Rocket League Rocket Pass 6 released: rewards, cost, challenges, more - Dexerto
Rocket League

Rocket League Rocket Pass 6 released: rewards, cost, challenges, more

Published: 25/Mar/2020 22:00 Updated: 26/Mar/2020 3:14

by Isaac McIntyre


Rocket League’s new Rocket Pass 6 for Season 14 has finally been released, and we’ve got everything you need to know ⁠— from the rewards on offer, to how much the premium item package will set you back.

With Season 13 coming to an end on March 25, Rocket League is again in the midst of the swap to a new season. That means Psyonix is also getting ready to drop the sixth Rocket Pass, which will be Neo Tokyo-themed.

If you want to learn more about the battle pass, we’ve compiled everything we know so far so you can make sure to get the most value out of it as possible.

The new Rocket Pass 6 will boast plenty of futuristic new cars and decals to fit the Season 14 Neo Tokyo theme.

What is the Season 14 Rocket Pass?

This season’s Rocket Pass will be based around a Neo Tokyo theme, and led by the flagship new cyber-inspired car ‘Ronin,’ which made its stunning debut in the world of Rocket League in the Rocket Pass 6 announcement trailer.

Rocket Pass 6 will make up part of the Season 14 refresh in Rocket League’s sixth year. Just by playing Psyonix’s adrenaline-fuelled car-cross-football game, players will earn experience that goes towards getting special rewards.

How much will Rocket Pass 6 cost?

Rocket Pass 6 has two tracks: the Free track, and the Premium track. The Free track is pretty self-explanatory ⁠— you won’t need to pay a cent to earn those rewards. 

The Premium track will set players back 1000 credits (USD $9.99). Players can also “hack” their way to a 12-tier boost for 2000 credits.

If you decide to buy the Rocket Pass Premium track halfway through completing the Free track, you will also receive all previous rewards from the paid side too.

Expect bright lights, neon beams, and dark shadows as Rocket League descends into Neo Tokyo this season.

How many tiers are in Rocket Pass 6?

There will be 70 tiers in the Pass. There will be rewards for all 70 tiers in the Premium track. Free track players will only have access to limited rewards. These include the Checkmate Topper, Hex Fade Trail, and Mammoth decals.

As per usual, the Rocket Pass tiers take the same amount of time to level as a normal rank, around 20,000 experience. These can be sped-through quicker, however, by the weekly pass challenges released from March 25.

Keep in mind these are split into three Free challenges, available for all, and three Premium challenges for those that purchased the full Battle Pass 6.

Rocket Pass Challenges: Week 1

  • First Steps: Gain 1 XP Level
  • Keepin’ It Casual ⁠— Get 20 Saves, Assists, or Goals in Casual Matches
  • Hey, I’m Doing It! ⁠— Use “I got it!” or “Defending…” Quick Chats in 10 Matches
  • Premium: New Ride ⁠— Play 3 Matches with any version of the Ronin Battle-Car
  • Premium: Extravagant ⁠— Play 5 Matches in any Extra Modes Playlist
  • Premium: Shoot Your Shots ⁠— Accumulate 50 Shots in any Playlist
Screenshot: Psyonix
The first week of free and premium Rocket Pass 6 challenges.

What rewards are available in Rocket Pass 6?

More than 70 rewards will be on offer in Rocket Pass 6 between the lengthy reward-loaded Premium track, and the all-access Free line as well.

Rewards will include cars, rare decals, goal celebrations, toppers, experience boosts, boost trails, as well as a number of rare “Pro Rewards” players can access beyond Level 70 ⁠— the top tier of the Rocket Pass.

Players purchasing the Premium track will automatically be given the new Ronin car for their unlock purchase. That’s not the only sweet new ride in the pass, however. ⁠A brand-spanking-new Ronin GTX also lies in wait at Level 70.

While not every one of the near-100 reward items has been revealed by Psyonix yet, we did get a glimpse of a few more too. Players will be able to scoop up cool items like a HoloData Boost, UFO Engine Audio, and the Rad Rock Goal Explosion.

When will Season 14’s Rocket Pass 6 be released?

The Neo Tokyo-themed Rocket Pass 6 will be released on March 25, according to Psyonix’s official teaser trailer. The premium rewards season pass will be available in-game until July 15, so you’ve got plenty of time to grind.

The launch will also coincide perfectly with the end of the Season 13 series. Season 13 is expected to end on Wednesday, March 25. There is also expected to be a tiny break between competitive seasons, as per usual in Rocket League.

Rocket League

Rocket League patch v1.85 notes: blueprint drops, tournament changes, more

Published: 20/Oct/2020 4:09

by Alex Tsiaoussidis


Rocket League’s latest patch, update v1.85, is here and it introduces some new blueprints, makes minor changes to tournaments, and rounds it all out with some nice general bug fixes.

Rocket League patch v1.85 is finally here, and although it’s not the biggest patch by any stretch of the imagination, it has a nice list of welcome changes. 

Psyonix has been hard at work trying to refine their beloved game, especially since it went free-to-play and exploded in popularity once again. The user interface received a nice overhaul, which didn’t sit too well with some fans. However, the developers doubled down on their decision and haven’t looked back.

This patch is nothing revolutionary, but it does include some nice changes under the hood. Let’s take a dive into what’s new and what’s been changed.

Rocket League Patch Notes
Rocket League’s latest patch is now live, and it introduces some cool new blueprints.

Season 1 Series Blueprints

Rocket League Season 1’s first new Series is underway, and to commemorate the occasion, a new range of blueprints will be made available as chance-based drops after online matches.

For those who don’t know, blueprints are essentially cosmetic items, except you’ll need to invest some credits and build the actual item from the blueprint. The best part is they’re tradeable to other players on the same platform.

Tournament Changes

From this patch onwards, the behavior of the Leave Tournament button has been changed. If a teammate votes to leave during a match, the Leave Tournament button will turn red. Once the match finishes, the Leave Tournament button won’t be useable until the post-match screen.

In other words, players can no longer leave a tournament during the podium, progression, and drop screen. Psyonix believes this will stop players from leaving a tournament too early, which often resulted in a temporary tournament ban.

Last but not least, the devs also removed the time limit on Tournament Finals Series.

Rocket League Patch Notes
There’s nothing more satisfying than scoring a goal and celebrating in style.

General Changes and Bug Fixes

The only general change made in this patch is a slight alteration of the coloring on Free and Premium Challenges. However, it does include some nice bug-fixes, which are always necessary to keep the game neat and tidy.

  • The patch fixes the ‘bloom intensity bug’ that was exclusive to Xbox One. It made certain wheels appear brighter than they should, which was annoying and distracting.
  • It corrects stat tracking for double demolitions, which was a problem many players reported on social media. Thankfully, now we’ll all be rightfully rewarded for that heard-earned extra demolition.
  • The trade status for several non-common items has been fixed.
  • Psyonix has sorted out the ‘bot boost bug.’ Bots aren’t the sharpest tools in the shed, but you’d at least expect them to use their boost. However, sometimes when they joined in the middle of a match, they wouldn’t use their boost at all. It’s nice to know that’s finally been fixed.
  • A handful of bugs affecting the Challenges Menu that made claiming them has been fixed.
  • It only happened sometimes, but the scoreboard will no longer be covered by shading during replays.
  • Thankfully, the game will no longer sometimes show another player’s accolades on the post-match screen instead of yours.

Patch v1.85 might not be revolutionary, but it does iron out a few kinks and creases and helps make things smoother.

It’s the kind of dedication and attention to detail you want to see from a developer, so at the very least, it’s a reminder that Rocket League players are well-looked after.

Rocket League Patch Notes
Rocket League lets players customize their ride and stand out from the crowd.

If you’re interested in seeing a full and comprehensive list of the patch notes, you can find them below.

Rocket League Patch Notes v1.85

New Content


  • Season 1 Series Blueprints are now available as drops after online matches

Changes and Updates


  • Changed behavior of the Leave Tournament button
    • Once a teammate votes to leave during a match, the ‘Leave Tournament’ button will turn red
    • At the end of a match, the Leave Tournament button will not be usable until you reach the post-match screen. Disabling the button during the podium, progression, and drop screens will ensure you do not leave the tournament early enough to receive a temporary Tournament Ban
  • Removed time limit on Tournament Finals Series


  • Adjusted coloring on Free and Premium Challenges

Bug Fixes


  • [Xbox One] Fixed the bloom intensity on several different Wheels
  • Corrected stat tracking for double demolitions
  • Fixed trade status of several non-Common items
  • Bots joining a match in progress will use Boost as normal
  • Fixed several bugs preventing Challenges Menu navigation and Challenge claiming
  • Removed shading covering scoreboard during goal replays
  • Fixed a bug causing another player’s Accolades to show on the post-match screen