6 new things we now know about Pokemon's Isle of Armor - Dexerto
Pokemon

6 new things we now know about Pokemon’s Isle of Armor

Published: 30/Mar/2020 4:26

by David Purcell

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Pokemon trainers will soon be allowed to roam the uncharted territories of the Isle of Armor as part of the Pokemon Sword and Shield Expansion Pass DLC. Let’s take a look at six new things we now know about the upcoming update.

Game Freak and The Pokemon Company have been drip feeding fans information about the next island they will be able to visit, after many of them have left no stone unturned in the Galar Region already – scouring it for all of its species, riches, and secrets.

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The downloadable content packs for Sword and Shield will be split into two parts – Isle of Armor, to be released in June, and a later update called The Crown Tundra. The former is the one we know most about so far, following the Nintendo Direct Mini on March 26 where two trailers were revealed, so let’s jump into some of the details that have been confirmed ahead of launch. Some of these might have been missed by those watching the event live.

The size of the map

Pokemon Isle of Armor map
Pokemon / Nintendo
The Isle of Armor map isn’t going to be huge. We know that much.

The size of the Isle of Armor map isn’t really something many players might have been thinking about when they first saw teaser images for the location.

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After all, it looked like a large landscape when they first announced it during the first Nintendo Direct conference of the year. However, a trailer from Direct Mini has revealed what it looks like on the minimap, and it’s looking rather small.

This might be a concern for some players, who were expecting to be running far and wide on the island. Others have compared it to the Wild Area – claiming that if Game Freak recreates something sinilar to that, even with a small space, the layout could make the Isle of Armor feel quite a bit larger than it actually is.

Pokemon Isle of Armor map locations: What does it look like?

Pokemon Sword & Shield’s Isle of Armor will have different types of terrain.

The thought of going somewhere completely new for trainers will be exciting, no doubt, and it took months to see a proper look at different areas of the map.

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However, now we know it won’t just be the tropical paradise of sun, sea and sand that the initial images made it look like. In fact, there will be hills and what appears to be a deep cave system to explore as well. A full list of locations can be found below, some of which don’t have official names yet:

  • Dojo
  • Tower of Darkness
  • Tower of Waters
  • Church
  • Several accompanying islands (smaller in size)

Journey with Kubfu

Pokemon / Nintendo
You’re going to have to earn the trust of Kubfu in the Isle of Armor.

We’ve known about Kubfu and its potential evolved forms for some time now since was revealed as Galar Region’s newest legendary Pokemon back in January. However, it’s clear now that there will be something of a journey for it and its trainer to undertake once they arrive.

After training at the Dojo, one of the island’s points of interest, you will be tasked with the responsibility of training Kubfu and making it stronger. It will be given to us by a master called “Mustard” which is going to be a prominent figure in the early story for this character.

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Gyms on the Isle of Armor?

Tower in Pokemon's Isle of Armor
Pokemon / Nintendo
There are two towers players can choose from on the Isle of Armor.

Many trainers might have been looking forward to the potential inclusion of new gyms on the Isle of Armor. Well, we might not have been given them in-name, but there’s an alternative that will be familiar with regular players who have followed the series for some time – tower challenges.

Over the years, there has been many interesting and spooky tower challenges, usually filled with ghost Pokemon. However, this time around trainers will be going in there alone, with just Kubfu, which might make matters more difficult. This is all part of the legendary’s training and should strengthen the bond between both trainer and Pokemon.

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The options are the Tower of Darkness and the Tower of Waters. There will presumably be different challenges inside each, but getting past everything inside these towers will result in Kubfu evolving into Urshifu – which brings us onto the next point.

How to get both Urshifu forms – Single Strike style & Rapid Strike Style

Pokemon / Ninetndo
The choice trainers make in terms of the towers will impact Kubfu’s evolved form.

We knew about the two forms Kubfu could evolve into, both of which are called Urshifu, but the styles they develop will actually depend on the tower you choose to challenge – leaving us with a tough call to make when we arrive at the new destination.

If you head over to the Tower of Waters, Urshifu will develop Rapid Strike Style. On the other hand, it will learn Single Strike Style at the Tower of Darkness. This will be a decision that cannot be reversed, so choose wisely.

Gigantamax battles are changing again

GMAX Cinderace in Pokemon

Speaking of forms, the started Pokemon you selected will also be given a Gigantamax version once it has reached its third and final evolution phase. So, that means that G-MAX Rillaboom, Cinderace, and Inteleon.

This will be one of the most exciting changes for players, with many regularly checking to see which Pokemon have been added to G-Max Raid Battles in the Wild Area via in-game events, which recently added Charizard and others to the mix.


So, there you have it! Those are six things that we’re excited to see included in the Pokemon Sword & Shield expansion pass. Not long now until we can jump into the action ourselves, either, with the first pack coming in June.

Apex Legends

Best guns in Apex Legends Season 6: Ultimate weapon tier list

Published: 18/Sep/2020 8:43

by Isaac McIntyre

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Apex Legends boasts nearly two dozen deadly guns to choose from in Respawn’s battle royale ⁠— but which are best, and which should you leave behind? Here’s our ultimate weapon tier list for Season 6.

The Apex Legends gun metagame has been bumped around again in Season 6, due to a few changes from Respawn; the Volt SMG was finally released in late August, and the notorious R-99 was “vaulted” into care package drops.

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The Devotion was also returned to the battle royale battlefield as a random pickup, starting an energy-fueled reign of terror between it and the Season 6 submachine gun.

Alongside the two energy-ammo powerhouses, solid gun picks like the Kraber, Peacekeeper, Mastiff, and Wingman have all remained, while some of the stronger picks over the past few seasons have slipped down the rankings.

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With these changes in mind, here is Dexerto’s ultimate tier list for Season 6, including which guns you should take every time you see them, and which you should leave in the loot bin ⁠— without further ado, here’s the list:

Devotion — Care Package Heavy Machinegun

The Devotion is back on the map after a stint as a care package drop in Season 5, and the heavy energy machine gun is better than ever. It did have a little touch-up ⁠— damage down to 16, and increased recoil ⁠— but that hasn’t changed much.

This energy LMG is probably the deadliest weapon in Apex Legends, if you can get it firing on all cylinders. It boasts a monster 255 damage per second, and is quite rare to boot. If you get your hands on a Devotion, always make sure you take it.

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The Devo also clears the other S-Tier picks ⁠— all the care package drops ⁠— due to the fact it’s out on the map. It’s rare, but it’s out there, and that matters a lot.

Peacekeeper — Care Package Shotgun

The Peacekeeper may well be the most notorious gun in Apex Legends. The all-star shotgun has had more changes than any other weapon in the battle royale, and finally found itself put in care packages in mid-May to collar it a little bit.

That switch to the dropships hasn’t dampened the PK’s dominance, however; it just means it appears a little less right now. A cracking headshot will deal ~165 damage, and clean up any 1-vs-1 you come across with ease. A must-take in Season 6.

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R-99 — Care Package SMG

The R-99 finally had its reign of terror brought to an end, kind of, when it was bundled into the care package heading into Season 6. Some may say it was a mistake ⁠— Respawn unleashed the Devo at the same time ⁠— but for the R-99 it wasn’t all bad.

The main thing that cowls the SMG now is its rarity, and the inability to restock ammo if you find it early in a match. The ‘99 boasts some of the most deadly DPM in the game though, and any time you can wield one, you should.

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The ammo issue isn’t all bad either. The gun has a 32-shot clip, and drops with 160 backup as well. If you manage your bullets well, and don’t “spray and pray” in every fight, you should be able to get it to the final fight without major problems.

Unless you have a fully-stocked Devotion under one arm, and a role-player gun in the other, the R-99 is basically a must-pick. Take it, and dominate every fight.

Kraber .50 CAL — Care Package Sniper

In the sniper category, the Kraber is king. Unfortunately, it is still only available in care packages, but if you’re lucky enough to come across it, you or one of your teammates would be silly not to pick it up. 

With the potential to kill in a single shot to the head, this bolt-action sniper does ridiculous damage at pretty much any range, and even if you miss the head, you’ll soften up opponents nicely to allow a teammate to finish them off with ease.

It is worth noting the Kraber does lose a little bit of power on Kings Canyon because of the close-range battles. POIs like Labs, Market, and caves across the map all reduce the Kraber’s strength a little, but not enough to bump it out of S-Tier.

Volt — Energy Submachine Gun

The Season 6 submachine gun has stormed into the Apex Legends meta at breakneck speed and isn’t slowing down. The Volt has benefitted slightly from the R-99 being sent to the care package too ⁠— it’s now the best map SMG pick by far.

The Volt shines in damage per minute, just like the Devotion. Only a hopped-up Prowler or a HAVOC edge the plucky energy pick, and its low recoil means it can be a terror in any fight.

The only issue the Volt has is that it often competes with the Devotion for energy ammo and operates in a similar fashion. The SMG appears on the map much more often, however, so it basically becomes the go-to core gun in Season 6.

Mastiff — Shotgun

The Mastiff has taken the Peacekeeper’s place as the on-map shotgun pick of choice in the last few seasons, and that hasn’t changed in Season 6 either.

The shotty’s power lies in its horizontal pellet spread, combined with its lack of leg-shot drop off. If you hit an opponent in the chest with the Mastiff, you could be dealing 104 damage. It could also scrape their heads with the spread, adding another 128 to the pile.

The Mastiff is also in a great place right now considering the meta. If you want to pick up an ultra-powerful Devotion, or run the Volt ⁠— who wouldn’t right now? ⁠— then the Mastiff does a great job in that late-game pairing in any match.

Wingman — Heavy Pistol

The last of the “must take” weapons is the Wingman, a heavy pistol that rewards pinpoint accuracy for players. We’re assuming you’re picking up the hard-to-handle handgun if you can land your shots ⁠— if not, maybe avoid.

The sheer power of the Wingman cannot be denied, however. Nerfs to its bullet count, and to the heavy mag attachment, have tried to bring it in line, but it’s still a top pick. If you’re hitting headshots, you’re dealing nearly 100 damage.

Unfortunately, it did cop a little headshot nerf in Season 5, reducing the damage scale from 2.1 to 2.0. Luckily, it got access to the Skullpiercer hop-up to make up for the change, and that keeps the heavy handgun in A-Tier.

R-301 Carbine — Light Assault Rifle

The R-301 has been an all-rounder since Apex Legends first dropped in February 2019, but for a single short stint out of the meta in Season 2, and nothing’s changed now. The carbine is great at range, up close, and is simple to use.

The addition of the Anvil Receiver hop-up in Season 3 helped the R-301, but Respawn chose to remove it again in Season 5. Regardless, the Carbine is still a solid pickup for early-game duels, or as a secondary gun late into the match.

With the emergence of the Volt and Devotion at the top of the food chain, consider changing from light ammo into energy as soon as you can. If you need to share the arsenal with your squadmates though, the R-301 will do its job for you well.

Eva-8 Auto — Shotgun

We can preface the Eva-8 description by saying if you find a Double-Tap hop-up, slap it on and forget everything we’ve said about this second-choice shotgun. With the two-shot add on, the Eva-8 turns into a ruthless close-up killing machine.

Without it, however, the Eva-8 struggles a little. Without attachments, this full-auto shotgun can feel frustratingly weak, and there are not many early-game situations where you’d not be better served by a fast-firing RE-45, or an Alternator.

That said, the Eva-8 has become a popular pick in recent weeks, especially with top players. If you are more comfortable with shotties over recoil-heavy light rifles, definitely add the E-8 to your arsenal early until you find that Mastiff.

Prowler Burst PDW — Heavy SMG

The Prowler may be sitting in our B-Tier selection, but it’s worth keeping in mind if you can find a Select-Fire hop-up there aren’t many full-auto weapons better. Even without the rare attachment though, the Prowler shines with its burst-fire option.

Where the Prowler is best is its damage and rate of fire combined with its incredible recoil control because of its burst style. If you can land a five-shot burst onto an enemy, you’ll be dealing 75 damage ⁠— hit twice, and that’s an enemy downed.

Hemlok — Heavy Assault Rifle

The Hemlok may be passed over by many players for its full-auto cousins like the R-301 and the Flatline, but do not underestimate it ⁠— considering the amount of wide-open spaces both Kings Canyon and World’s Edge boast, the Hemlok can be deadly.

The burst rifle also boasts two modes, three-shot and single. Both can be fantastic, with the long-ranged single-shot option helping you conserve ammo as you poke away at your rivals, and the burst giving you the firepower you need up close.

VK-47 Flatline — Heavy Assault Rifle

The Flatline has a similar role in Apex Legends to the Alternator ⁠— its competitors in the Heavy department, namely the Hemlok, Prowler, and Wingman, simply outshine it. That said, the VK-47 still packs a major punch, especially with extended mags.

One of the key areas where the Flatline falls behind the Hemlok is the ability to stick a barrel stabilizer on the burst-rifle. The VK-47 certainly brings the bullets, with its auto-fire rate and 600 RPM, but as other guns become more accurate with attachments, it falls too far behind.

The Flatline has also fallen out of favour slightly due to the Volt. If you want to avoid clashing with your teammates on energy ammo, however, the VK-47 could be a solid pick-up.

Havoc — Energy Rifle

The Havoc once shone bright in the early seasons of the game, before falling off hard at the end of Season 3. Only, as it turns out, it had retained much of its close-ranged power despite nerfs. The laser-focused rifle had a major resurgence in Season 4.

Unfortunately for the energy weapon, a few nerfs and tweaks have cowled its power again in Season 6, leaving it in the middle of B-Tier. It’s still a powerful pick in the right hands, but it’s not the auto-win it became for much of last season.

At the moment, the Havoc’s main issue comes from being a rival to the uber-powerful Volt and Devotion, both of which will be gobbling up energy ammo. Considering the Turbocharge hop-up is no longer available, think twice before grabbing this once-great gun.

G7 Scout — Light Assault Rifle

The G7 Scout may just be the most versatile weapon in Apex Legends. It’s range is better than an R-301, and if you can tap the trigger fast enough, it’s rate of fire isn’t as bad as you would think for a single-shot rifle.

After starting life as a sniper, the G7 became an assault rifle in Season 4, and it’s all the better for it. Easier-to-find attachments, as well as sticking to bountiful light ammo stocks rather than the new sniper rounds, have helped the Scout a lot.

With a scope and some range between you and your target, the Scout’s ability to spam shots can prove useful, and its Double-Tap hop-up only adds to this. There are a few places where the G7 falls flat, namely ammo supplies, but for the most part, it’s a great all-star gun.

Alternator — Light SMG

The Alternator has always struggled to shine behind its big brothers the R-99 and R-301 in the Light class, but there’s a time and a place for the slow-firing SMG. In fact, the Alternator actually does the same damage per bullet as the R-99.

Even better, the light SMG got a couple of long-awaited buffs in the May 12 patch update ⁠— magazine size increased from 16 to 19, 22 at level 1, 25 at level 2, and 27 and level 3 ⁠— and it’s bumped the fast-shooting gun up a tier.

This weapon holds its place in B-Tier now because of its early-game strength. If you find an Alternator right in the first drop, you’ve basically already won the fight, and earned a stack more loot. Then dump it for a Volt or R-301 as soon as possible.

Longbow DMR — Sniper Rifle

The Longbow is a solid pick out of the B-Tier weapons, and scrapes in above C-Tier due to the fact it’s the best of the non-drop sniper rifles. The Kraber is undoubtedly superior, yes, but the Longbow is still a very handy pickup for eagle-eyed players.

Even without a scope, the iron sights provide a clear view, and with 50 damage a shot, it will put down an unshielded enemy in two. 

It did receive a slight headshot scale nerf (2.15 to 2.1) in Season 5, but like the Wingman it got access to the Skullpiercer hop-up in return. That boosts its headshot scale to 2.5; turning it back into a deadly option in a pinch.

RE-45 — Light Pistol

The RE-45 sneaks onto the top of C-Tier thanks to its mid-May buffs, which boosted its bullet damage (11 to 12) and fixed its issues with reload times. It now has a 1.5 base reload, down from 1.74, and 1.95 when empty.

Overall, the RE-45 suffers the same issue a lot of the guns lower down on our totem pole are whacked with ⁠— there are just simply better options. The Alternator is a stronger light choice early in the game, and every other light pick is better once you get into the mid-game.

With that said, this auto-pistol does shine early. It’s fairly easy to control, and once you add a couple of attachments to it and you have a perfectly viable mid-game gun. It has to go in the C-Tier though, as it’s essentially an attachment holder.

Triple Take — Sniper Rifle

The Triple-Take sniper rifle is a funny old weapon. It’s branded as a long-ranged gun, and has all the attachments to make it into a lethal sniper rifle, but the once-energy rifle actually fairs better up close in the early stages of the game.

This is because of its spread, which fires off three projectiles. If you can get three of the 50-60 damage bolts to land, you’ll tear enemies down ⁠— basically like another shotgun. Swap the Triple Take out for a better long-range option later in the game.

L-Star — Energy LMG

The L-Star may have been the weapon that benefitted the most from the sweeping gun changes Respawn made coming into Season 4. The energy LMG now reigns supreme, after being left to rot on care packages every game due to its weak impact.

The energy pick has even knocked the R-99 off the top spot for fast-firing weapons. Though its light rival has a better start-up burst, once the L-Star gets going it shreds. This is the best non-airdrop weapon for close range. It holds its place in S-Tier due to the fact Kings Canyon is a smaller arena than World’s Edge.

M600 Spitfire — Heavy Machinegun

The Spitfire has had an interesting run in Apex recently. In our Season 3 tier list we dubbed the M600 heavy machinegun “incredibly versatile,” but now that Season 5 has rolled around it’s just lacking that extra punch over range to keep it in the upper tiers.

Where the Spitfire shines is its huge magazine, and steady rate of fire. The machinegun also fits players who maybe aren’t the best aimers to a tee: if you missing the mark with your ADS shots, grab this LMG and start hip firing to victory.

Sentinel — Sniper Rifle

A Season 4 buff for the debutant sniper rifle the Sentinel has helped the newest gun gain some relevance, but it’s overshadowed by long-standing options. With Kings Canyon’s return, it’s deadly range has been muted even more.

For the most part, the Sentinel feels out of place in Apex Legends. It requires calculated, pinpoint shots to deal its huge 105-140 damage to shielded enemies with headshots, but if you miss and hit the body, you’re handing out just 70.

Seems good in practice, but its slow rate of fire lets it down, and with those slow damage numbers, other rifles are simply better. The switch back to Kings Canyon in Season 5 has not helped the Sentinel either, unfortunately.

Charge Rifle — Sniper Rifle

When the Charge Rifle landed in World’s Edge in Season 3, there was nothing better. Its long energy beams could carve teams up with ease, and if you didn’t find cover quickly you could be melted before you were able to return a shot.

After two whopping nerfs, however, the Charge Rifle has slipped a little in usefulness, and the Winter of the Beam Shot came to an end. Now, it’s best if you can find a long-range scope. Otherwise, most other snipers are better.

P2020 — Light Pistol

No surprises here – the P2020 is a weak pistol, which can be completely ineffective to use at any sort of range, and should really only be a last resort in the early game.

There is, of course, one exception – when you find a Hammerpoint Rounds hop-up. If you do find one, you might want to consider holding on to the P2020 for longer, as it will deal considerably more damage to unshielded enemies.

Mozambique — Shotgun

What is there to say about the Mozambique that hasn’t already been said? The former tri-shot shotgun is inarguably the worst weapon in the game ⁠— unless you’re charting tier lists based on what you find first in every match, and then it’s S-Tier.

The ‘bique did have a little tweak in Season 6, with its clip size bumped up to four after five seasons with just three in the chamber. It didn’t change much, however.

The low-tier Mozambique is also doomed to stay relatively poor forever too, with Respawn confirming they decided to have a few “less good” guns for balance. That means we won’t see a respite for the four-shot shotgun this season.

If you do need to grab a ‘bique, however, make sure you ADS and aim for the head. If you land four shots against an unarmored enemy, you should deal around 240 damage, which gives you enough time to find a far better weapon.

Respawn Entertainment
The best thing about Apex Legends is there’s a gun for every situation.

There you have it ⁠— Dexerto’s ultimate Apex Legends Season 6 weapon tier list. Remember, however, this tier list is subjective, and subject to change depending on future updates with weapon buffs and nerfs.

Think we got something wrong on the list? Let us know @TitanfallBlog, and stick around for all the latest Apex Legends news, updates, guides, and more.