Overwatch

Weird Overwatch emote bug lets Doomfist reach new heights on Junkertown

Published: 24/May/2020 23:29

by Theo Salaun

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Doomfist was already one of Overwatch’s most mobile DPS heroes, but a new bug has been discovered that enables the hero to surpass intended verticality.

Practically every single one of Doomfist’s abilities engenders some movement. From Seismic Slam to Rising Uppercut, and Rocket Punch to Meteor Strike, the big puncher is all about that mobile action. 

But, as discovered by Rufinian and shown by ‘Asetixx’ on Reddit, even one of his emotes can be used for DPS vertical movement typically only offered to heroes like Pharah and Echo. This cannot have been intended by Blizzard’s developers when envisaging their unique hero on Junkrat and Roadhog’s hometown map, Junkertown.

 

Blizzard
Doomfist’s Rising Uppercut is the hero’s principal ability devoted to upward mobility.

In Doomfist’s “Intimidate” emote, the hero casually walks around in a fittingly intimidating fashion—cracking his neck and flexing his fist along the way. In a surprise twist of intimidation, it has been revealed that there is a spot at Junkertown’s first checkpoint in which the emote will allow the hero to walk upward along a wall, instead of the typical horizontal meandering.

In a game that fits a world of fantasy where time travel and reanimation are no surprises, this trick somehow defies the laws of physics (and gravity) to a whole new level.

 

Doomfist emote trick on junkertown credit: Rufinian from Overwatch

 

While mounted atop a low surface next to the large gateway that the payload must pass through on the map’s first checkpoint, the emote allows Doomfist to bizarrely travel upward—like he’s been granted passage on an invisible elevator akin to Wonder Woman’s invisible car.

At the peak of his voyage, the hero is feet above the “Junkertown” sign, high enough to comfortably jump onto the ledge that must typically only be accessed by the surrounding stairwells.

Blizzard
The first checkpoint along the payload’s route in Junkertown.

 

It’s not the sort of bug that can be abused in very practical manners, as it takes time (although not quite as long as the stairwell might take) and leaves the hero a sitting duck for opposing players. But it does certainly raise some questions.

For one, mains will be curious to know if this bug can be abused on other maps—like Eichenwalde and Hanamura, where finding surprising flanking routes can help attacking teams shock their opponents and bypass a narrow choke.

As of yet, there have been no other instances of this bug recorded and Blizzard has yet to comment—but we’re sure there will still be a fix for this seemingly unintended trick in the weeks to come.

Overwatch

Blizzard changes Overwatch Priority Pass again to stop system abuse

Published: 16/Jan/2021 2:04

by Andrew Amos

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Blizzard has implemented more changes to their Overwatch Priority Pass program to stop players from abusing the system to get their preferred role more often.

The Priority Pass system in Overwatch has been a successful addition so far. Giving players the option to jump the queue for high-traffic roles by sacrificing a few games has helped tackle the game’s long queue times.

However, it hasn’t been without its flaws. Game quality has been pulled into question, with people playing off-role for these passes. Also, people have been abusing the current system to just stack passes quickly by intentionally losing.

The Priority Pass system in Overwatch
Blizzard Entertainment
Priority Passes have been a hit with Overwatch players, but it’s not perfect.

Blizzard are looking to crack down on the latter issue with their latest changes to Priority Pass on January 15.

“Our data indicates that the Priority Pass is functioning as intended, generally providing shorter queue times for those who use them. The goal of the Priority Pass is to improve player experience and get players into matches quicker,” community manager Josh Nash told players.

“In the same vein, we don’t want this feature to have a negative impact on the quality of matches for yourself or others. We want to do our part to discourage players from intentionally losing and ruining matches for the sake of earning priority passes.”

If you lose a match while playing for passes, you’ll only gain one pass instead of two. This will stop players from just inting their games for the ticket.

Blizzard are also refunding passes to players if they queued up for a role using Priority Pass, but then had to wait longer than the estimated time for it.

Oni Genji Overwatch skin
Blizzard
These changes mean you won’t burn through your passes as quickly.

These changes are active immediately, so you can make use of them straight away. Blizzard are continuing to tweak the system as time goes on, and are “ looking into how we can better communicate when you are rewarded passes after playing a match.”