Reinhardt’s charge in Overwatch glitching out after March 5 patch - Dexerto
Overwatch

Reinhardt’s charge in Overwatch glitching out after March 5 patch

Published: 9/Mar/2020 18:53

by Bill Cooney

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Overwatch players and streamers have noticed that something doesn’t seem quite right with Reinhardt’s charge ability following the Retail patch on March 5.

Reinhardt seems to be running into things he shouldn’t be while charging, like pillars he’s parallel to or slight inclines on the ground.

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The strange interactions are different from what players have become used to on some maps, and can make Rein feel less sharp to play with than he was previously.

This staircase is consistently blocking Reinhardt charge. from r/Overwatch

Take the above clip from Reddit user nicbobeak for example – usually his charge takes him all the way up the stairs from the starting position in the shuttle on Lijiang Tower.

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Instead, he’s stopped midway up as if he were hitting a wall. It’s not exactly a game-breaking glitch, but it can be annoying for players who are used to keeping their momentum after the stairs.

Players in the comments of nicbobeak’s post said it wasn’t just happening on Lijiang – instead, there are a bunch of “bugged” trouble spots for Rein apparently all over following the March 5 update.

Popular Twitch streamer Felix ‘xQc’ Lengyel ran into one of the bugged spots himself while he was playing in a match on Hollywood.

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As xQc lined up his charge, he should have been well clear of the beam to his left, but it seemed to clip him and bring his push to a sudden stop.

“What was that about? What was that?” xQc exclaimed, channeling the feelings of every Reinhardt player who’s run into a similar situation in recent days.

Even though multiple players have reported issues with Rein’s charge ever since the patch dropped on March 5, it’s not clear whether or not Blizzard is aware of the problem yet.

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Blizzard Entertainment
Reinhardt’s charge is causing Overwatch players more problems than it usually does.

There are several threads about the issue on the official Overwatch forums, but so far the bug hasn’t made it into the patch 1.45 official “Known Issues” developer thread.

Whatever the root cause is, it’s clear Reinhardt hasn’t been playing like he’s supposed to since the update, so hopefully, Blizzard takes care of it with a fix soon.

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Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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