Rocket League sets huge player records across all consoles - Dexerto
Rocket League

Rocket League sets huge new player records on PC, Xbox One and PS4

Published: 26/Mar/2020 3:46 Updated: 26/Mar/2020 3:47

by Isaac McIntyre


Rocket League has set a new record for concurrent players across Xbox One, PlayStation 4 and PC, with more than 550,000 drivers loading into Psyonix’s rocket-powered bumper title on March 25 to set a new high-count.

Psyonix’s vehicular soccer game first released in July 2015. Since then, the title has enjoyed a moderate level of popularity, while never hitting the peaks of other major gaming rivals like Fortnite, FIFA, or League of Legends.

That is, until now. With more and more people turning to gaming as the virus crisis continues around the world, titles like CSGO and LoL have been hitting brand-new heights. Now, RL has joined the record-breaking ranks.

Rocket League has never struggled for player interest. A year after launch, Pysonix’s release boasted around 30,000 average users. Since then, the football-cross-car title has only twice dipped below that high-water mark.

By March 25, however, the game had experienced around 1500% growth from the norm. Over 550k players ⁠— 551,072 to be exact, according to API stats website Tracker Network ⁠— were logged into the title across all platforms at one time.

Neo Tokyo has taken over Rocket League in March
Rocket League has blasted to a new player record as its Neo Tokyo-themed season begins.

This doesn’t, of course, mean all 550k drivers were actually cruising around one of RL’s many playlists. Some may have been idling in the menus, tweaking their cars, or getting a first look at Rocket Pass 6’s various rewards.

The majority of drivers were, of course, loaded into the title’s main three-v-three game mode. Around 170,000 had queued up for unranked gameplay. 54k others loaded 3v3 ranked lobbies, and 87k could be found in doubles ranked.

It’s a major cause for celebration too, especially when you consider Rocket League is rapidly approaching its fifth birthday. Plenty of games don’t boast that kind of staying power, and the Psyonix devs were quick to appreciate the milestone.

“We almost got to 500k across platforms!” Corey Davis, senior vice president of Pysonix’s RL development, said on Twitter. His celebrations came after a post from Rod ‘Slasher’ Breslau pointed out the game’s 120,00 concurrents on Steam.

Rocket League doesn’t look like it’s slowing down either, whether or not the 550,000 players currently battling it out across Beckwith Park, Salty Shores, and Champions Field stick with it in a more long term capacity or not.

Psyonix just launched Season 14, and unveiled the Neo Tokyo-themed Rocket Pass 6. There were also big changes to blueprints, as well as the long-awaited Ignition Series ⁠— wherever you look, Rocket League is scoring goals.

Rocket League

Psyonix responds to Rocket League Season 1 Tournament Challenge concerns

Published: 12/Nov/2020 0:42

by Alex Tsiaoussidis


Rocket League Season 1 is underway, but many players felt like Tournament Challenges were too difficult. Fortunately, Psyonix responded quickly and made them easier.

Rocket League has developed in leaps and bounds since it’s release back in 2015. The player-base has increased exponentially since the game became free-to-play, and the competitive scene is alive and well.

Rocket League’s fun and unique gameplay are what draws players in. However, Psyonix has always been pro-active and implemented player feedback into the game, which keeps them coming back.

Rocket League Season 1 Tournament Challenges
It’s hard to find a game that mixes genres as well as Rocket League.

Still, that process has to start somewhere, and it often happens when enough players voice their opinions on social media. In recent weeks, Psyonix has been rocked with a wave of concerns about two Rocket League Season 1 Tournament Challenges. 

The first one is the Stage 2 Challenge ‘Make It To The Quarter Finals In 4 Psyonix Scheduled Tournaments’. The consensus was that this was too difficult, at least for most casual players.

“Can we talk about the Season Challenges Stage 2 task which requires us to make it to Quarter Finals 4 times?” wrote one player. “I think it’s not okay to tie this to performance and making it to quarterfinals.” 

“This ruins the fun for me, and since it’s a free challenge, we NEED to perform it,” he added. It was one of several threads on the issue. However, it was upvoted more than 150 times and sparked a discussion with 100 comments.

Rocket League Season 1 Tournament Challenges
Rocket League tournaments are arguably the game’s most intense mode.

The second one is the Stage 3 Challenge ‘Get 200 Assists in Online Matches.’ Again, players felt like this was too difficult to achieve. But this time, it was more about how long it took to do.

“I don’t think it’s possible for me to get 200 assists,” said one player, who called for a petition to remove it. “It took me half the season to get 40. I’m sure [there are] people also in the same boat. I guess I just think it’s [a] ridiculous number to hit in half a season.”

Rocket League Season 1 Tournament Challenges
Assists in Rocket League are almost as important as goals.

Fortunately, Psyonix heard and have already responded. “After seeing your feedback over the last few weeks about some of the Season 1 Challenges, we’ve decided to make two changes,” they said.

The first challenge has now been changed to ‘Play in 4 Psyonix Scheduled Tournaments.’ This means players only need to compete in four tournaments rather than make four quarter-finals.

The second challenge has also been changed to ‘Get 50 Assists in Online Matches.’ That means the number of assists has been decreased from 200 down to 50, which takes a quarter of the time to do.

Rocket League Season 1 Tournament Challenges
Psyonix have already made two of the Rocket League Season 1 Challenges easier.

“These changes are live now,” they said. “If you don’t see them live in your game just yet, please restart and they should appear as intended.”

Rocket League players are thrilled with the changes. But perhaps more importantly, they’re content knowing that Psyonix always seems to have their back in the end, although it can take a bit of time.