Sneaky Symmetra play on Overwatch’s Paris will catch enemies off guard - Dexerto

Sneaky Symmetra play on Overwatch’s Paris will catch enemies off guard

Published: 4/Nov/2019 20:28 Updated: 4/Nov/2019 20:52

by Bill Cooney


Paris is one of the most unpopular maps in Overwatch, but one player may have found a way to make taking Point B a little more manageable.

Players have been frustrated by Paris ever since it was added to Overwatch in February 2019, and the map is often referred to as one of the game’s most unpopular.


It was announced at BlizzCon 2019 that Paris, along with Horizon Lunar Colony, wouldn’t be included in the new map rotation in Season 19 of Competitive play, which starts on November 6.

Neither map will be getting any major changes that we know of, they just won’t be included in the new Competitive map pool.


Blizzard EntertainmentOverwatch players love to hate Paris.

A new way to attack Paris Point B

For players who end up getting Paris before Season 19 starts, Reddit user Garlicc-Bread shared a clever new strategy that could make taking the infamous second point a little easier.

One of Bread’s teammates has Symmetra deploy her teleporter so that the attacking team can get to the right side of the main hallway without being seen.

After that, the user’s team creeps around the right side flank, and begins their attack with an opportune pick of the enemy Baptiste.


New Paris start for 2nd point from r/Overwatch

You could get the same results if you manage to keep your entire team behind the fountain while heading to the right, but the teleporter strategy could be good for faking teams out.

If your team makes it very obvious your heading to the left, then use the teleporter and head to the right, it might just work.

Of course, once the defenders know where you’re coming from the jig is up, and you’ll have to clear out the point. Getting off an ultimate or two before your enemies know what’s happening could help that though.


Sharp-eyed fans have uncovered an unannounced new map from the Overwatch 2 announcement.

Overwatch fans discover a new map

After the big Overwatch 2 announcement at BlizzCon 2019, one sharp-eyed fan unannounced map that will be coming to the game.

“Didn’t see any post around it but by the trailer of Overwatch 2, we can see a map not listed from the official ones announced (Toronto, Gotenburg, Monte-Carlo, Rio de Janeiro),” said user tomy0612.” You can see here from the trailer, something like an Indian-ish city, and from Blizzcon’s panel, you can see here that’s clearly a map in India (maybe New Dehli). “


Whether or not the mysterious map ends up being New Delhi or another Indian city remains to be seen, but it’s obvious there’s a lot more coming to Overwatch than was announced at BlizzCon.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.