Sneaky Overwatch flank lets Hanzo surprise defenders on Eichenwalde - Dexerto
Overwatch

Sneaky Overwatch flank lets Hanzo surprise defenders on Eichenwalde

Published: 10/Feb/2020 22:07

by Bill Cooney

Share


Hanzo is one of the original heroes of Overwatch, but he still has the potential to completely ruin the enemy team’s day with a well-placed flank.

Nowhere in the game is there a better example of this than on Eichenwalde’s first point, which has a choke that’s still difficult to clear almost four years and a few updates after the map was released.

Advertisement

Ever since Hanzo’s rework in 2018, though, it’s been easier to get him up and over the broken roof to the left of the choke when attacking which gives him plenty of potential on offense.

Blizzard Entertainment
The route over the broken roof is a favorite for Pharah players, but she’s far from the only hero who can make it over.

A new clip from Reddit user VkOverwatchSchool shows just how devastating a player who knows what to do with Hanzo can be if they’re able to make the climb over the wall.

Advertisement

For Hanzo players who haven’t mastered the art of getting over the flank point, the clip is also a great example of how to do just that.

One of the most important parts is saving your leap until you’re far enough up on the roof to make it over the apex, otherwise you’ll just fall and waste your team’s precious time.

Really, the trickiest part of the whole flank is maneuvering Hanzo himself. Once he’s over, it all comes down to how well you can frag out.

Advertisement

VkOverwatchSchool does a great job of this by systematically taking out the enemy supports, before moving on to mow down the remaining defenders.

If you have your ultimate, the flank also serves as a great platform from which to deliver Dragonstrike onto an unsuspecting team.

While you’re practicing your knockout headshots with Hanzo, it couldn’t hurt to at least practice this flank whenever Eichenwalde comes up on the map rotation.

Advertisement
Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

Share


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

Advertisement

In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Advertisement
Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

Advertisement

It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

Advertisement

While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

Advertisement