Overwatch: Workshop updates and QoL features in June 24 PTR update - full patch notes - Dexerto
Overwatch

Overwatch: Workshop updates and QoL features in June 24 PTR update – full patch notes

Published: 25/Jun/2019 7:55 Updated: 27/Jun/2019 8:58

by Joe O'Brien

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The latest update to the Overwatch Public Test Realm (PTR) adds new features for hearing impaired players and updates to the Workshop.

While the June 24 PTR update may not feature another major new feature like its predecessors, which tested the Replays system and the Workshop itself, it does come with some quality-of-life improvements.

Most notable is the addition of subtitles to aid players that are deaf or hard of hearing, as well as adding the option for those that simply prefer closed captions.

Subtitles come in three levels – Critical Gameplay, Critical Gameplay + Conversations, and Everything, allowing players to select how much information they wish to be relayed by the subtitles.

Blizzard EntertainmentThe update also brings some new features for the Workshop.

The update also introduces some new features for the Workshop, including the ability for creators to measure the server performance. This should help players who are making particularly complex game modes to figure out how much the servers can realistically handle more easily.

While the June 24 PTR patch isn’t as large as many updates, players are expecting to have a new hero to test fairly soon, as the summer hero reveal usually occurs towards the end of June or very early July.

June 24 Overwatch PTR patch notes:

New Feature: Subtitles

Choose between 3 additive levels of subtitling: Critical Gameplay, Critical Gameplay + Conversations, and Everything. This new feature was created to improve the gameplay experience for players that are deaf or hard of hearing, and also for players who enjoy reading closed captions.

WORKSHOP UPDATES

General

  • Added the ability for scripters to measure the server performance of the current game instance.
    • Three new values make this possible:
      • Server Load – Provides a percentage representing the CPU load of the current game instance.
      • Server Load Average – Provides a percentage representing the average CPU load of the current game instance over the last two seconds.
      • Server Load Peak – Provides a percentage representing the highest CPU load of the current game instance over the last two seconds.
    • As these numbers approach or exceed 100, it becomes increasingly likely that the game instance will be shut down because it is consuming too many resources.
    • A new preset example displays these values as HUD text in the upper-left corner of the screen. The rule in the preset can be copied into other scripts to help identify performance problem areas.
  • When a game instance shuts down due to excessive Workshop script load, a new error message is displayed in the chat window (instead of the “unexpected error” message).
  • Additional strings added.

BUG FIXES

General

  • Fixed a bug that could cause players who have selected a hero during the Hero Select Phase to have their hero deselected when the Setup Phase begins.

Workshop

  • Fixed a bug that caused “Set Invisible” to function incorrectly for Reinhardt when using secondary fire while viewing in 3P.
  • Custom Game: Fixed a bug that could cause AI bots to become stuck on their way to the capture point on the Oasis: University map

Heroes

Baptiste

  • Fixed a visual inconsistency with Baptiste’s head with his Spec Ops skin equipped.

Hanzo

  • Fixed a bug that could cause a dead Hanzo’s bow to appear floating above the ground, when that Hanzo had his Kabuki skin equipped.

Roadhog

  • Fixed a bug where Roadhog’s chain would sometimes not render in first person

Moira

  • Fixed a bug where Moira’s Coalescence would sometimes not render in first person

Update – June 27

Blizzard have added to the current PTR patch with a series of bug fixes, most notably addressing issues with D.Va’s Defence Matrix failing to absorb projectiles, Baptiste’s Amplification Matrix failing to amplifying healing correctly, and Doomfist’s Seismic Slam failing to register.

BUG FIXES

General

  • Workshop: Fixed the “Disable Built-In Game Mode Respawning” and “Set Respawn Max Time” actions.
  • Custom Game: Fixed a bug where Widowmaker’s Venom Mine damage wasn’t affected by custom game damage scalars.
  • Replays: Fixed a bug that caused the FOV button to not function when watching a replay.

Heroes

Doomfist

  • Fixed a bug where Seismic Slam could fail to register.

D.Va

  • Fixed a bug where D.Va’s Defense Matrix would fail to absorb projectiles around a corner in certain circumstances.

Baptiste

  • Fixed a bug where Baptiste’s Amplification Matrix was not boosting healing effects.

Sombra

  • Fixed a bug where Sombra’s Translocator would be on cooldown after respawning.
  • Fixed a bug where an enemy could sometimes use an ability if Sombra hacked them while they were already hacked via EMP.

Torbjörn

  • Fixed a bug that made it possible to use Torbjörn Molten Core and hammer at the same time.

Last updated: June 27, 2019 – 5:00 AM EST

Overwatch

Seagull explains why Overwatch 2 will focus on PvE campaign over PvP

Published: 25/Oct/2020 22:59

by Michael Gwilliam

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Twitch streamer and former Overwatch League pro Brandon ‘Seagull’ Larned delved into why he believes the sequel’s campaign will be getting more attention from the developers than the multiplayer PvP.

While Overwatch 2 was announced at BlizzCon 2019 to much fanfare, a lot is unknown about the sequel. What we do know, however, is that the game will feature a campaign mode that should push the story forward drastically.

Additionally, there will be at least one new PvP mode in the form of ‘Push,’ new maps, and several new heroes added to the roster.

According to Seagull, while the competitive multiplayer component is in a good spot, Blizzard’s devs are probably pivoting the franchise.

Sojourn in Overwatch
Blizzard Entertainment
Overwatch 2 will have new heroes.

As Larned explained, they’re doing this to “better appeal to all the casual players who love the Overwatch universe, but stopped playing because they don’t want to play PvP.”

“How many people do you know who see Overwatch cinematics and say ‘that looks so f**king cool’ and then they log in, but they don’t want to play a hardcore sweaty PvP game?” he further noted.

He continued to compare the casual player base to fans of World of Warcraft and Destiny, where there is a heavy focus on PvE content, and how Overwatch 2 will appeal to them.

“And then you have a dev team who is all former MMO developers who worked on f**king Titan for like a billion years before that game got canceled,” he added. “Of course they’re probably going to make the coolest f**king PvE game. It’s like the best sequence of events.”

“They have an audience that really loves the universe…of course they’re going to go down that line,” Seagull claimed. “That seems pretty straightforward to me.”

With BlizzCon 2020 moved to February, it’s looking like we’re going to learn a lot more about the game and how it will appeal to both casual and ladder players in 2021.

But, if you’re anything like Seagull, you can’t wait to see how the team handles the long-awaited, highly anticipated sequel.