Resident Evil 2 Remake: All safe codes, locks & puzzle solutions

Sam Smith
Resident Evil 2 remake safe codes

The Resident Evil 2 Remake is full of fiendish puzzles, but we’ve gathered all the safe codes and puzzle solutions in one place to make your zombie-slaying adventure a little easier.

Some solutions to puzzles and safe codes in the Resident Evil 2 Remake can be easily solved in the game, but some are well hidden, making the player wait a long time to find them. They also may need to backtrack once they’ve found the solution, putting them at additional risk of becoming zombie food or being detected by Mr X.

Knowing the solution to a puzzle, or code to a locker early can remove this risk, and give the player an early advantage. Imagine getting extra ammo at the start of the game or a gun upgrade several hours earlier than you’re supposed to have it? This can be incredibly helpful and means the player can focus on the other aspects of survival.

Below we’ve compiled a list of all the safe codes, combinations, and lock solutions in the Resident Evil 2 remake.


Contents


Resident Evil 2 locker code
Locker codes in the Resident Evil 2 Remake can be used before the solution is found in-game.

What are safe codes & solutions used for in Resident Evil 2 Remake?

The Resident Evil 2 Remake features a variety of lockers and safes that require a simple code to unlock, but the game is also home to various puzzles that require a specific solution to unlock or solve. This also has a habit of changing during your second run, or if you’re playing as another character.

Therefore, we’ve broken all our Resident Evil 2 Remake solutions down by location, type, code, and reward. We’ve also included the second run solution and what changes when you play as the opposing character.

Resident Evil 2 codes
Some puzzle codes appear more complicated, but boil down to just four numbers.

All Resident Evil 2 Locker, safe codes & puzzle solutions

Here’s a full list of all the lock/safe codes, and puzzle solutions in the Resident Evil 2 Remake:

Lock Solution Reward
Lion Statue (Main Hall) Lion, Leafy Branch, Bird Lion Emblem
Lion Statue (Second Run) Crown, Torch, Bird Lion Emblem
Leon’s Desk (Leon) Left: NED – Right MRG High-Cap Mag (Matilda)
Leon’s Desk (Claire) Left: NED – Right MRG Speed Loader (SLS 60)
3F Stairs Dial Lock (Leon) DCM (Solution also found in film roll) Magnum Ammo
3F Stairs Dial Lock (Claire) DCM (Solution also found in film roll) Submachine Gun ammo
Lounge Fish, Scorpion, Vase Unicorn Emblem
Lounge (Second Run) Two People, Scales, Uncoiled Snake Unicorn Emblem
Men’s Locker Room Dial (Leon) CAP (Solution also found in Operations Room Whiteboard) Shotgun Shells
Men’s Locker Room Dial (Claire) CAP (Solution also found in Operations Room Whiteboard) Flame Rounds
West Office Safe Codes Left 9, Right 15, Left 7 (Solution also found in S.T.A.R.S Office memo) Hip Pouch
Maiden Statue Code Woman, Bow, Snake (obscured icons) Maiden Emblem
Maiden Statue Code (Second Run) Ram Harp, Bird Maiden Emblem
Waiting Room Safe Code (Leon) Left 6, Right 2, Left 11 (Solution also found in Confiscation Report File) Muzzle Break for the Matilida
Waiting Room Safe Code (Claire) Left 6, Right 2, Left 11 (Solution also found in Confiscation Report File) High Capacity Magazine for JMB HP3
Sewer Locker Control Room (Leon) SZF (Solution also found in Jazz Festival Flyer) MAG Ammo
Sewer Locker Control Room (Claire) SZF (Solution also found in Jazz Festival Flyer) Submachine Gun Ammo
Sewer Treatment Pool Room (Leon) Left 2, Right 12, Left 8 (Solution also found on the side of the safe) W-870 Shotgun
Sewer Treatment Pool Room Claire) Left 2, Right 12, Left 8 (Solution also found on the side of the safe) SLS 60
Sewer Monitor Room Top Row: King, Queen, Pawn

Bottom Row: Knight, Rook, Bishop

Access to Garbage Room
Sewer Monitor Room (Second Run) Top Row: Knight, Rook, Pawn

Bottom Row: King, Bishop, Queen

Access to Garbage Room
Greenhouse Control Room 3,1,2,3 Ladder in Greenhouse  to B2
Greenhouse Control Room (Second Run) 5,8,3,1 Ladder in Greenhouse  to B2
Greenhouse Control Room 2 1,0,6,7 Unlocks the Dispersal Unit in Drug Testing Lab
Greenhouse Control Room 2 (Second Run) 2,0,4,8 Unlocks the Dispersal Unit in Drug Testing Lab
Plat 43 Herbicide Solution Red, Green, Blue, Red, Green, Blue, Red, Green Dispersal Cartridge Solution
Plat 43 Herbicide Solution (Second Run) Blue, Red, Green, Blue, Red, Green, Blue, Red, Green Dispersal Cartridge Solution

So, there you have it – that’s everything you need to know about all lock solutions in the Resident Evil 2 Remake.

For more codes, solutions, and tips, make sure to check out some of our other guides:

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About The Author

Sam is a Senior Games Writer for Dexerto specializing in Survival Horror, Diablo, Final Fantasy, and Soulslikes. An NCTJ accredited journalist, Sam also holds a degree in journalism from the University of Central Lancashire and has many years of experience as a professional writer. Being able to marry his love of writing with his addiction to video games was always one of his life goals. He also loves all things PlayStation, Xbox and Nintendo in equal measure. Contact at sam.smith@dexerto.com