September 10 Overwatch patch nerfs Roadhog & updates shotgun consistency - Dexerto
Overwatch

September 10 Overwatch patch nerfs Roadhog & updates shotgun consistency

Published: 10/Sep/2020 19:51 Updated: 10/Sep/2020 19:55

by Michael Gwilliam

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A new Overwatch patch has gone live on PC, PS4, Xbox One and Switch, finally nerfing Roadhog and bringing in a slew of shotgun changes, as well.

The big loser in the patch is Roadhog, who sees his lethality decreased, with each pellet from his Scrap Gun now doing one less damage.

In total, his gun will now deal a maximum of 150 damage per shot, although that’s not taking into account critical hits from headshots.

While the older version of Roadhog was a bit more forgiving, users will need to pick their shots a bit better going forward if they want to secure frags.

Roadhog on Temple of Anubis
Blizzard Entertainment
The age of Roadhog may be over at last.

That said, the changes to shotguns across the board may make up for the nerfs.

A big change to shotguns has made it so that the patterns no longer apply a random rotation. This should make them more reliable and remove any of the luck-based aspects of such weaponry.

Finally, Torbjorn is getting some balance changes. His secondary fire recovery has been increased by 0.2 seconds – however, the damage has been increased. Now, it will be doing 12.5 damage, up from 10.5 per projectile.

Torbjorn on Hanamura
Blizzard Entertainment
Could we be entering a Torb meta?

Hopefully, these changes are the best for the game and we don’t enter a world where Torbjorn becomes a must-pick in all levels of play.

We’ll have to wait and see what the future holds.

Full patch notes:

HERO UPDATES

General

  • Shotgun patterns no longer apply random rotation. This will affect the following heroes:
    • Ashe
    • Doomfist
    • D.Va
    • Reaper
    • Roadhog
    • Torbjörn

Developer Comments: We’re making weapons that utilize shotgun patterns more reliable by removing the random rotation applied to each shot. Individual pellets within the shot will still have a tiny amount of variance to their firing angle for the sake of the shotgun weapon feel, but this change will provide significantly more control over aiming these weapons.

Roadhog

Scrap Gun

  • (General) Projectile damage reduced from 7 to 6 (150 total per shot)

Developer Comments: When combined with the changes to shotgun patterns, we’re looking to keep Roadhog’s Chain Hook combo reliable, but not overly powerful against heroes with higher health pools.

Torbjörn

Rivet Gun

  • (Secondary Fire) Recovery increased from 0.6 to 0.8 seconds
  • (Secondary Fire) Damage increased from 10.5 to 12.5 per projectile (125 total per shot)

Developer Comments: This change to Torbjörn’s secondary fire is aimed at giving it a stronger role at close range. We’re hoping this change allows each shot to feel more impactful, since it has a larger burst. To keep this change in line, we’ve also reduced the damage-per-second.

Overwatch

Overwatch players discover Reinhardt is “broken” with new hammer buff

Published: 4/Dec/2020 23:18

by Michael Gwilliam

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A new buff to Reinhardt on the Overwatch Experimental Card may be a bit too strong after players did some testing with his hammer.

The December 3 Overwatch patch brought in some big changes to three different heroes with Baptiste getting a nerf to Immorality Field, D.Va’s health getting reconfigured and Reinhardt seeing an increase to his hammer swing damage.

With his swing damage improved from 75 damage to 85, these has opened up some new damage breakpoints when factoring in Mercy and Zenyatta damage boosts.

The key thing to keep in mind with most Overwatch buffs is how they are influenced by other modifiers. With most heroes being at 200 HP, the sooner your damage can exceed that, the better.

Reinhardt on Hollywood
Blizzard Entertainment
Reinhardt’s damage got a nice buff.

In the case of Reinhardt, his damage increase from 75 to 85 may not seem too insane until you start to factor in damage boosts. Mercy’s damage boost amplifies a hero’s attacks by 30% while Zenyatta’s Discord Orb makes it so any hero who is discorded takes 30% extra damage.

Previously, with 75 damage, one swing by Reinhardt while damage boosted or attacking a discorded target would deal 97.5. Now, however, when factoring in the 10 additional damage, that number becomes 110.5.

All it takes now is just two swings onto a 200 HP hero for Reinhardt to delete them, making the buff extra strong when he’s paired with a Mercy or Zenyatta.

Plus, there are a couple of extra elements to factor in. Reinhardt’s hammer deals cleave damage, which means that he can hit multiple enemies with a single blow. If he’s damage boosted by Mercy, he could take down teams with ease.

Not only that, but the Experimental patch also gave Reinhardt 50 extra health, meaning he has a bit more room to swing and live to tell the tale. This doesn’t even include the additional ultimate charge he will generate by doing more damage.

As you can see in the short clip, with the boost, Reinhardt can delete the 200 HP practice range bot in just one second, prompting Jon to caption the video: “Rein is broken.”

Reinhardt holds shield up
Blizzard Entertainment
Reinhardt is a much more deadly tank with these buffs.

Others agreed. “Buffing Rein and D.Va when they don’t need it instead of nerfing overpowered heroes isn’t good man,” a user replied.

“I don’t think this is the answer we are looking for but I guess it’s better than what we got?” Florida Mayhem content creator Samito further chimed in referring to the state of the meta.

It will be interesting to see what the devs decide to do with these Reinhardt buffs and if they make it through to the live game after the experimental period ends.