Rainbow Six

Ubisoft reveal reason for banning Clash from Rainbow Six Siege - again

by Joe Craven
Ubisoft

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Ubisoft, developers and publishers of the acclaimed Tom Clancy’s Rainbow Six: Siege, have revealed why they have banned operator Clash for the third time in the last ten months. 

Since her introduction back in 2018’s Operation Grim Sky, Clash has flirted with controversy more than any other operator. The first defender to be given a riot shield, she has an attached taser that can slow and damage enemy players. 

As she sounds, she is incredibly frustrating to come up against, despite being relatively weak. She featured on our worst defenders going into Year 5 but, as things stand, might not be around for the inception of the new in-game year. 

Iana and Oryx in Operation Void Edge for Rainbow 6
Ubisoft
Year 5 kicks off with Operation Void Edge, but will Clash be around to see it?

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Clash's ban on February 21 is the third time she’s been ‘Temporarily Disabled’ in just the last ten months. Despite her reinstatement only coming in January, she has already been re-removed. Ubisoft confirmed the reason; citing another exploit regarding her riot shield.

Her second ban came as a result of players manipulating the game into thinking her shield was out, while her secondary was actually deployed. Hence, she could not be shot from straight-on but could fire upon other players.  It is not clear whether the same bug has reared its head as Ubisoft did not delve into any further details.

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We are deactivating Clash today,” the post reads. “We have become aware of an exploit, and have decided to deactivate Clash.”

The fact that the instant response from Ubisoft has been to deactivate Clash is potentially indicative of the severity of the exploit. If it were minor, they would likely wait for the next patch to provide a fix, and leave her alone in the meantime. 

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Fans were understandably frustrated with the news, as the Metropolitan Police Service operator is removed yet again.  One player wrote that Ubisoft should leave the post up and re-use it again when she is next deactivated. Another went for: “Clash has spent more time deactivated than activated since I've picked this game back up.”

Ubisoft did not offer a time-scale for Clash’s return, but the last time she was deactivated it saw her sidelined for a number of weeks. We will continue to update you on the situation, as Ubisoft’s problem child continues to cause problems.