Rocket League

Rocket League March 10 patch notes: Blueprint Trade-ins, Komodo, more

Published: 11/Mar/2020 1:49

by Isaac McIntyre


Rocket League developers Psyonix have released the title’s V1.74 update, which includes a change to the way Blueprints are handled, a host of items in the new Ignition Series, and a number of highly-requested quality of life changes.

March 10’s patch is headlined by Blueprint Trade-ins. After Psyonix removed the game’s loot boxes following Epic’s takeover, players were left to become acquainted with a new way of acquiring loot in Rocket League.

That system is changing again in V1.74, with players now able to trade-in their unwanted Blueprints ⁠— five to be exact ⁠— for more Blueprints of higher rarities. This new system appears to work exactly like the free item trade-in process.

The new Komodo, a meteor goal celebration, and more are now available with the release of the Ignition Series.

Alongside the Blueprint Trade-In tweaks, Psyonix has also finally put inventory management under the microscope in the March update.

Players will now be able to retain their viewing filters until they exit their inventory, and these filters will also remain post-trades. This change is aimed to “make the trading process a bit easier” after the update, the devs explained.

Ignition Series arrives in Rocket League

As well as the major Blueprints changes, Rocket League is also getting its first new content of 2020 in the March 10 update ⁠— the long-awaited Ignition Series will finally arrive in-game for players to earn and buy.

This new series will feature 2020’s first car, the Komodo, as well as six decals for the new frame. 16 new items, including Tremor Wheels, Tidal Stream Animated Decal, and the Meteor Storm Goal Explosion, will also be available.

Psyonix has confirmed these new items will be available from day-dot following the March 10 update, meaning players should be able to get their hands on the sweet Ignition Series items right now.

Final goodbye to Mac and Linux support

Finally, the V1.74 marks the last content update for all macOS and Linux users, after new Rocket League owners Epic Games confirmed they would be ending their support of those operating systems this year.

“As we continue to upgrade Rocket League with new technologies, it is no longer viable for us to maintain support for the macOS and Linux (SteamOS) platforms,” Epic developers said when they revealed the news back in January.

“This update will disable online functionality (such as in-game purchases) for players on macOS and Linux, but offline features including Local Matches and splitscreen play will still be accessible.”

Psyonix also confirmed in their March 10 blog post any Mac and Linux users who were now interested in a refund for Rocket League could request a full return of the cost of the game up until June 10, 2020.

Rocket League’s March 10 update has brought a lot of new in-game content, as well as a few much-needed bug fixes.

Finally, Psyonix has also tweaked default settings for controls, camera, and interface. This change is expected to make it “easier for new players to see the field, and control their car,” the developers explained in their patch notes blog post.

The Rocket League V1.74 update was released server-wide on March 10. You can read the full March release patch notes below:


Ignition Series Blueprints will be available as drops after select Online Matches starting on March 11 at 10am PDT.


  • You can trade in five Blueprints for one random Blueprint of the next-highest rarity.
    • All five Trade-in Blueprints must be from the same series
      • The Blueprint you receive from the trade-in will be from the same series
    • All five Trade-in Blueprints must have the same rarity
  • To trade in Blueprints
    • Go to the Blueprints tab in your inventory
    • Click the left stick (or right-click with mouse) on one of the Blueprints you want to trade-in
    • A new window will appear displaying all Blueprints that match both series and rarity
    • Select the remaining four you want to trade-in
  • Black Market rarity items are included in the Blueprint trade-in system
    • Five Rare Blueprints = One Very Rare Blueprint
    • Five Very Rare Blueprints = One Import Blueprint
    • Five Import Blueprints = One Exotic Blueprint
    • Five Exotic Blueprints = One Black Market Blueprint
  • The Blueprint you receive has a chance to be Certified, Painted, or drop as a Special Edition


Default Settings

  • Some default settings under Camera, Controls, and Interface have changed
  • These changes will only occur if a player has never changed a default setting to a custom preference


  • Default Camera Preset
    • Distance increased to 270 (was 260)
    • Stiffness increased to 0.5 (was 0.3)
  • “Legacy” Camera Preset added
    • Legacy uses the original default settings
  • Camera Shake intensity reduced for most actions


  • Default Controller Deadzone value reduced to 0.2 (was 0.3)
  • Default Dodge Deadzone value increased to 0.8 (was 0.5)
  • Button Bindings list re-ordered to show most important controls at the top
  • Controller Vibration 
    • Reduced the intensity of vibration on the “Default” setting
    • On “Default” and below, Boost now only vibrates the controller when activated
    • Players can still use “Medium” or “Heavy” to replicate the old vibration settings


  • Nameplate Mode 
    • Default setting now makes nameplates Always Visible. 
    • Previous default now called “Nearby Only”
  • Team Colored Boost Meter is now enabled by default

Audio (Dynamic Range)

  • Dynamic Range settings are now available in the Audio menu
  • Settings:
    • Default: Best for most players, these settings carry over from before today’s update
    • Low (Night): Best when playing at low volume, in a loud environment, or on low-quality speakers
    • High (Theater): Best when playing at high volume on high-quality sound systems

[PC] DirectX 11

  • DirectX 11 is now enabled by default for all players on PC
  • You can see our refreshed minimum and recommended PC specifications here
  • To opt-out of DirectX 11, and revert to DirectX 9:
    • Open Steam
    • Right-click Rocket League, select Properties
    • Choose Select Launch Options under the General tab
    • Paste in -dx9, select OK
    • Start Rocket League
  • To change back to DirectX 11, remove -dx9 from the Select Launch Options window, and select OK


  • Inventory management: Any selected filters will remain active until you exit your inventory or trade window
  • Spike Rush added as a Mutator preset
  • Added a “Blueprints” button in the Garage menu
    • This button is a shortcut to Garage > Manage Inventory > Blueprints
    • The number of Blueprints in your inventory will be displayed on the button
  • Added support for Discord Rich Presence
  • [Nintendo Switch] Transparent Goalposts added under Options > Video


  • Fixed a bug causing the Rank/Division down notification to display after a win
  • Esper’s front-left wheel no longer clips through the wheel support
  • Fixed particle dispersal on Flash Freeze Decal
  • Archive button no longer appears at the bottom of the Blueprints tab
  • Yaki wheels have been adjusted to face the correct direction
  • Player Rank after using Quick Play no longer displays the incorrect Rank
  • Fixed a bug keeping multiple Supersonic Fury and Chaos Run achievements/trophies from unlocking when using items purchased from the Item Shop
  • Fixed appearance of the Soft Edge Decal on Chikara, Chikara G1, and Chikara GTX
  • Inventory filter no longer resets after previewing a revealed Blueprint
Rocket League

Psyonix responds to Rocket League Season 1 Tournament Challenge concerns

Published: 12/Nov/2020 0:42

by Alex Tsiaoussidis


Rocket League Season 1 is underway, but many players felt like Tournament Challenges were too difficult. Fortunately, Psyonix responded quickly and made them easier.

Rocket League has developed in leaps and bounds since it’s release back in 2015. The player-base has increased exponentially since the game became free-to-play, and the competitive scene is alive and well.

Rocket League’s fun and unique gameplay are what draws players in. However, Psyonix has always been pro-active and implemented player feedback into the game, which keeps them coming back.

Rocket League Season 1 Tournament Challenges
It’s hard to find a game that mixes genres as well as Rocket League.

Still, that process has to start somewhere, and it often happens when enough players voice their opinions on social media. In recent weeks, Psyonix has been rocked with a wave of concerns about two Rocket League Season 1 Tournament Challenges. 

The first one is the Stage 2 Challenge ‘Make It To The Quarter Finals In 4 Psyonix Scheduled Tournaments’. The consensus was that this was too difficult, at least for most casual players.

“Can we talk about the Season Challenges Stage 2 task which requires us to make it to Quarter Finals 4 times?” wrote one player. “I think it’s not okay to tie this to performance and making it to quarterfinals.” 

“This ruins the fun for me, and since it’s a free challenge, we NEED to perform it,” he added. It was one of several threads on the issue. However, it was upvoted more than 150 times and sparked a discussion with 100 comments.

Rocket League Season 1 Tournament Challenges
Rocket League tournaments are arguably the game’s most intense mode.

The second one is the Stage 3 Challenge ‘Get 200 Assists in Online Matches.’ Again, players felt like this was too difficult to achieve. But this time, it was more about how long it took to do.

“I don’t think it’s possible for me to get 200 assists,” said one player, who called for a petition to remove it. “It took me half the season to get 40. I’m sure [there are] people also in the same boat. I guess I just think it’s [a] ridiculous number to hit in half a season.”

Rocket League Season 1 Tournament Challenges
Assists in Rocket League are almost as important as goals.

Fortunately, Psyonix heard and have already responded. “After seeing your feedback over the last few weeks about some of the Season 1 Challenges, we’ve decided to make two changes,” they said.

The first challenge has now been changed to ‘Play in 4 Psyonix Scheduled Tournaments.’ This means players only need to compete in four tournaments rather than make four quarter-finals.

The second challenge has also been changed to ‘Get 50 Assists in Online Matches.’ That means the number of assists has been decreased from 200 down to 50, which takes a quarter of the time to do.

Rocket League Season 1 Tournament Challenges
Psyonix have already made two of the Rocket League Season 1 Challenges easier.

“These changes are live now,” they said. “If you don’t see them live in your game just yet, please restart and they should appear as intended.”

Rocket League players are thrilled with the changes. But perhaps more importantly, they’re content knowing that Psyonix always seems to have their back in the end, although it can take a bit of time.