Rainbow Six Siege 4.2 Patch Notes – Clash, Goyo fixes, more

Jacob Hale
Ubisoft

Ubisoft have officially shared the Year 4, Season 4.2 patch notes for Rainbow Six Siege, with the update available on January 13, 2020, bringing some gameplay changes and bug fixes to the first-person shooter.

Perhaps the biggest part of the update is Clash’s re-introduction to the game with a fix to the Clash exploit – which made players using the Defense operator near-unstoppable as they hid behind her shield.

Besides that, changes have been made to a number of operators and maps, as well as fixes to user experience issues, to make the game as balanced and as fun as can be.

UbisoftClash became a huge issue when a game-breaking exploit with the operator was found in 2019.

[ad name=”article1″]

Clash Exploit

As mentioned above, the Clash exploit made players using the Defender near-on invincible, as they could stay hidden behind their shield while shooting enemies. This is the only major bug fix coming in 4.2 and the character will be re-enabled with the new patch.

Clash was first removed in May 2019 due to the game-breaking bug, but it seems Ubisoft have now found a way to make her a usable, balanced operator once again.

Gameplay

Ubisoft have addressed a number of issues with gameplay in Siege with this 4.2 update, particularly those pertaining to concerns around reinforced or unbreakable walls. They have addressed and fixed the following problems.

  • Hostage can be shot and damaged through both reinforced and unbreakable walls when placed too close to either.
  • Some thin fragile map props are not properly destroyed when hit by projectiles and other minor prop destruction issues on maps
  • Operator hitboxes can clip through reinforced walls and be shot.

[ad name=”article2″]

Operators

As well as the return of Clash, Ubisoft have made changes to a number of operators and, more specifically, their equipment. A lot of these fixes pertain to Mexican defender Goyo, but a number of concerns surrounding other operators have been addressed too. Here’s the issues that they’ve fixed:

  • Goyo’s Volcán can be destroyed and detonates when a reinforcement destroys it from the other side of the wall.
  • Deploying a Mira Black Mirror next to a Volcán Shield placed too close to the wall can trigger the Volcán explosion from the other side of the wall. Now Goyo’s Volcán will just be destroyed without exploding and spreading fire, destruction, and RFF.
  • Volcán’s explosive canister and shell will sometimes remain floating after and Ash breaching round of Mira mirror is deployed close to it.
  • Jackal can scan footprints from the disruption radius of a Mute Jammer if he begins scanning while outside the jammer area.
  • Wamai’s Mag-Net will still draw and catch projectiles even after the destruction of the surface it is on and will detonate them in mid-air even as it is falling.
  • Players can sometimes escape Frost traps if Finka’s Adrenaline Surge is used under certain conditions.
  • Mira can deploy her Black Mirror through a reinforced wall under certain conditions.
  • Clash CCE Shield SFX is sometimes inaudible.
  • Prompt to deploy Kapkan’s EDD sometimes displays when running and stopping near doorways.
  • Once Lion’s scan is finished, Lion’s debuff icon sometimes re-appears for a few frames for tagged players.
  • Kali’s left-hand pops in first person POV when unequipping her LV lance.
  • Caveira’s hand clips through her phone when resetting it during a Dokkaebi call.
Ubisoft
Goyo has seen a number of fixes in the latest update.

[ad name=”article3″]

Level Design

Although most of these issues seem minuscule, Ubisoft have clearly paid close attention to unrealistic or broken level design, as well as making some small fixes to unintended lines of sight or spots on certain maps. They have fixed the following:

  • Various dynamic clipping and general clipping issues across maps.
  • Various LOD issues on.
  • Players can vault onto the shelves and other un-valuable assets in Day Care on Theme Park.
  • Valkyrie’s Black Eyes can be deployed inside a helmet on Favela.
  • Gap in wall present in 2F Offices of Tower.
  • A small gap between two walls in EXT Roof of Theme Park.
  • Deployable gadgets float after the monitor they’re placed on is destroyed in Border.
  • Sticky gadgets remain floating after destroying a vase on in 3F Cocktail Lounge in Kafe.
  • Light damage projectiles don’t destroy the ashtray in 1F Security Room of Coastline.

[ad name=”article4″]

User Experience

Ubisoft have looked at a number of minor issues in Siege that may be affecting User Experience and fixed those that may be making the game somewhat less immersive. These fixes, listed below, address issues surrounding animations, character models and visual issues.

  • Various minor cosmetic modeling and shop fixes.
  • Various minor menu and HUD visual issues.
  • Minor animation clipping issues.
  • Ela Elite’s model outline can be seen behind the paint during the Elite Victory Animation at the end of a match.
  • Operators’ guns will sometimes briefly display on the screen when picking up Bulletproof Cams, Maestro’s Evil Eye, or Jager’s ADS.
  • Snapping arm animation when close to an object while entering ADS.
  • Spectators can see Nomad’s ammunition count oscillating between the normal AK-74 ammo and the launchers ammo, when Nomad switches the gadget on and off.

About The Author

Jacob is Dexerto’s UK Editor and Call of Duty esports specialist. With a BA (Hons) in English Literature and Creative Writing, he previously worked as an Editor at Ginx TV. Jacob was nominated for Journalist of the Year at the 2023 Esports Awards. Contact: jacob.hale@dexerto.com.