PUBG Update 28 live now - new progression system, loot changes, gameplay changes - full patch notes - Dexerto
PUBG

PUBG Update 28 live now – new progression system, loot changes, gameplay changes – full patch notes

Published: 23/Apr/2019 17:06 Updated: 24/Apr/2019 8:03

by Paul Cot

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Player Unknown’s Battlegrounds will be down for a scheduled 7.5 period while maintenance is carried out for PUBG Update 28.

PUBG down

The update will apply to PC players only and the live servers will undergo maintenance for 7.5 hours from April 23 5:30pm PDT / April 24 2:30am BST / April 24 9:30am KST.

Xbox One and PS4 won’t be affected. Updates for the console ports usually operate on a three to four week lag.

PUBG Update #28

Update 28 comes nearly one month after update 27. It’s a big one which includes an entirely new weapon progression system, Weapon Mastery, more Erangel loot balancing, gameplay changes, UI changes and as is present in most updates, various bug fixes.

Weapon Mastery

PUBG fans have been clamoring for a long-term progression goal ever since Player Unknown’s Battlegrounds was released. The new system will provide an incentive to use multiple guns as levelling them up will earn unique rewards not seen in any other area of the game.

PUBGWeapon Mastery will be available in PUBG Update 28…

Erangel loot rebalance

While the previous update had various loot balance changes to Erangel, it did state that this was ongoing project in order to balance Erangel properly. As a result further changes have been made in PUBG update #28.

Interestingly, loot has been increased again, specifically by 28%. The biggest changes come to weapon spawns, especially sniper rifles.

Elsewhere, there is also some changes being made to the blue zone in Erangel, although this is only on the test server. It isn’t yet known whether these changes will come to the live servers.

Sniper weapon balancing

While sniper rifle spawns have increased, the effectiveness of them has been reduced. Specifically shots to the torso have been reduced and the AWM base damage has also been decreased.

Team UI change

Much like Apex Legends and Fortnite, the boost bar will now be visible for teammates on the team UI.

PUBGHow the new team UI will look in PUBG…
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Patch notes

The full patch notes for PUBG Update 28 are as follows:

New Feature: Weapon Mastery

Weapon Mastery has been added, a new feature that allows players to check their gun stats and earn rewards based on their skills!

  • New Progression System
    • Weapon Mastery is a new progression system where players can increase levels by gaining weapon XP based on players’ weapon use.
    • It operates all the time without being affected by seasons.
    • Weapon Mastery offers 100 levels for players to achieve per weapon.
    • In the lobby, players can check their weapon use information, last match results, and the rewards they acquired thus far through the newly created Mastery tab.
  • Weapon Mastery Rewards
    • There are three types of Weapon Mastery rewards. These rewards can only be acquired through Mastery achievement.
      • Charms
      • Charms are accessories that can be equipped to weapons.
      • New charm can achieved at every five levels of progression per weapon.
      • Charms can be used with any weapon skins.
        • Acquired charms can be equipped/unlocked in the rewards page. Equipped charms can be seen in-game.
      • Charms cannot be traded, sold, or exchanged for BP.
    • Medals
      • Medals highlight awesome accomplishments players perform with their weapons.
      • Each medal can be earned multiple times. There is even a counter that tracks how many medals have been achieved.
    • Tier Emblems
      • Players can earn emblems equivalent to their level brackets achieved per each weapon.
      • Up to 10 tiers can be achieved.
  • How to earn Weapon XP
    • Weapon XP for is earned when one or more of the following elements is satisfied during a match.
      • Damage
      • Headshots
      • Defeats
        • Defeats is a new term used for tracking actions that includes knockdowns, killing the last member of a team and killing solo players.
        • You can acquire extra weapon XP based on distance of defeats.
      • When earning Weapon XP, the amount received will increase based on how long you survived.
    • Defeats follow the existing judgment rules for DBNO/Kills currently used in the game.
      • Additional information:
      • Weapon Mastery does not count friendly fire/team damage.
      • Weapon Mastery does not count downs caused by road kills or environmental factors (blue zone, red zone, fall damage, or drowning).
      • Weapon Mastery does not count throwables or melee damage.
      • *Total defeats for each weapon can be found on the Weapons tab under Mastery.
    • There is a maximum limit on each weapon that can be getting weapon XP.

For more information about Weapon Mastery, please read Introducing: Weapon Mastery.

Gameplay

A second round of Erangel loot rebalances has been made, as well as improvements to some sounds and effects related to gameplay.

Erangel 2nd Loot Rebalance

As we have spoken previously in our Dev Letter: Erangel Loot Rebalance, we are constantly analyzing player feedback, play patterns and other data. With this update, we’re implementing a second round of changes to improve the player looting experience on Erangel.

  • The total amount of items spawned in Erangel has been increased by approximately 28%.
  • Increased the overall amount of items spawned, especially the spawn rates of those higher priority items.
    • Spawn rate of AR has been increased by approx 64%.
    • Spawn rate of DMR has been increased by approx 114%.
    • Spawn rate of SR has been increased by approx 177%.
    • Spawn rates of equipment and armor have been slightly increased, especially level 2.
    • Spawn rates of healing items have been slightly increased.

Erangel Blue Zone Rebalance Test (TEST SERVER ONLY)

  • During this test server phase, we’ll be testing some changes to the blue zone on Erangel. At this stage, these changes are purely experimental and we’re looking for feedback to understand how players feel about the direction of the changes.
  • There is no expected date or certainty that these changes will come to live servers, but we greatly appreciate and are looking forward to your feedback as we experiment with the blue zone changes specifically on the test server this week.

SR Damage Multiplier Changes

  • Decreased the damage modifier of SR shots to the torso from 150% to 130%.
  • Decreased the base damage of the AWM from 120 to 105.
    • The AWM will no-longer kill full health players wearing a level 2 vest in one shot with these changes.

Sound Improvements

  • We’ve now added more sounds for item interactions.
    • Previously items were looted, dropped, equipped and unequipped, some items had the same sound effects regardless of the characteristics of each item. Sounds will now vary more between items.
  • Added vehicle suspension sounds.
    • Sounds of moving vehicles’ suspension working can now be heard.
    • Different sounds will be played in different situations. Vehicles moving on rough terrain or when landing from a jump will make unique sounds.
    • Suspension sound volume is different between TPP and FPP.

Smoke Grenade Improvement

  • Smoke grenades are now more accurately synchronized across all players and observers.
    • Previously, smoke grenade duration for the viewer would start when coming into viewable range (1 km) of the smoke grenade. Smoke grenade plumes will now end at the same time for all players/observers.

Vehicles Effects Improvement

  • Added vehicle lighting effects.
    • Vehicle headlights, tail lights and dashboard are turned on when the vehicle’s engine starts.
    • The lights are only local visual effects and will not illuminate the surrounding areas.

Open/Close Doors Animation Improvement

  • Improved the algorithm to determine when vehicles are blocking doors, preventing them from opening or closing.

*World

  • Removed some inner doors from select buildings on Erangel to improve ease of movement during gameplay.

Survivor Pass 3: Wild Card

After the launch of the Survivor Pass 3: Wild Card, we’ve been continuously collecting and analyzing mission result data. Additionally, we’ve been actively reviewing players feedback regarding specific mission difficulty. We have chosen to adjust and remove some missions which players found too difficult to complete.

  • Daily Missions: Decreased the difficulty of 16 missions and deleted 4 missions which were too difficult.
  • Weekly Missions: Decreased the difficulty of 16 missions and deleted 6 missions which were too difficult.
  • Challenge Missions: Decreased the difficulty of 5 missions.

UI/UX

Store UI Overhaul

  • Added Zoom in/out feature to item previews.
    • Use mouse scroll to zoom in/out of the part where the mouse cursor is pointing.
    • When zooming on the character, character UI is shown on the bottom right.
      • You can zoom in to 4 different parts (Head, Torso, Lower body, Feet).
      • Zoomed in parts are highlighted in the character UI.
      • Click on different parts of the character model to select a view of that part (Head, Torso, Lower body, Feet).
    • Horizontal rotations are now enabled in weapon and equipment previews.
    • Release the mouse button during weapon or equipment preview to reset the camera view.

Team UI Overhaul

  • Teammates boost gauges are now in the team UI visible while playing to enhance team play.

Changes in Display Mode Settings

  • When using full screen mode, the window mode will be changed to full screen (windowed) while in the lobby to prevent specific crashing caused by typing. In-game will remain full screen.
    • Full screen: In-game: Full screen / Lobby: Full screen(windowed).
    • Full screen (Windowed): In-game: full screen (windowed) / Lobby: Full screen (windowed).
    • Windowed: In-game: Windowed / Lobby: Windowed.

Survivor Title Season 3 Overview UI Improvements

  • Season reward chart now shows 4 stages of rewards instead of 3.
  • Additional UI has been added which shows points required for the next title.

Performance

  • Optimized performance to decrease the time it takes to load into matches.

Custom match

Observer Feature Improvements

  • Kill message improvements
    • To prevent confusion and distinguish individual messages from team messages, the existing individual multi-kill messages (RAMPAGE / EXECUTIONER / MASTERFUL / CONQUERING) have been removed to focus on the number of kills.
    • Team Multi-kill messages will remain the same.
    • The images for team multi-kill messages are now each shown with a separate image.

Added timer UI for Smoke Grenades while Observing

  • To show the remaining time for the smoke grenades, each smoke will now have a timer UI showing the remaining smoke plume duration.
  • The smoke timer lasts for about 40 seconds starting from the moment the smoke grenade plumes.
  • When the timer hits approx. 20% remaining, the UI turns red and the icon shakes.
    • When the timer hits 10% remaining, the icon shakes x2 as hard.
  • The timer UI disappears when the spectator is farther than 100 m.
  • The transparency of the UI changes depending on the distance.

Restored Kick Player Function

  • Observers can find the KICK button by right-clicking a player’s name on the player list. Click the left mouse on kick button to remove the player from the game.
    • Players can be kicked in the middle of a game.

Replay System

  • In the replay feature, click right mouse button to toggle the REPORT button. Click the left mouse button again to report a player.
  • The replay feature version has been updated. Existing replays recorded prior to this update are no longer playable.

Skins & Items

  • The PUBG 2nd Anniversary Cap will no longer be available after April 24th (KST) / April 23th(PDT).
    • This is a free 2nd anniversary item, so don’t forget to redeem it within the availability period!
  • Item sales for FACEIT Global Summit Hoodies and Mask will end on April 24th( KST) / April 23th (PDT).
    • 25% of the item’s revenue goes to the teams participating in FACEIT Global Summit, support the teams by purchasing these items!
  • *Redesigned and made improvements to the afro hairstyle and short curly hairstyle.

Bug Fixes

World

  • Fixed an issue with some barbed wire fences blocking bullets.
  • Fixed an issue where players are unable to pick up items that are placed under broken barbed wire fences.

General

  • Fixed the issue with center screen DBNO and kill messages being delayed.
  • Fixed the issue with interaction UI remaining in spectator screen when is killed during interaction UI activated.
  • Fixed the issue with certain maneuver could prevent motorcycles from flipping.
  • Fixed the issue which a vehicle could constantly move when system menu was opened.
  • Fixed an issue with different UAZ model variants having different maximum speeds.
  • Fixed the awkward character movement when using an emote and rotating the mouse in FPP view.
  • Fixed the issue with a frag grenade ground burn mark textures overlapping the player character’s model
  • Fixed an issue where only one side of footsteps is output in certain situations.
  • Fixed an issue which would remove player’s hair completely when equipping caps.
  • Fixed a visual issue when punk knuckle gloves were equipped.
  • Fixed a visual issue preventing belts from being visible when wearing a fur coat.
  • Fixed an issue where character’s hair and face overlap when a female character equips specific hair styles and caps.
  • Fixed a visual issue with shadows displaying incorrectly when swimming in FPP.
  • Fixed a replay issue causing explosion effects to continue when moving through the timeline.
  • Fixed an issue where players are unable to revive their teammates if casting UI freezes at 0 while reviving.
  • Fixed an issue when using a scope and the character moves backward, the scope shakes.
  • Fixed certain limb animations not playing while vaulting.
  • Fixed an issue preventing the correct crosshair from being displayed after holstering a sidearm.
  • Fixed an issue with Shirt (Plaid) icon not matching the in-game asset.
  • Fixed a bug which prevented footsteps from being heard while walking over mud or water while wearing Harley Quinn Daddy’s Lil’ Monster Outfit
  • *Fixed an issue where parachutes deployed higher than intended in War Mode.
  • *Fixed a visual issue in War Mode UI related to long character names.
  • *Fixed an issue where weapons could sometimes become unusable after reconnecting to a game.
  • *Fixed an issue which prevented setting a number with two decimal places.
  • *Fixed a visual issue in the mission list UI.
  • *Fixed an issue with blinking shadows in certain houses when the shadow option was set to ‘High’.
  • *Fixed a visual issue after reloading an M249 which could cause the magazine to float mid-air.
  • *Fixed an issue preventing vehicle missions from being completed with the Zima.
PUBG

PUBG Mobile 1.2 patch notes: Runic Power mode, Metro Exodus chapter, new FAMAS, more

Published: 12/Jan/2021 17:19

by James Busby

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PUBG Mobile is kicking off the new year with the 1.2 update, which brings plenty of new and exciting changes to the game. If you wish to get the lowdown on the Runic Power Mode, then be sure to check out the patch notes below.

PUBG Mobile has just rolled out its next big update which includes the new Runic Power Mode, which gives players special powers they can use to defeat the competition. There’s also the addition of the Metro Exodus collaboration and the new FAMAS Rifle. Aside from all the new content, there are also a number of bug fixes and other performance improvements. 

There’s certainly plenty of content for PUBG Mobile players to get stuck into, so make sure you read all the game’s latest patch notes below before queuing up for that next adrenaline-fueled match. 

PUBG patch 1.2 notes

Runic Power PUBG Mobile
PUBG Corporation / xFAIRx
The Runic Power mode will let you live out your superhero dreams.

Runic Power mode 

PUBG Mobile’s latest game mode allows players to get access to special powers. Choose from three Runes, then collect Rune fragments, and use them to aid you in your fight to become the final winner on the battlefield. 

Runic Power gameplay 

  • Players will choose their Rune energy type on Spawn Island. You will need to choose to bring either the Flame Rune, Arctic Rune, or Wind Rune into the current match.
  • After selecting a rune, you will get 2 skills. The first skill summons an object, and the second skill gives you a boost. Using these skills consumes Rune energy.
  • Rune energy can be obtained in matches.

Rune Abilities

PUBG Mobile Runic Powers
PUBG Corporation / xFAIRx
These unique powers could give you the edge needed to grab a win.

Flame Rune:

  • Summon skill – Summons a wheel of flame that rolls forward slowly, dealing burn damage to enemy players it touches.
  • Boost skill – Adds a burning effect to your Ammo for a short time.

Arctic Rune:

  • Summon skill – Summons an ice wall. Each block of the ice wall can be destroyed separately. When the ice wall appears, it will lift up players or vehicles directly above them.
  • Boost skill – Adds a freezing effect to Ammo for a short time. Freezing reduces the effectiveness of healing.

Wind Rune:

  • Summon skill – Summons a semi-transparent shield of wind that reduces the damage of bullets shot from outside the shield.
  • Boost skill – Increases your movement and reload speed.

New Firearm

FAMAS PUBG Mobile
PUBG Corporation / xFAIRx
The FAMAS has an incredibly fast rate of fire.

FAMAS

  • A new assault rifle that uses 5.56mm Ammo. It can be loaded with 25 rounds, has the fastest Rate of Fire among rifles, and is outstanding in close range firefights.
  • The FAMAS can be equipped with a Muzzle (Rifles), Scope, and Mag (Rifles). There is no foregrip, but it comes with its own bipod that reduces recoil when shooting with it in a prone position.
  • Only appears in the Livik Classic Battle Royale map.

Power Armor Mode 

PUBG Mobile Power Armor suit
PUBG Corporation / xFAIRx
This new high-tech Power Armor could be the key to success.

The new Power Armor mode launches in EvoGround on February 5. New high-tech Power Armor has been created on Livik. To create your own set of   Power Armor you must bring Nano Crystals and an Armor Blueprint to the Matrix Base. 

You will have 2 additional chances to respawn yourself or your teammates during a match. Matrix Events will also be available for you to participate in during each match.

Respawn

  • Teammates can be respawned at research stations. All players can respawn twice. You can choose to respawn yourself or your teammates during a match. Players respawn with basic equipment.

Power Armor

  • Power Armor Chest Piece: Reduces chest damage and increases backpack capacity.
  • Power Armor Arm Piece: Reduces arm damage and increases melee damage.
  • Power Armor Leg Piece: Reduces leg damage and fall damage. Gives a quick dash ability.
  • Assembling the full Power Armor set unlocks its ultimate weapon, the Dragon’s Breath Grenade.

Matrix Events

  • Matrix Event 1: Improved regional supply output.
  • Matrix Event 2: Multiple Matrix airdrops and significantly increased supplies in each airdrop.
  • Matrix Event 3: Life Detectors in research stations are activated and can be used to detect surrounding players.

Metro Royale: Honor Chapter

Metro PUBG Mobile
PUBG Corporation / xFAIRx
Fans of the Metro series will want to take part in this event.
  • Metro Royale: Honor will be available after the game is updated. In keeping with the Season tradition, at the start of a new chapter, your rankings and inventory in Metro Royale will be reset. Fame and NPC Favorability, however, will be retained.
  • New rewards will be available in the latest chapter. Accumulate Honor to get voice packs, outfits, and other permanent rewards!
  • Added new weekly rankings, including Loot and Elimination Rankings.
  • Improved enemy AI from Steel Front and the Cobras to make them more intelligent and challenging.

Make sure you check out the rest of the patch notes on PUBG Mobile’s official site to see all the latest performance fixes.