Overwatch trick gives heroes extra momentum with abilities - Dexerto
Overwatch

Overwatch trick gives heroes extra momentum with abilities

Published: 15/Mar/2020 19:18

by Bill Cooney

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There’s a simple way for some Overwatch heroes to maintain their momentum a little while after using movement abilities to tack a little extra distance onto the end.

The trick has been around the game since day one, and all you have to do is hold jump down at the end of a movement ability such as Reinhardt’s charge, for example.

If you time it right, which isn’t that difficult at all, Rein will hop at the end of his charge, adding a few extra meters to the end of it, as shown by Reddit user SpiralArc in the clip below.

General tip: Hold down the space bar at the end of Rein’s charge for extra distance from Overwatch

As we mentioned, Rein is far from the only hero who can pull off this move to conserve some of their momentum from movement abilities – Doomfist, Moira, Winston, Brigitte, and of course Mercy can also add a little extra distance with the trick.

Out of all of these heroes, Doomfist might be toughest to get down, since there’s a relatively small window at the end of his Rocket Punch where players need to press jump for it to work.

When you manage to get it down though, it becomes a very powerful part of his kit, since you can jump about 10 meters no matter the amount of charge on your Rocket Punch.

Not only that, but Doomfist can even change direction mid-punch, making it an even more valuable tool for players to utilize. YouTuber Link_x2 gives a good rundown of the move in the video below.

Moira’s Fade is one of the most interesting movement abilities in Overwatch, she can use it to shoot herself up in the air, and can change direction midway through the move.

To gain vertical height with Fade, players need to hit jump as soon as they come into contact with an object like a box, or pole, that will propel Moira upwards.

Getting the hang of how to jump and change direction during the ability not only makes it tough for enemies to predict where you’re going to end up, but it also vastly improves Moira’s overall mobility as a hero.

Toronto Defiant streamer and Overwatch YouTuber KarQ released a great tutorial of how exactly to get the most out of Moira’s Fade and showed over 100 spots in Overwatch it can be used at shortly after she was first released. It’s definitely still worth a watch if you’re trying to get better with the hero.

Mercy, of course, can increase the distance of her Guardian Angel ability by holding jump down towards the end, allowing her to zoom around allies, alive or dead.

Not only does this make her harder to hit, but it allows her to duck behind cover, catch up with her team, or hop up to float around in the air.

Out of all the heroes covered so far, Mercy’s Guardian Angel trick might come more intuitively to players who spend a lot of time on the hero, but if you want a quick rundown of all the details, YouTuber Hoshizora’s video should do the trick.

Finally, Winston’s Rocket Jump can only maintain momentum when jump is pressed towards the end of lower-trajectory jumps, think more horizontal movement then vertical, and you’ve got it down.

Brigitte operates just like Rein, but her Shield Bash does have a smaller window to jump, so it might take a little practice to get down as well.

We may be getting close to Overwatch’s fourth anniversary, but this just shows there are obviously still plenty of tricks that players might not be aware of.

Overwatch

New Overwatch Shield Bash tech makes Brigitte even more powerful

Published: 22/Jan/2021 21:58

by Michael Gwilliam

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A new Overwatch trick has just been discovered that could make Brigitte an even bigger threat on the battlefield than she already is.

Brigitte has been one of the game’s most controversial heroes since release thanks to her high levels of sustain, crowd control, armor, and healing. Despite multiple nerfs and reworks, she remains one of the best heroes in the right hands.

Now, players have found a completely new trick with her that is sure to make many players rage and call for nerfs to the Swedish shield maiden.

The trick, which was posted to a Korean YouTube account, shows that if Brigitte Shield Bashes at the exact same time she’s hit with an enemy’s attack that does knockback, she can travel far distances.

Shield Bash already has some slight movement advantages, but when combined with an enemy’s attack, she can torpedo across the map and even clear gaps that other heroes are unable to.

As you can see, when Brigitte gets hit in the back by Sigma’s Hyper Spheres, they do just enough knockback to allow the hero to use them to her advantage.

With this trick, Brigitte can even go from one side of Rialto’s bridge to the other in one swift movement, although it will take some getting used to if players want to pull it off in an actual game.

That said, enemy players could potentially use this to their own advantage, such as by hitting Brigitte with a melee attack right as she Shield Bashes.

In this clip by Overwatch streamer Aspen, she goes flying all over the map on Hollywood and had no idea why. As it turns out, it was because she was hit by a melee from a Tracer player just before bashing.

If timed right, this could cause Brigitte players to go flying off of maps with environmental hazards such as Nepal Sanctum.

Of course, with this new discovery, there also comes the possibility that Blizzard decides to patch it out. Only time will tell how the developers decide to handle it.