Zedd Widowmaker skin shown off at OWL Finals opening ceremony - Dexerto

Zedd Widowmaker skin shown off at OWL Finals opening ceremony

Published: 29/Sep/2019 20:00 Updated: 7/Oct/2020 15:54

by Meg Bethany Koepp


Musician Anton ‘Zedd’ Zaslavski had his own Widowmaker skin shown off during the Overwatch League Grand Finals opening ceremony, and fans are going wild.

The Overwatch League Grand Finals came to a close on September 29, capping off a wild weekend at the Wells Fargo Center in Philadelphia, PA.

During the opening ceremony, DJ and music producer Zedd performed on stage, but not before a Widowmaker skin made in his honor was shown off.

Zedd Widowmaker skin

As the event started, viewers were immediately met with a clip of Widowmaker zipping into shot with her Grappling Hook, as Zedd’s logo flashed up on screen. “Ladies and gentlemen, welcome to the stage… ZEDD!” the voiceover called out.

The skin the character was shown to be wearing was pink and teal in color, and had the musician’s logo on the side of her Widow’s Kiss gun, on the scope, and also tattooed on her back.

While fans were only treated to a short glimpse of the skin, they still went wild in Twitch chat, with many users screaming “ZEDD?!” and “ZEDD WIDOW SKIN!”

One fan even went so far as to comment on the musician’s performance, stating “Be better than DJ Khaled!” – a reference to the American’s heavily-criticized performance at 2018’s OWL Finals in Brooklyn, New York.

TwitchViewers went mad for the skin.600

Twitter also popped off, with players begging Blizzard and the Overwatch team to add the skin to the FPS for real.

“The Zedd Widowmaker skin totally needs to be in the game!” one user pleaded.  “I need that Zeddomaker skin, please tell me I can get it.” another said.

TwitterPeople really want it in the game for real.

It is currently unclear as to whether the Zedd Widowmaker skin will be coming to the game or if it was just something created solely for the OWL Finals, but fans can hope.


Blizzard changes Overwatch Priority Pass again to stop system abuse

Published: 16/Jan/2021 2:04

by Andrew Amos


Blizzard has implemented more changes to their Overwatch Priority Pass program to stop players from abusing the system to get their preferred role more often.

The Priority Pass system in Overwatch has been a successful addition so far. Giving players the option to jump the queue for high-traffic roles by sacrificing a few games has helped tackle the game’s long queue times.

However, it hasn’t been without its flaws. Game quality has been pulled into question, with people playing off-role for these passes. Also, people have been abusing the current system to just stack passes quickly by intentionally losing.

The Priority Pass system in Overwatch
Blizzard Entertainment
Priority Passes have been a hit with Overwatch players, but it’s not perfect.

Blizzard are looking to crack down on the latter issue with their latest changes to Priority Pass on January 15.

“Our data indicates that the Priority Pass is functioning as intended, generally providing shorter queue times for those who use them. The goal of the Priority Pass is to improve player experience and get players into matches quicker,” community manager Josh Nash told players.

“In the same vein, we don’t want this feature to have a negative impact on the quality of matches for yourself or others. We want to do our part to discourage players from intentionally losing and ruining matches for the sake of earning priority passes.”

If you lose a match while playing for passes, you’ll only gain one pass instead of two. This will stop players from just inting their games for the ticket.

Blizzard are also refunding passes to players if they queued up for a role using Priority Pass, but then had to wait longer than the estimated time for it.

Oni Genji Overwatch skin
These changes mean you won’t burn through your passes as quickly.

These changes are active immediately, so you can make use of them straight away. Blizzard are continuing to tweak the system as time goes on, and are “ looking into how we can better communicate when you are rewarded passes after playing a match.”