Smooth Overwatch rollout lets Doomfist wreak havoc on Blizzard World - Dexerto

Smooth Overwatch rollout lets Doomfist wreak havoc on Blizzard World

Published: 12/Sep/2020 19:52

by Theo Salaun


Doomfist is one of Overwatch’s most mobile DPS heroes and his Hollywood rollout is making the rounds as a Redditor demonstrates just how creatively effective he can be.

Featuring popular heroes like Doomfist and Lucio, Overwatch is full of interesting rollouts that enable players to capitalize on their characters’ unique mobility to quickly reach locations in innovative ways that can catch the opposing team by surprise.


While Lucio’s rollouts are typically enabled by his passive ability to wall-ride (and his ability to amp up the passive speed effect), Doomfist’s are trickier as they depend on using each of his three different cooldown abilities to navigate the map. Consequently, a Doomfist flank needs to be carefully thought out so that you don’t reach a location without any abilities left to work with.

Of course, it helps when someone shows you just how to execute a proper rollout. And that’s exactly what Reddit’s ‘myos17’ has done. In a short clip, while trying to push through defenders at the choke point after the Payload has been captured on Point A of Hollywood, myos17 has demonstrated a simple, mightily effective rollout (and snags four kills in the process). 


Doomfist Fun – Rollout 4K on Blizz World! from Overwatch


For this particular flank, Doomfist has to be on top of the high ground just above Point A and use his Rocket Punch aimed at the sloped roof that precedes the choke point’s archway. From there, the slope gives him a boost vertically toward the uppermost peak of the choke point, which then enables him to drop down onto the defending team with a Seismic Slam.

Once that is complete, his Rising Uppercut should be readily available and Rocket Punch should be about one second away from usability as well. That enables the player to drop on the enemies from behind, uppercut them, and quickly punch them in an act of utter destruction. 

With this rollout, you’re able to get behind a defending team that insists on holding the choke point, allowing you to pinch them between your fists and your team. In this case, Myos17 punches an enemy Moira into a wall, but you could successfully just punch enemies toward your team as well.

blizzard world water
Blizzard Entertainment
The left side of the choke point is surrounded by water, but leads to a narrow hallway.

To get through this chokepoint, your team either needs to capitalize on spawns and bully forward or go through the right’s hallways that lead you toward an easily defended room at the mercy of the defenders. If you go left, you’re forced into an even narrower hallway to loop back behind the defenders.

But, as this Doomfist rollout shows, sometimes it’s best just to go over a choke point, rather than through or around it.


Overwatch meets WarCraft with epic RTS custom game mode

Published: 7/Oct/2020 0:12

by Bill Cooney


Overwatch and RTS games like WarCraft and StarCraft might seem like complete opposites, but the two styles have been combined into a very promising-looking Workshop mode that lets you control multiple heroes as if they were individual units.

If we look at Blizzard games like one big family tree, then the StarCraft and Warcraft franchises could probably be considered something like Overwatch’s grandparents.


Back in the day StarCraft especially was one of the biggest esports on the planet, but the RTS genre has sadly fallen to wayside in recent years. Both still have dedicated communities though (even after the disaster that was Reforged) and it’s safe to say a good number also play Overwatch now as well.

Irish Overwatch manager Andygmb clearly hasn’t outgrown his love for real-time strategy, not that one ever does, decided to take the top down style from those games and apply it to all of our favorite heroes using Josbird’s cursor tool in the Workshop mode.


Demo of a MOBA / RTS style control scheme in the Workshop! The possibilities with the workshop are endless! from Overwatch

You can scroll around the map, and drag the map to select multiple units and control them all at once. Like an RTS game, you can tell them where to go, and when to attack something.

Right off the top of our heads if they ever were to make an Overwatch game like this, we’d wager that Roadhog rush would be a great opening build to start with.

But it doesn’t take much to imagine a League of Legends-style game as well being made playable with this type of game either. Sure, Blizzard already has Heroes of the Storm, but that only features a few Overwatch heroes to choose from, where this could add the whole roster.

Overwatch heroes 2020
Blizzard Entertainment
Overwatch has over 30 different heroes that could make all kinds of different units.

With Heroes of the Storm already existing (and producing cooler skins for D.Va than Overwatch itself) our chances of seeing an official RTS featuring the game’s heroes are unfortunately slim to none.

That has never stopped players before though, so we’d keep our eyes out for some kind of League clone to appear before too long on the Custom Game browser. Until then, you can always waste more time playing Among Us there as well.