Rogue Company Dahlia character leaked: Weapons, abilities, more - Dexerto
Rogue Company

Rogue Company Dahlia character leaked: Weapons, abilities, more

Published: 28/Sep/2020 13:09

by James Busby


Rogue Company may still only be in beta but that hasn’t stopped Hi-Rez from adding in plenty of new stages, weapons, bugfixes, and shiny new characters. However, a recently leaked Rogue reveal has gotten fans excited for the next big update. 

While fans have been busy getting to grips with Rogue Company’s Desert Rose update, it looks like another content drop could soon be on its way. The latest patch brought with it a new prison-themed map, Rogue Mastery, and a revamped ping system. However, many players believed we’d finally see the release of the new Rogue named Dahlia, but they were left disappointed when she didn’t make an appearance.


Details surrounding Dahlia were originally leaked back in July when data miners managed to uncover assets of her in-game character model and abilities. The leak didn’t give us too much to go off of, leading many fans to speculate on what her abilities and weapons would be. Fortunately, Hi-Rez’s latest Rogue reveal video has been leaked ahead of Dahlia’s release, so we now have all the juicy details. 

There’s plenty to unpack here, so make sure you check out all the info below before you go queueing up for that next game of Demolition.


Dahlia weapons

Dahlia loadout
Hi-Rez Studios
Dahlia’s SMG could be the go-to gun for those close-quarter fights.
  • Objection 
  • MX-R
  • Executioner
  • Katana
  • Smoke Grenade
  • Grenade

Dahlia’s signature weapon is her Objection SMG. This lightweight gun allows Dahlia to get right into the thick of the action, melting any who dares to get in her way. Judging from early gameplay previews, the Objection looks like it absolutely shreds in close-quarters firefights. Dahlia’s unique primary comes packed with a blisteringly fast rate of fire and can down enemies within seconds.

Of course, like most of the game’s SMGs, we expect the Objection’s effectiveness to greatly decrease in medium to long-range distances. However, this won’t matter when you can simply go for those sneaky flanks. Whether Hi-Rez will change the Objection ahead of Dahlia’s official release remains to be seen, but for now, it looks like this SMG could be a top tier choice. 

The rest of Dahlia’s loadout is pretty standard. The MX-R is a great option for those that wish to sling some lead downrange, making it particularly useful on maps that offer larger sight lines and vantage points. Dahlia’s use of both smoke and frag grenades allow her to aggressively push onto the objective, while also laying down cover for her allies. 


Lastly, the Executioner pistol offers great damage in the early-game and can make short work of even the tankiest of foes. Snagging kills in Rogue Company’s pistol rounds can be tricky, but the Executioner is incredibly potent. In fact, this gun’s damage is high enough that it can be used in rounds where you wish to save money.  

Dahlia abilities

Dahlia abilities
Hi-Rez Studios
Dahlia’s abilities offer a great deal of versatility.
  • Danger Close 
  • Buddy System

Danger Close enables Dahlia to link up with an allied Rogue for the duration of the round, allowing her to revive them whenever they get knocked down. Unlike Saint’s Revive Drone, Dahlia must be near her ally to use her revive ability. However, this handy revive can only be interrupted when Dahlia’s partner is killed during the ability’s animation. It’s also a lot more stealthy than Saint’s Revive Drone, reducing the chances of your revive being spotted by the enemy team. 

This ability will work wonders when used in coordination with Dahlia’s passive, Buddy System. Buddy System allows Dahlia to inherit her chosen ally’s passive for the duration of the round, giving her tremendous amounts of versatility. For example, by linking up with Dallas, Dahlia can recharge her Danger Close ability upon downing an enemy. While this passive may only be round-based, it offers great offensive and defensive options. 


Dahlia perks

Dahlia perks loadout
Hi-Rez Studios
The Replenish perk is particularly potent when combined with Dahlia’s Objection SMG.
  • Padded Steps
  • Cloaked
  • Replenish
  • Shredder Rounds
  • Stalker
  • Tenacity

The main perks you want to prioritize here are that of Replenish, Cloaked, Padded Steps, and Stalker. Replenish should always be prioritized when you’re using Dahlia’s Objection SMG. This perk will instantly reload all your current weapons whenever you successfully down an enemy, rewarding those that aggressively pursue their foes. 

While the Objection can melt enemies in just a few seconds, its incredibly fast rate of fire quickly chews through your rounds, so having a perk that instantly removes the need to reload is huge. 


Cloaked keeps Dahlia’s location hidden from prying eyes and makes her immune to being revealed by enemies, while Padded Steps silences the sound of her footsteps when she’s not sprinting. These two perks are a must for those that wish to go deep behind enemy lines and snag those stealthy kills. 

Hipfire may be effective in close-quarters fights, but you’ll need to constantly aim down sights with the MX-R. While this gun is capable of downing foes in just a few hits, its reliance on ADS can quickly lead to your death if you’re not careful. Aiming down sights not only limits your vision, but it also drastically reduces your movement speed. 

Fortunately, Stalker removes the game’s ADS movement speed penalty. This may not seem like an overly strong perk, but it is a must when using Dahlia’s marksman rifle. Of course, this perk is fairly situational, so consider picking something else if you’re using the Objection. 

Be sure to follow us on @RogueCoUpdates for all the latest Rogue Company updates, news, info, and leaks.


Overwatch Halloween 2020 update massively buffs Soldier 76: patch notes

Published: 13/Oct/2020 19:25

by Michael Gwilliam


Overwatch’s Halloween Terror event has hit the live servers on PC, PS4, Xbox One and Nintendo Switch and with it come some huge buffs to Soldier 76, big bug fixes and a nice elevator change.

The big thing this patch, with the exception of the Halloween Event featuring some new and classic skins, is the Soldier 76 buffs.


While the buffs were tested on the Experimental Mode a few weeks back, they hadn’t gone live in the game until October 13.

Now, Soldier 76’s Heavy Pulse Rifle has had its bullet spread removed completely, but its bullet damage is reduced from 20 to 19. However, to compensate, his ammo has increased from 25 to 30.

Flying Dutchman Sigma
Blizzard Entertainment
Sigma got one of the best Halloween skins.

Needless to say, 76 is packing much more of a punch than he used to.

Additionally, the elevators on Hollywood and Volskaya will no longer go up and down with no one on them. Instead, they will only be activated when a player boards from below.

This is a long-requested change and one that should make getting to high ground a bit more consistent, especially for heroes with no movement abilities.

Ashe shoots Roadhog
Blizzard Entertainment
Junkenstein’s Revenge makes its return.

On the bug fix side, there is a major change to Widowmaker that will prevent her from being able to use her Grapple and keep it from going on a cool down. This should make it easier to deal with the game’s deadliest sniper.

Hopefully, these changes help make the game feel much better.

Full patch notes below:



Overwatch Halloween Terror returns!

During this pulse-pounding in-game event, expand your collection with spooky new cosmetics and experience new twists in the chilling tale of Junkenstein’s Revenge, our limited-time PvE brawl. Get ready for a shock with Junkenstein’s Revenge Challenges, diabolical twists on Dr. Junkenstein’s sordid plans. Two will become available each week, totaling six in all. Plus, overcome weekly challenges with wins in Quick Play, Competitive Play, or Arcade to earn a series of unique rewards!


Throughout the event, unlock new seasonal items—including legendary skins like Flying Dutchman Sigma, Karasu-Tengu Genji, and Werewolf Winston—to add to our growing collection from previous years.



Feature Update: Improved Profanity Filter

We are making changes to how the Profanity Filter works to give players more control over the types of words they see. Instead of a simple On/Off Profanity Filter, there are now three levels of profanity filtering provided.

  • FRIENDLY – We’ll do our best to filter all words currently identified by our constantly-updated list as obscene, vulgar, or offensive. This is the most family-friendly setting.
  • MATURE – You may see some obscene or vulgar words with this setting, but we will filter language identified as extremely offensive.
  • UNFILTERED – Nothing will be filtered. Please be aware that you may see extremely offensive language. This setting is not recommended.

Along with the new three levels of filtering, we now will allow players to have different profanity filter settings for each communication channel. These channels include:


As an example, you could use the stronger FRIENDLY profanity filter option for more public channels such as GENERAL CHAT or MATCH CHAT, but use the MATURE option for the more private PARTY CHAT.

PLEASE NOTE: Using Any of the profanity filters doesn’t make it okay for players to use offensive language, and we encourage you to report these examples if you encounter them.

See Blizzard Entertainment’s In-Game-Code of Conduct for more information on acceptable behavior. Using language reported by the community and deemed offensive by Blizzard will result in severe account restrictions.


Feature Update: Elevator Adjustments

Elevators will now wait at the bottom of their track until a player boards the platform. After a short delay, the platform rises rapidly upward. Once the elevator reaches the top, it pauses briefly before returning to the bottom.

Developer Comments: We’ve received quite a bit of feedback about the unreliability of the looping elevators in Hollywood and Volskaya Industries. In an effort to improve that experience, we have re-designed the elevators in both maps so that they no longer endlessly loop. We hope that this change will make elevators a quicker and more reliable form of vertical transportation, while granting nearby players fair warning that the elevator is in use through updated sound effects.



Competitive Team Deathmatch

Season 3 of Competitive Team Deathmatch has begun!





  • Added a voice line stating, “For the Crusaders!”, that allies will hear when Reinhardt uses Earthshatter


Soldier: 76

Heavy Pulse Rifle

  • Bullet spread removed
  • Constant recoil added
  • Bullet damage reduced from 20 to 19
  • Ammo increased from 25 to 30




  • Improved smoothness of Sombra’s First Person camera when Translocating short distances to a Translocator that is in view



Grappling Hook

  • Grapple will now bounce off a surface if the distance between you and the hook is under 2 meters, canceling the hook and not costing any cooldown




  • Fixed a bug that caused highlights saved from Experimental games to not load properly
  • Fixed a bug that caused heroes to load slowly when switching heroes from the Hero Select screen
  • Fixed a bug with skill ratings not appearing in the Career Profile for Competitive Arcade seasons
  • Fixed a bug with the “All Seasons” option not appearing within the Career Profile menu




  • Fixed a bug that caused Baptiste’s eyes to not blink during his idle animation


  • Fixed a bug that caused the spray menu to display “Empty” in the top slot while a spray is equipped
  • Fixed a bug that displayed the Korean flag incorrectly on the Taegeukgi skin


  • Fixed a bug with Echo’s Duplicate voice lines not playing in the correct language


  • Fixed a bug that caused Lúcio’s legs to unintentionally extend when landing on uneven terrain


  • Fixed a bug with the Lifeguard skin model not displaying properly on low texture quality settings
  • Fixed a bug that caused Pharah’s eyes to not animate properly when equipping the Lifeguard skin


  • Fixed a bug that caused Reaper’s shotgun pattern to still be affected by random rotation


  • Fixed a bug that prevented “Storm, Earth and Fire” achievement from triggering


  • Fixed a bug that caused beam hit effects to display incorrectly on barriers


Custom Games

  • Fixed an issue with the Door Health Scalar custom games setting for Junkenstein
  • Fixed an issue with the Difficulty custom games setting for Junkenstein



  • Fixed a bug with Ashe’s Dynamite in hand to not scale to the size of the projectile
  • Fixed a bug with Brigitte’s Whip Shot not displaying properly when triggered rapidly without a cooldown
  • Fixed a bug that caused Reinhardt’s Earthshatter to not consistently hit targets when model scale is increased
  • Fixed a bug where Ashe’s B.O.B. would not smoothly scale up/down with Ashe
  • Fixed a bug where Call Mech placed the location of the new mech incorrectly at varying scales