Sneaky Overwatch spot helps McCree get Deadeye multikills on Paris - Dexerto
Overwatch

Sneaky Overwatch spot helps McCree get Deadeye multikills on Paris

Published: 5/Feb/2020 9:04

by Joe O'Brien

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An Overwatch player discovered a sneaky spot on Paris that allows for big multi-kills with McCree’s Deadeye.

In theory, Deadeye is one of the most powerful ultimate abilities in the game, capable of taking down all six enemy players with a single use.

In practice, however, getting more than a kill or two with it can be incredibly tough. Not only do you need the opposing team to be grouped within the same line-of-sight, but after nearly four years of Overwatch, players are well accustomed to simply finding cover before the ultimate can go off.

Blizzard
McCree’s Deadeye can be one of the most impactful abilities in the game, but only if enemies don’t see it coming.

Meanwhile, using the ultimate also makes McCree very vulnerable, with the ability leaving him unable to move much and placing a glowing red target on him during its charge-up phase. The result is that unlike the very early days of Overwatch, when highlights were dominated by Deadeye team wipes, these days getting a single elimination can often be counted as a successful use, especially at the higher levels of play.

Reddit user VkOverwatchSchool has discovered a spot on Paris, however, that may well make those big multi-kills more feasible. By hiding in the bushes outside the entrance to the second capture point, McCree can remain unseen when he uses his ultimate.

Not only does the spot give McCree some cover, preventing an easy counter-attack, but it also limits how well the enemy can hide from the deadly ability, with no way of telling where the Deadeye is coming from and no obvious cover nearby.

The spot is also well positioned to allow for multiple kills, as it sits just beyond a choke point that the attacking team must come through, meaning that if it’s timed correctly, there are likely to be several players grouped up as they make the approach to the capture point.

For McCree players, it’s well worth having spots like this in their arsenal, although anyone playing on Paris would do well to keep it in mind in case they hear the high noon warning and can’t see where the danger’s coming from.

Overwatch

Overwatch players discover Reinhardt is “broken” with new hammer buff

Published: 4/Dec/2020 23:18

by Michael Gwilliam

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A new buff to Reinhardt on the Overwatch Experimental Card may be a bit too strong after players did some testing with his hammer.

The December 3 Overwatch patch brought in some big changes to three different heroes with Baptiste getting a nerf to Immorality Field, D.Va’s health getting reconfigured and Reinhardt seeing an increase to his hammer swing damage.

With his swing damage improved from 75 damage to 85, these has opened up some new damage breakpoints when factoring in Mercy and Zenyatta damage boosts.

The key thing to keep in mind with most Overwatch buffs is how they are influenced by other modifiers. With most heroes being at 200 HP, the sooner your damage can exceed that, the better.

Reinhardt on Hollywood
Blizzard Entertainment
Reinhardt’s damage got a nice buff.

In the case of Reinhardt, his damage increase from 75 to 85 may not seem too insane until you start to factor in damage boosts. Mercy’s damage boost amplifies a hero’s attacks by 30% while Zenyatta’s Discord Orb makes it so any hero who is discorded takes 30% extra damage.

Previously, with 75 damage, one swing by Reinhardt while damage boosted or attacking a discorded target would deal 97.5. Now, however, when factoring in the 10 additional damage, that number becomes 110.5.

All it takes now is just two swings onto a 200 HP hero for Reinhardt to delete them, making the buff extra strong when he’s paired with a Mercy or Zenyatta.

Plus, there are a couple of extra elements to factor in. Reinhardt’s hammer deals cleave damage, which means that he can hit multiple enemies with a single blow. If he’s damage boosted by Mercy, he could take down teams with ease.

Not only that, but the Experimental patch also gave Reinhardt 50 extra health, meaning he has a bit more room to swing and live to tell the tale. This doesn’t even include the additional ultimate charge he will generate by doing more damage.

As you can see in the short clip, with the boost, Reinhardt can delete the 200 HP practice range bot in just one second, prompting Jon to caption the video: “Rein is broken.”

Reinhardt holds shield up
Blizzard Entertainment
Reinhardt is a much more deadly tank with these buffs.

Others agreed. “Buffing Rein and D.Va when they don’t need it instead of nerfing overpowered heroes isn’t good man,” a user replied.

“I don’t think this is the answer we are looking for but I guess it’s better than what we got?” Florida Mayhem content creator Samito further chimed in referring to the state of the meta.

It will be interesting to see what the devs decide to do with these Reinhardt buffs and if they make it through to the live game after the experimental period ends.