Rocket League March 10 patch notes: Blueprint Trade-ins, Komodo, more

Isaac McIntyre

Rocket League developers Psyonix have released the title’s V1.74 update, which includes a change to the way Blueprints are handled, a host of items in the new Ignition Series, and a number of highly-requested quality of life changes.

March 10’s patch is headlined by Blueprint Trade-ins. After Psyonix removed the game’s loot boxes following Epic’s takeover, players were left to become acquainted with a new way of acquiring loot in Rocket League.

That system is changing again in V1.74, with players now able to trade-in their unwanted Blueprints ⁠— five to be exact ⁠— for more Blueprints of higher rarities. This new system appears to work exactly like the free item trade-in process.

The new Komodo, a meteor goal celebration, and more are now available with the release of the Ignition Series.

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Alongside the Blueprint Trade-In tweaks, Psyonix has also finally put inventory management under the microscope in the March update.

Players will now be able to retain their viewing filters until they exit their inventory, and these filters will also remain post-trades. This change is aimed to “make the trading process a bit easier” after the update, the devs explained.

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Ignition Series arrives in Rocket League

As well as the major Blueprints changes, Rocket League is also getting its first new content of 2020 in the March 10 update ⁠— the long-awaited Ignition Series will finally arrive in-game for players to earn and buy.

This new series will feature 2020’s first car, the Komodo, as well as six decals for the new frame. 16 new items, including Tremor Wheels, Tidal Stream Animated Decal, and the Meteor Storm Goal Explosion, will also be available.

Psyonix has confirmed these new items will be available from day-dot following the March 10 update, meaning players should be able to get their hands on the sweet Ignition Series items right now.

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Final goodbye to Mac and Linux support

Finally, the V1.74 marks the last content update for all macOS and Linux users, after new Rocket League owners Epic Games confirmed they would be ending their support of those operating systems this year.

“As we continue to upgrade Rocket League with new technologies, it is no longer viable for us to maintain support for the macOS and Linux (SteamOS) platforms,” Epic developers said when they revealed the news back in January.

“This update will disable online functionality (such as in-game purchases) for players on macOS and Linux, but offline features including Local Matches and splitscreen play will still be accessible.”

Psyonix also confirmed in their March 10 blog post any Mac and Linux users who were now interested in a refund for Rocket League could request a full return of the cost of the game up until June 10, 2020.

Rocket League’s March 10 update has brought a lot of new in-game content, as well as a few much-needed bug fixes.

Finally, Psyonix has also tweaked default settings for controls, camera, and interface. This change is expected to make it “easier for new players to see the field, and control their car,” the developers explained in their patch notes blog post.

The Rocket League V1.74 update was released server-wide on March 10. You can read the full March release patch notes below:

NEW CONTENT

Ignition Series Blueprints will be available as drops after select Online Matches starting on March 11 at 10am PDT.

BLUEPRINT TRADE-INS

  • You can trade in five Blueprints for one random Blueprint of the next-highest rarity.
    • All five Trade-in Blueprints must be from the same series
      • The Blueprint you receive from the trade-in will be from the same series
    • All five Trade-in Blueprints must have the same rarity
  • To trade in Blueprints
    • Go to the Blueprints tab in your inventory
    • Click the left stick (or right-click with mouse) on one of the Blueprints you want to trade-in
    • A new window will appear displaying all Blueprints that match both series and rarity
    • Select the remaining four you want to trade-in
  • Black Market rarity items are included in the Blueprint trade-in system
    • Five Rare Blueprints = One Very Rare Blueprint
    • Five Very Rare Blueprints = One Import Blueprint
    • Five Import Blueprints = One Exotic Blueprint
    • Five Exotic Blueprints = One Black Market Blueprint
  • The Blueprint you receive has a chance to be Certified, Painted, or drop as a Special Edition

SETTINGS CHANGES

Default Settings

  • Some default settings under Camera, Controls, and Interface have changed
  • These changes will only occur if a player has never changed a default setting to a custom preference

Camera

  • Default Camera Preset
    • Distance increased to 270 (was 260)
    • Stiffness increased to 0.5 (was 0.3)
  • “Legacy” Camera Preset added
    • Legacy uses the original default settings
  • Camera Shake intensity reduced for most actions

Controls

  • Default Controller Deadzone value reduced to 0.2 (was 0.3)
  • Default Dodge Deadzone value increased to 0.8 (was 0.5)
  • Button Bindings list re-ordered to show most important controls at the top
  • Controller Vibration 
    • Reduced the intensity of vibration on the “Default” setting
    • On “Default” and below, Boost now only vibrates the controller when activated
    • Players can still use “Medium” or “Heavy” to replicate the old vibration settings

Interface

  • Nameplate Mode 
    • Default setting now makes nameplates Always Visible. 
    • Previous default now called “Nearby Only”
  • Team Colored Boost Meter is now enabled by default

Audio (Dynamic Range)

  • Dynamic Range settings are now available in the Audio menu
  • Settings:
    • Default: Best for most players, these settings carry over from before today’s update
    • Low (Night): Best when playing at low volume, in a loud environment, or on low-quality speakers
    • High (Theater): Best when playing at high volume on high-quality sound systems

[PC] DirectX 11

  • DirectX 11 is now enabled by default for all players on PC
  • You can see our refreshed minimum and recommended PC specifications here
  • To opt-out of DirectX 11, and revert to DirectX 9:
    • Open Steam
    • Right-click Rocket League, select Properties
    • Choose Select Launch Options under the General tab
    • Paste in -dx9, select OK
    • Start Rocket League
  • To change back to DirectX 11, remove -dx9 from the Select Launch Options window, and select OK

GENERAL

  • Inventory management: Any selected filters will remain active until you exit your inventory or trade window
  • Spike Rush added as a Mutator preset
  • Added a “Blueprints” button in the Garage menu
    • This button is a shortcut to Garage > Manage Inventory > Blueprints
    • The number of Blueprints in your inventory will be displayed on the button
  • Added support for Discord Rich Presence
  • [Nintendo Switch] Transparent Goalposts added under Options > Video

BUG FIXES

  • Fixed a bug causing the Rank/Division down notification to display after a win
  • Esper’s front-left wheel no longer clips through the wheel support
  • Fixed particle dispersal on Flash Freeze Decal
  • Archive button no longer appears at the bottom of the Blueprints tab
  • Yaki wheels have been adjusted to face the correct direction
  • Player Rank after using Quick Play no longer displays the incorrect Rank
  • Fixed a bug keeping multiple Supersonic Fury and Chaos Run achievements/trophies from unlocking when using items purchased from the Item Shop
  • Fixed appearance of the Soft Edge Decal on Chikara, Chikara G1, and Chikara GTX
  • Inventory filter no longer resets after previewing a revealed Blueprint

About The Author

Isaac was formerly the Australian Managing Editor at Dexerto. Isaac began his writing career as a sports journalist at Fairfax Media, before falling in love with all things esports and gaming. Since then he's covered Oceanic and global League of Legends for Upcomer, Hotspawn, and Snowball Esports.