Overwatch skins turn Zenyatta & other heroes into Avatar characters - Dexerto

Overwatch skins turn Zenyatta & other heroes into Avatar characters

Published: 7/Sep/2020 1:27

by Bill Cooney


One Overwatch fan has come up with four new skin ideas for Mei, Torbjorn, Reinhardt, and Zenyatta that turn the heroes into benders pulled straight from the world of Avatar: The Last Airbender.

It’s definitely no secret that hero skins are one of the most popular aspects of Overwatch, and since the game came out fans have managed to bring a ton of awesome cosmetic ideas to life, even if we’ll never get to actually see them in-game.


Some of the most popular fan-made skins are crossovers with other franchises, which Overwatch doesn’t really do, unless you count other Blizzard games.

One of the best ideas we’ve seen so far comes from Reddit user and skin-designing extraordinaire MrChumpii, who had the brilliant thought of making Mei, Torbjorn, Zenyatta and Reinhardt into benders from Avatar: The Last Airbender.


"Elemental Benders Heroes" skin concepts made by me (your friendly neighborhood Mr.Chumpii) from Overwatch

Starting from the right, Reinhardt has been turned into a mighty Earth Bender, covering himself and his hammer in an impenetrable coat of rock and wearing the uniform of an Earth Kingdom soldier.

Mei, as you can probably guess, is the resident waterbender, obviously hailing from the Southern Water Tribe along with Sokka, with a fur-lined jacket and covered with the same designs from Katara’s necklace in the show.

Torbjorn has apparently sworn his allegiance to the Fire Lord for this skin. His turret has been given smokestacks in classic Fire Nation style, and the Swede is rocking a luxurious flowing beard that would make Uncle Iroh proud.

Avatar skins in Overwatch would be awesome, if only Blizzard were more open to crossover events.

Finally Zenyatta has been reincarnated as a serene monk from the Air Temple, complete with Aang’s arrows, and even an adorable little Momo by his side. MrChumpii turning the discord and harmony orbs into different shapes was clever, but might be hard to see during an actual match, unless they get recolored.

If looking at these awesome ideas for skins makes you want to play as a member of Team Avatar, you’re in luck, because SMITE actually has skins for Aang, Zuko and Korra. It might not be Overwatch, but if you’re on an A:TLA kick, it might be just the thing.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.