration of the pillar of fire is not affected.

Robin Other Increased the
recharging effect smash attacks have on the Levin Sword.
King K. Rool Neutral
Air Attack
Reduced
vulnerability when landing after using the move.
King K. Rool Forward
Air Attack
Increased power
of the high-damage range.

Increased attack range of the high-damage-range attack and increased the
duration.

King K. Rool Up
Air Attack
Increased the
amount of time hit detection lasts.

Extended launch distance for the high-damage range.

King K. Rool Neutral
Special
Increased
attack speed.

Made it easier to vacuum up the Kannonball.

Shortened the time needed to shoot out the vacuumed Kannonball.

Extended launch distance when hit with the Kannonball.

King K. Rool Down
Special
Reduced
vulnerability when the counter succeeds.

Increased the range the counter counts as a success.

Increased the high-damage range.

Incineroar Neutral
Attack 3
Increased
power.

Extended launch distance.

Incineroar Forward
Air Attack
Increased
the amount of time hit detection lasts.

Decreased power for the latter half of the time hit detection lasts.

Incineroar Down
Air Attack
Made it easier
to trigger a meteor effect when you hit with the high-damage range.
Incineroar Neutral
Special
Increased the
power at the beginning of the move.

Increased the range at the beginning of the move and increased the duration
of the move.

Incineroar Down
Special
Increased
the amount of time the damage-reducing pose is effective.

Extended launch distance of the flames after receiving an opponent’s
attack.

Reduced vulnerability when receiving or not receiving an opponent’s attack.

Hero Neutral
Special
After Kafrizz
hits a fighter or the stage and explodes, Gravitational Pull or Pocket will
have no effect on the explosion.

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Other Smash Ultimate 6.0.0 improvements

Battle Arenas can now be set to public, meaning Quick Play is no
longer the only way to fight random opponents. So, you can play against
the same opponent for as long as you like, though you won’t gain Global
Smash Power for doing so.

Additionally, rules can now be changed after each bout by the owner
of the arena, so you don’t have to remake just to change things like
items or number of stocks.

About The Author

Michael Gwilliam is a senior writer at Dexerto based in Ontario, Canada. He specializes in Overwatch, Smash, influencers, and Twitch culture. Gwilliam has written for sites across Canada including the Toronto Sun. You can contact him at michael.gwilliam@dexerto.com or on Twitter @TheGwilliam