PUBG Developers Address Unannounced Changes Noticed By Players Following PC 1.0 Update #13

by Ross Deason


The developers of PUBG (PlayerUnknown’s Battlegrounds) have commented on the recent audio changes that some community members have noticed since the recent PC 1.0 Update #13 patch.

PC 1.0 Update #13 brought a number of bug fixes and a new Crate but was more of a follow-up patch to the massive PC 1.0 Update #12 which was released in April.


However, players quickly began to notice that some changes had also been made to the audio but there was not sign of them in the patch notes.

On May 23rd the developers addressed this issue, apologizing for not being more “thorough” when it comes to “documenting changes in the patch notes”.


“It’s something we’re going to try our best to fix going forward, and you guys should absolutely continue to hold us accountable when we miss something. We can and will do better.”

They then went on to explain that the “primary audio changes” affect the way that other players’ gunshots sound due to some new changes to the HRTF (Head Related Transfer Function) plugin.


“Previously, this plug-in only affected sounds related to movement, explosions, and empty cartridges—not opponents’ gunshots. You could generally tell whether shots were being fired from your left or right sides, but things were more problematic when trying to differentiate between sounds directly in front of or behind your character. There was also no way to tell whether shots were coming from above or below. Our new implementation of the HRTF plugin fixes both of these issues.

The remainder of the official press release features a number of before and after audio clips which should help you to understand the changes that are being described.

Some players are still experiencing issues with HRTF but at least the announcement from the developers confirms that people weren’t going mad since the last update.