Big changes made in latest PUBG update for Xbox #7 and PS4 #4 - full patch notes - Dexerto

Big changes made in latest PUBG update for Xbox #7 and PS4 #4 – full patch notes

Published: 28/May/2019 13:51 Updated: 28/May/2019 14:40

by Paul Cot


After the disappointing previous PUBG update for Xbox and PS4, Bluehole has finally released a fix for the issues alongside some notable gameplay changes.

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Rendering issues

The April 8 PUBG update for console proved to do more harm than good. Rendering has always been an issue on console but the previous update made it so buildings would frequently fail to load before landing.

Of course, the result of this was players often getting stuck in buildings, meaning their game was over or ruining the game for someone else when an invisible player killed them. Frustration or laughter would ensue, depending on often it has happened in the past.


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PUBGVikendi Castle has been the primary location of rendering issues…

Fortunately, update #7 for Xbox and #4 for PS4, is said to have resolved these issues. More specifically, proximate buildings should now load 30 to 40% quicker than before.

Erangel loot changes finally on console

Erangel is iconic, synonymous with PUBG and seemingly most players favorite map. However, a popular criticism of the map has been the loot balance.

For most players liking, the loot – more specifically guns – are too sparse. This results in players often landing and looting for more than a minute before finding a gun – in a busy area, this can be fatal.

PUBGErangel has now received loot changes on console…
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DMRs such as the SKS receive the biggest increase in spawns, a 16% boost. SMGs increase by 14% and ARs 12%. SRs and handguns receive a small increase where the specific number is not stated.


Interestingly, as per the May 27 dev letter, sniper usage is less on console compared to PC. Consequently, sniper shot body damage was increased by 50% for the PTS. Feedback suggested this was a little too much and therefore this update has included a 30% increase in sniper damage to the body.

New MP5K gun

A new sub-machine gun has come to exclusive to Vikendi, replacing the Vector. Furthermore, a host of guns have received changes which are highlighted in the full patch notes below.

The MP5K looks to be an immediate contender for one of the more powerful guns. It is described as having a high rate of fire while having reasonable recoil to control.


PUBGThe MP5K is the latest gun to be added to PUBG…

Full patch notes

The full patch notes for PUBG update Xbox #7 and PS4 #4 are as follows. These patch notes are specific to Xbox although very similar to the PS4. The specific PS4 patch notes can be found in the inline link.

New Weapon: MP5K

The MP5K is a brand new sub-machine gun chambered for 9mm ammunition. MP5K is exclusive to Vikendi and replaces the Vector on that map.

While the firing mechanics of the MP5K are similar to those of the Vector, it boasts a higher per bullet damage, but with a lower overall firing rate and DPS. This SMG also has a higher magazine capacity than the Vector, starting at 30 rounds by default with 40 rounds in an extended magazine.


Key characteristics of the MP5K:

  • High rate of fire at 900 RPM with reasonably easy to control recoil
  • Accommodates all attachment slots to allow for a tactical stock, different types of magazines, muzzle attachments, grips, the laser sight and, of course, scopes
  • Base damage value of 33
  • Exclusive to Vikendi

Survivor Pass 3: Wild Card

  • Dress to Kill – Survivor Pass 3: Wild Card has arrived on Console!
  • For the rewards, missions and more information about Survivor Pass 3: Wild Card – Click here
  • For pricing and the DLC packages – Click here

Survival Title System Season 2

  • Survival Title System is launching Season 2 with some changes
  • Please read this post for more information about Survival Title System Season 2


Weapon Balance

  • M16A4
    • This will help increase M16A4 efficiency when fighting over long distances
    • When firing using burst mode, the initial recoil has been decreased
    • Increased the range before damage fall-off occurs
    • Canted Sights and the Tactical Stock can now be attached to the M16A4
    • The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy
  • Vector
    • Vector has been rechambered to use 9mm ammo
    • Magazine capacity has been increased to 19 bullets by default and 33 with an extended mag (was 13/25)
    • Damage decreased from 34 to 31 due to above changes
    • Muzzle velocity changed to 380m/s (previously 300m/s)
  • UMP45
    • The UMP9 has been rechambered to use 45ACP ammo and is now called the UMP45.
    • Magazine capacity has been adjusted to 25 bullets by default and 35 with an extended mag (was 30/40)
    • Gunshot sounds have been changed to be more realistic
    • Muzzle velocity changed to 300m/s (previously 400m/s)
  • MK47 Mutant
    • Tactical Stock can now be attached to the MK47 Mutant
    • The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy
  • Attachments Balance Modification
    • When equipped to Pistols, the size of the sight will be reduced to fit more appropriately
    • SMG and Pistol attachments have been combined and can now be used on both weapon types
    • Bullets Loops for Shotguns, Win94 and Kar98k have been combined into one item called Ammo Loops
    • Holo Sights can now attach to pistols
  • Hit Area Damage Multiplier Changes
    • Increased SMG limb shot damage from 120% of base damage to 125%
    • Increased SR body shot damage from 110% of base damage to 130%
    • Decreased the base damage of the AWM from 120 to 105.
    • Please check our Dev Letter for more information about the SR damage multiplier changes.
  • Gameplay Balance
    • Decreased the overall aim punch (aim sway) applied when being shot by an enemy
    • First aid kits will no-longer heal instantly after use timer and will instead restore health over a 2 second period
    • Vehicles now block players from receiving grenade damage with a similar mechanism used for other objects. Although, depending on grenade position and trajectory, damage can still be dealt to players hiding behind vehicles.

Item Spawn Balance Modification

Erangel Loot Changes

The overall item spawn rates on Erangel have been increased. Additionally, we’ve increased the spawn rate of some major weapon classes.

  • Increased the spawn rate of ARs (12%), DMRs (16%) and SMGs (14%)
  • SRs and Handguns received a slight spawn rate increase

Due to item changes this patch, including merging some attachments together, there is naturally a gap left in spawns which needs to be filled with other items. Because of this, we have increased the spawn rate of other items evenly. This will also result in a small increase in spawns of high priority items such as ARs, meds etc.


This also means the overall loot for other maps has also increased slightly, although no changes have been made to individual item spawn ratios on other maps.

  • Crosshair UI Improvement for Canted Sight and Scopes
    • Added a new crosshair when using the Canted Sight to help players easily identify which scope they have equipped
  • When using your main scope, you will see the standard crosshair, with an X shaped crosshair when using the Canted Sight

Movement Rustling Sound

  • Weapons
    • Separate rustle sounds now play when equipping weapons in your hands vs holstering on your back
    • Identical rustling sound will be played regardless of weapon type
    • Sidearms, melee weapons and throwables do not make rustling sounds
  • Sound level balance
    • Even though the audible range of clothes is same as bags/weapons etc, it may sound like they’re heard at a different range due to the volume being lower.
    • The faster you move, the louder the noise, which can then be heard from further away
    • Rustling sounds of backpacks, weapons are all identical in both volume and audible distance
    • Audible distance and volume of the rustling sound changes dynamically based on the characters movement speed
    • The audible range and the volume of the rustling sound is lower than footsteps


  • In-game lobby background and BGM has been changed
  • System menu UI which can be accessed by pressing the Start button has been redesigned
  • Emotes customization UI has been redesigned
    • Starting at 12 o’clock position, 4 of the emotes positioned counter-clockwise you previously equipped will be unequipped.
    • You can customize your emotes in the EMOTES tab within the CUSTOMIZATION menu.
    • The maximum number of emote you can use in-game has been changed to 8 from 12


  • Optimized level streaming and improved the loading speed of proximate buildings by 30~40%.
    • Material data structure has been optimized.
    • Streaming priority has been optimized based on the prediction of the player’s movement direction.
    • Loading speed of internal objects in buildings has been optimized.
    • Level LOD data has been optimized.
      • Please check our Dev Letter for more information about the loading speed optimization.
  • Hitching which occurs when texture streams has been optimized.

Bug Fixes

  • Fixed an issue where footsteps on a steel surface made sound of incorrect material in Sanhok
  • Fixed an issue where characters got stuck on the ceiling when vaulting on certain objects in Sanhok
  • Fixed an issue where vines over the wires in Camp Bravo blocked bullets in Sanhok
  • Fixed an issue where players were able to see past walls by abusing the emote mechanism
  • Fixed an issue where players were able to open or close doors, despite a vehicle blocking it
  • Fixed an issue where players were briefly able to see through a thin wall when leaning against it
  • Fixed an issue where when a player was damaged by two Molotov Cocktails, the player who threw the first will be credited with the kill.
  • Fixed an issue where the smoke coming from a grenade explosion outlines players inside the smoke grenade
  • Fixed an issue where players are unable to lean while standing on a crossbow
  • Fixed an issue where players with poor network connectivity take no damage when exiting moving vehicles
  • Fixed an issue where characters hands move abnormally when switching firing mode on the Bizon
  • Fixed an issue where the Inventory UI displays incorrectly when equipping certain attachments on the QBZ
  • Fixed an issue where a specific object prevents Care Packages from landing on the ground
  • Fixed an issue where players are unable to be revived after the game client is forcibly closed or has crashed
  • Fixed an issue where certain object appear in different locations to other players
  • Fixed an issue which caused heavy FPS drops momentarily using hotkeys to mute or change audio channels.
  • Fixed an issue where automatic mini-map zoom wasn’t being activated while inside the plane or parachuting
  • Fixed an issue where using LB or RB while observing would sometimes only cycle between two players
  • Fixed an issue where the canted sight increased ADS speed of other scopes attached
  • Fixed an issue where attaching a specific magazine on the Beryl would display the incorrect magazine model
  • Fixed an issue where switching from the main sight to canted sight would reset reticle brightness
  • Fixed an issue where the camera momentarily moves up and down when vaulting inside of a building
  • Fixed an issue where a character model shakes when moving to prone
  • Fixed an issue which players could drive through a window on a motorbike without breaking the glass
  • Fixed an issue where the reload animation was played twice when you pressing firing key multiple times while reloading Kar98k
  • Fixed an issue where the care package would penetrate a character when a character is on the landing spot
  • Fixed an issue where items get stuck on the floor and are unable to be picked up in certain location

Known Issues

  • Teammate’s icons and health bar sometimes don’t appear.
    • If you experience this issue, please submit a bug report and include any relevant information explaining how it occurred.