Stylish Overwatch skin transports Genji to the Yakuza franchise - Dexerto
Overwatch

Stylish Overwatch skin transports Genji to the Yakuza franchise

Published: 18/Sep/2020 3:23

by Brad Norton

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While everyone anxiously awaits Overwatch 2 and all of its hero redesigns, the community has taken it upon themselves to create one of the most original Genji skins we’ve seen yet.

Flashy new cosmetics is what the Overwatch playerbase has grown used to with each new event. Meatier content updates are being held for the game’s sequel, but charming skins and unlockable items are always coming through.

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Tracer was the latest hero to receive a new Legendary skin thanks to her Comic Challenge event. While many others are showered with new items, Genji hasn’t quite had the same treatment. The shuriken-throwing ninja has just nine Legendary skins all up, spanning more than four years since the game’s release.

Instead of waiting to go hands-on with the upcoming Overwatch 2 redesign, ‘kewpieee’ has designed their own custom skin for the character… and it’s a doozy.

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(Fan skin) I drew Genji inspired by Yakuza! from Overwatch

In the game’s lore, Genji is part of the Shimada clan as the youngest son of founder Sojiro Shimada. He maintains his status in the clan with this new design, though the clan itself appears wildly different.

Inspired by the Yakuza series, Genji stands out with one of the more unique concept skins to date. Ditching any form of armor, this version of the DPS hero jumps into the fight with nothing but a stylish green jacket and some suit pants.

He’s wearing green sunglasses with his hair slicked back, giving off a more casual style found throughout the Yakuza games. “I love the gaudy and flamboyant aesthetic in the styling for these characters,” the creator said. 

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Despite all the changes, Genji sticks with his trademark sword for this concept. It’s all too easy to imagine cocky new voice lines coming from the hero as he dashes into the enemy backline with this skin unlocked.

Yakuza gameplay
Sega
Could you picture Genji as part of the Yakuza franchise?

It’s purely just a concept for now, but the idea certainly piqued interest in the community. Not just for a more casual Genji skin, but for the potential of future crossovers in general. Imagine the kinds of Overwatch skins possible if Blizzard collaborated with other developers moving forward.

We’ll have to wait and see what Overwatch 2 has in store when it comes to cosmetics. In the meantime, here’s how you can get the latest addition to the first game’s skin collection.

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Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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