The most popular Overwatch support heroes at each rank

Published: 25/Nov/2019 23:02

by Bill Cooney


An Overwatch fan on Reddit has shared a new look at which Support heroes are more popular at each rank, and the changes from bronze to Grandmaster are pretty interesting.

Support heroes may not be as flashy as DPS, but without them, Tanks and everyone else are entirely dependent on health packs.

If players want an example of how this actually works for themselves, all they have to do is play a few games of Quick Play Classic, because it will happen eventually.

The good news is that with Role Queue, you’ll never run into a game without Support players in Competitive or Quick Play.

With Support heroes guaranteed in every game now, Reddit user SYNERGY_12846 decided to take a look at how much each hero is picked at each level of play.

Everyone loves Moira, apparently

Surprising absolutely no one who’s actually played Overwatch in the last year, Moira seems to be the favorite support hero to pick from Bronze all the way up to GM.

On the other hand, the least-picked Support heroes are Zenyatta and Brigitte, who seem to have very similar pick rates across the board.


Ana seems to be most popular with the middle of the board players in Platinum, Gold, and Diamond being her most popular ranks.

Our good man Baptiste is consistent across all levels, there might be a slight reduction at the Grandmaster stage, but otherwise, his pick rate is solid.

Mercy starts out as very popular in Bronze, but slowly loses ground as she moves up into Platinum and higher ranks.

The most interesting data might just be for Lucio, though, whose pick rate in Master and Grandmaster explode after sitting solidly under Ana from Bronze through Diamond.

Blizzard EntertainmentMoira is currently the most-picked Support hero in Overwatch by far.

Could support pick rates change?

With new updates and patches, there’s always the chance for heroes pick rates to change, and there is a new Overwatch patch currently on the PTR.

The November 13 PTR patch did include nerfs for Moira, but whether or not that will change her domination of the Support picks remains to be seen.

Only time will tell if the current support meta will be shaken up by the PTR changes, but at least now we can appreciate how rare Zenyatta mains truly are in the wild.


Overwatch Dec 3 update nerfs Baptiste, buffs DVa & Reinhardt: patch notes

Published: 3/Dec/2020 19:47 Updated: 3/Dec/2020 19:57

by Michael Gwilliam


A new Overwatch patch has just gone live on PC, PS4, Xbox One and Nintendo Switch bringing in a bunch of big changes to multiple heroes on the Experimental Card.

In total, three heroes are receiving some sizable changes that could drastically switch up the meta as we know it.

Overwatch players who have been annoyed by Baptiste in recent weeks will be happy to know that Immortality Field is seeing a HP nerf while his new IMAX-sized Amplification Matrix will cost more ultimate charge.

Now, his Immortality Field drone will be only 150 HP, down from its previous 200. This does open up some new damage thresholds. For example, now, a direct hit from a Junkrat grenade or a rocket from either Pharah rocket or Soldier 76 can be followed up with a melee to destroy it.

Baptiste jumping in front of Reinhardt during an Overwatch competitive match.
Blizzard Entertainment
Baptiste has seen his Immortality Field nerfed.

Additionally, Amp Matrix will cost 15% more ultimate charge, which is a nice change given his recent buffs.

According to Community Manager Josh Nash, “buffs to his Biotic Launcher and Amplification Matrix, have resulted in him over-performing within the Support role” and that’s why he’s getting tweaked.

Elsewhere, D.Va is seeing her health changed up with her armor and base health going from 200/400 to 300/300.

D.va fights on Hollywood
Blizzard Entertainment
D.Va’s health got a nice change.

“We’re attempting to make some adjustments to D.Va’s mech that should allow her to sustain more damage from shotguns, beams, and weapons with high rates of fire,” Nash explained. “Armor blocks 5 damage for each individual hit that deals 10 or more damage. We feel that the re-allocation of 100 of D.Va’s health towards her armor will allow her to better perform within the Tank role.”

Finally, Reinhardt is getting a sizable buff in both his HP and hammer attack. Now, his base armor is increased from 200 to 250 and his hammer swing damage is enhanced, moving up to 85 damage from 75.

Once again, Nash explained why stating: “Reinhardt’s kit requires him to be up close and personal with enemies, so we want to make sure that he’s still capable of fulfilling his role as he closes distance with an enemy.”

Reinhardt on Kings Row
Blizzard Entertainment
Reinhardt is an even bigger threat with more health and damage.

As always, this is just the Experimental Mode so it’s possible not all these changes go through to the other modes, but it’s a good sign for how the devs want to take Overwatch going into the release of the sequel.

Full patch notes:


The next experiment begins! This time we’re hoping to get your feedback on some balance changes. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.



Immortality Field

  • Health decreased from 200 to 150

Amplification Matrix

  • Ultimate cost increased by 15%

Developer Comments: To adjust Baptiste’s overall power for the recent increased effectiveness of his Biotic Launcher and Amplification Matrix, we’re taking some durability out of Immortality Field and increasing the cost of his ultimate once again.



  • Mech Armor/Health has been redistributed from 200/400 to 300/300

Developer Comments: We’re increasing the ratio of armor to health that D.Va’s mech has to enable it to withstand more damage from shotguns, beams, and weapons with a high rate of fire.



  • Base Armor increased from 200 to 250

Rocket Hammer

  • Damage increased from 75 to 85

Developer Comments: The intent of these changes is to slightly bolster Reinhardt’s frontline presence once he closes the distance with an enemy. The increased Rocket Hammer damage will reduce the number of swings necessary to eliminate some heroes so we’ll be keeping a close eye on the overall impact of this change.