Unannounced Overwatch 2 hero & possible clan system leaked in BlizzCon video

Published: 21/Feb/2021 17:39

by Michael Gwilliam


Blizzard revealed a lot of new information about Overwatch 2 during their BlizzCon presentation, but have seemingly shown even more than they intended, with a hero and clan system potentially leaked.

Lots of new information about Overwatch 2 was shown off on February 19, including PvE talents, story missions and even some cool gameplay featuring the only confirmed sequel hero thus far, Sojourn. However, one other new hero was spotted by eagle-eyed fans.

Although her design may not be finished, at least judging by the brief glimpse of her in the video, fans noticed that the rumored Junker Queen hero was being worked on.

The Junker Queen is a mysterious character with lore connected to the Junkertown map where she serves as the leader of the Junker faction.

In a screenshot posted to Reddit, the hero’s gauntlets and even her ax-like weapon appeared on the screen.

While it may be odd to just have her gauntlets and weapon and not the rest of her body, one theory fans have is that these are first-person assets, which would make sense given that lack of other visuals.

Sadly, that’s about all there is to see and the image doesn’t give any further clues on what her role could potentially be. Nonetheless, she wasn’t the only part of the video that has people talking.

Bits of the Junkerqueen can be seen t-posing in the background of the Behind the Scenes video from Overwatch

Clan system possibly leaked

The BlizzCon 2021 Behind the Scenes video also featured some screenshots of skill trees. Amusingly, right below the player’s name, some green text was visibility blurred out, raising some eyebrows.

However, in an official Overwatch 2 blog post, the blur isn’t there and we can clearly see the words “Clan C9,” suggesting that a guild system could finally be introduced.

Fans have been wanting to see a clan system implemented in Overwatch for a very long time, and while it wasn’t officially announced, it’s weird to see the inconsistency with the text being blurred out in the video, but remaining for the blog.

Clan system in Overwatch 2
Blizzard Entertainment
Is a clan system coming to Overwatch 2?

Of course, that’s all we have to go on right now regarding the system as no other details were shown, so it’s unclear if clans are connected to all Blizzard titles or just Overwatch.

We’ll have to wait and see what the future holds, but it’s obvious that Blizzard has a lot more in store for us than what was officially shown off at BlizzCon.


Diablo 2: Resurrected devs reveal biggest challenges of pulling off remake

Published: 23/Feb/2021 17:06

by Lauren Bergin


BlizzConline was a treasure trove of new content for Diablo fans. We spoke to two of Diablo II: Resurrection’s art devs on the game’s remastering. 

BlizzConline 2021 certainly has made some waves among the Blizzard fanbase. World of Warcraft fans have been gifted a new Shadowlands expansion and Overwatch fans were given more of a glimpse into the title’s highly anticipated sequel.

Diablo fans, however, possibly emerged the most hyped. While further details dropped about Diablo IV, the next installment in Blizzard’s landmark franchise, the most exciting announcement was Diablo II: Resurrected, a 2021 remastering of the original game.

Being dubbed ‘the best game ever made,’ Dexerto were invited to BlizzCon’s Q&A with Game Designer Andre Abrahamian and Art Lead Chris Amaral to find out more about what it’s like to remaster an icon.

Blizzard devs on remastering Diablo 2

Blizzard Entertainment
The new Diablo II: Resurrected trailer took fans’ breaths away at Blizzconline.

Remastering Diablo II in no mean feat. The game’s commercial success, coupled with it being the beating heard of the Diablo fandom, makes remastering it a pretty daunting task.

When I asked the duo about this, Andre responded that “we quickly identified what was important about Diablo II so that kept us on track of going down the path of a remaster. There’s a lot of quirks and interesting things that are still relevant and made this game such a legacy that players know and love.”

“There’s a lot of things that define the ARPG genre over these past 20 years Diablo II is still relevant today so we knew that we had to stay as close as we could so that’s why we went that path of remaster.

“I think we’ve stuck with that and have stayed very true to the experience.” Andre certainly adds some hype to the already flaming hellfire that is the rebirth of Diablo II.

Resurrecting Diablo II with modern art

Blizzard Entertainment
Tyrael is back, but he looks better than ever.

Andre’s comment about maintaining the soul of Diablo II is clearly what both devs and the wider team deemed the most important. It’s a challenge, though, especially when part of the task is bringing the title’s arcade-style art aesthetic into the modern-day.

Chris sheds some light on this, commenting “this game has been around for 20 years, it’s basically inspired many, many ARPGs out there. It has a very unique look that also kind of established the look of ARPGS. So for me, as far as on the art side, it was more difficult because you don’t want to ruin what people have remembered.”

“Like the Necromancer’s heavy armor, it has a look and feel a certain way or it won’t look like Necromancer. You can’t veer off too far otherwise it becomes something entirely different.”

“So for me on the art side I’d say it’s more difficult to do a remaster than a remake because you have the limitations that you have to adhere to or else you’re messing things up.”

It’s pretty clear that Chris, Andre, and everyone working on Diablo II have hardly messed up. Looking at the side-by-side comparisons of the original gameplay versus the Resurrected world on the official website, the game maintains that nostalgia.

So get ready to strap on your armor the prepare for hellfire, because the angels and demons are at war all over again and we can’t wait to jump into the fray when it releases later this year.