Overwatch PTR update includes major nerfs for Moira and Orisa - Dexerto
Overwatch

Overwatch PTR update includes major nerfs for Moira and Orisa

Published: 14/Nov/2019 0:26 Updated: 14/Nov/2019 0:49

by Bill Cooney

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Overwatch rolled out a surprise PTR update on November 13 that includes big nerfs to Moira and Orisa along with several other significant changes.

Developers including Overwatch director Jeff Kaplan talked about several upcoming changes to the game at BlizzCon 2019 and it seems like it didn’t take long for them to go live, on PTR at least.

One of the updates in the PTR patch is the addition of “While You Wait”, a heavily-requested feature by fans that lets players choose from different game modes while waiting in queue for competitive.

While You Wait replaces the old Skirmish mode and can be accessed by a single player or as a group, but only the group leader can decide which game mode to pick.

Orisa sees some major nerfs in the November 13 PTR update.

Big changes to Orisa’s Shield

One of the biggest changes in the November 13 PTR patch is the updates to Orisa’s Protective Barrier.

The shield’s health has been reduced from 900 to 600 HP, but she also sees an increase in her base armor and a reduction of her Fortify cooldown from 10 seconds to eight seconds.

Moira saw nerfs to her healing in the Nov 13 update.

The healing power of Moira’s Biotic Grasp has been reduced from 80 HP/s to 65 HP/s, which will reduce her ability to put out as much healing as she did before.

Developers said Moira’s primary heal has been “too potent, largely due to its ability to heal multiple targets,” when addressing the changes in the notes.

D.Va’s Defense Matrix sees a slight buff in the Nov 13 patch.

D.va’s Defense Matrix gets a slight buff in the Nov 13 update, with a reduced cooldown from two seconds to 1.5 seconds.

More Matrix uptime is very good news for D.Va players and could make her a more viable pick on offense and defense once the patch goes live.

There are more hero updates than what we covered here, including nerfs to Reinhardt, Sigma, and Widowmaker as well as buffs to Torbjörn, Genji and Zarya.

The full Overwatch PTR patch notes for November 13 can be read below:

Overwatch PTR Patch Notes – Nov 13, 2019

INTRODUCING “WHILE YOU WAIT”

Coming with this patch, we will be removing the current “Skirmish” feature that allowed you to spar while waiting to start a game and replacing it with a brand new option called “While You Wait”.

When in queue, players will now be prompted to pick, if they want to, between the following game modes:

  • Practice Range – Now available to be entered as a group
  • Skirmish – Spar freely with other players without keeping track of score
  • Deathmatch – Compete for the top place on the scoreboard
  • Custom Game – Pick a custom game from the Custom Game Browser or create your own game mode
  • Note that Custom Game will have to have the new setting “Allow players who are matchmaking” available in order to be selected

All “While You Wait” game modes are optional and can be accessed by a single player or as a group, but only the group leader can decide which mode to pick.

WORKSHOP UPDATES

  • Custom Games – Practice Range Mode
  • New Workshop Values
    • Game Mode
    • Current Game Mode
  • New Workshop setting
    • “Allow players who are matchmaking”: allows players who are matchmaking to participate in the Custom Game created

HERO UPDATES

General

  • Armor damage reduction increased from 3 to 5

Orisa

General

  • Base armor increased from 200 to 250

Fusion Driver

  • Movement speed penalty reduced from 30% to 20%

Protective Barrier

  • Health reduced from 900 to 600

Fortify

  • Cooldown decreased from 10 seconds to 8 seconds

Sigma

Experimental Barrier

  • Health reduced from 1500 to 900
  • Barrier health regeneration rate reduced from 150 to 120 health per second

Kinetic Grasp

  • Cooldown reduced from 13 seconds to 10 seconds
  • Damage-to-shield gain ratio increased from 40% to 60%

Reinhardt

Barrier Field

  • Health reduced from 2000 to 1600
  • Movement speed penalty reduced from 50% to 25%

Steadfast (Passive)

  • Knockback resistance increased from 30% to 50%

Developer Comment: The above changes to armor, Orisa, Sigma, and Reinhardt are aimed at decreasing the overall amount time players spend damaging barriers while improving the individual heroes in other areas. This is a significant change to the pace of the game and we’ll be monitoring these heroes closely to ensure they retain impactful gameplay in the tank role.

Moira

Biotic Grasp

  • Healing reduced from 4 to 3.25 (80 HP/s to 65 HP/s)

Developer Comment: Moira’s primary heal has proven to be too potent, largely due to its ability to heal multiple targets.

D.Va

Defense Matrix

  • Cooldown decreased from 2 seconds to 1.5 seconds

Developer Comment: With role locks in place there is some room to improve D.Va’s impact as a tank, so we’re partially reverting a previous change which increased Defense Matrix’s cooldown.

Widowmaker

Grappling Hook

  • Cooldown increased from 10 to 12 seconds

Developer Comment: With barriers having less uptime, Widowmaker will be even more effective at locking down long sight lines. This change weakens her mobility so she can still be reasonably countered.

Torbjörn

Overload

  • Cooldown decreased from 12 to 10 seconds

Developer Comment: Torbjörn has difficulty in extended team fights once his turret is eliminated and Overload has been used. This change allows Torbjörn to be able to rely on his Overload more often.

Genji

Shuriken

  • Ammo increased from 24 to 30

Developer Comment: As average hero survivability has gone up over time, Genji can sometimes have difficulty finishing off his targets. Loosening his ammunition constraints will help give him a small boost.

Zarya

Particle Cannon (Secondary Fire)

  • Explosion radius increased from 2 to 2.5 meters
  • Ammo cost decreased from 25 to 20

Developer Comment: Zarya’s overall damage output is in a good spot but the secondary fire was left feeling a little too weak after the last set of changes.

BUG FIXES

General

  • Color Blind Mode – Fixed an issue which caused models affected by infra-sight to appear washed out when using colors other than red
  • Workshop – Fixed an issue causing map names and dropdowns from being displayed in the incorrect case
  • Workshop – Fixed an issue preventing D.Va from being detected in Player Died events
  • Custom Games – Renamed Assault/Escort to Hybrid
  • Fixed a bug that could cause heroes with regenerating health/shields to not take full damage when damaged while at full health
  • Various hero abilities (e.g. Symmetra’s Turrets, Roadhog’s Hook, Sigma’s Accretion, Orisa’s Halt, etc) will now respect the collision boxes on vending machines and other such props
  • Fixed a bug that caused High Precision Mouse Input to cause toggle crouch to behave inconsistently

Maps

  • Black Forest (1v1) – Fixed a bug that allowed Reaper to Shadow Step through the breakable doors

Heroes

Doomfist

  • The default circle is now hidden when using advanced reticle settings
  • Fixed a bug that sometimes prevented the sound effect of Doomfist’s Rising Uppercut from playing
  • Fixed a bug where Seismic Slam could land on an enemy’s head while playing FFA modes

Junkrat

  • Fixed a bug where Junkrat grenades would not explode when slowly rolling down steep inclines

Orisa

  • Fixed an issue where Orisa’s halt projectile could sometimes appear to go through the ground when viewed in 3rd person.

Roadhog

  • Fixed a bug that prevented Roadhog’s hook from damaging turrets and barriers

Widowmaker

  • Turning off the toggle zoom control option for Widowmaker while zoomed in no longer remains stuck in the zoomed state
Overwatch

Overwatch players discover Reinhardt is “broken” with new hammer buff

Published: 4/Dec/2020 23:18

by Michael Gwilliam

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A new buff to Reinhardt on the Overwatch Experimental Card may be a bit too strong after players did some testing with his hammer.

The December 3 Overwatch patch brought in some big changes to three different heroes with Baptiste getting a nerf to Immorality Field, D.Va’s health getting reconfigured and Reinhardt seeing an increase to his hammer swing damage.

With his swing damage improved from 75 damage to 85, these has opened up some new damage breakpoints when factoring in Mercy and Zenyatta damage boosts.

The key thing to keep in mind with most Overwatch buffs is how they are influenced by other modifiers. With most heroes being at 200 HP, the sooner your damage can exceed that, the better.

Reinhardt on Hollywood
Blizzard Entertainment
Reinhardt’s damage got a nice buff.

In the case of Reinhardt, his damage increase from 75 to 85 may not seem too insane until you start to factor in damage boosts. Mercy’s damage boost amplifies a hero’s attacks by 30% while Zenyatta’s Discord Orb makes it so any hero who is discorded takes 30% extra damage.

Previously, with 75 damage, one swing by Reinhardt while damage boosted or attacking a discorded target would deal 97.5. Now, however, when factoring in the 10 additional damage, that number becomes 110.5.

All it takes now is just two swings onto a 200 HP hero for Reinhardt to delete them, making the buff extra strong when he’s paired with a Mercy or Zenyatta.

Plus, there are a couple of extra elements to factor in. Reinhardt’s hammer deals cleave damage, which means that he can hit multiple enemies with a single blow. If he’s damage boosted by Mercy, he could take down teams with ease.

Not only that, but the Experimental patch also gave Reinhardt 50 extra health, meaning he has a bit more room to swing and live to tell the tale. This doesn’t even include the additional ultimate charge he will generate by doing more damage.

As you can see in the short clip, with the boost, Reinhardt can delete the 200 HP practice range bot in just one second, prompting Jon to caption the video: “Rein is broken.”

Reinhardt holds shield up
Blizzard Entertainment
Reinhardt is a much more deadly tank with these buffs.

Others agreed. “Buffing Rein and D.Va when they don’t need it instead of nerfing overpowered heroes isn’t good man,” a user replied.

“I don’t think this is the answer we are looking for but I guess it’s better than what we got?” Florida Mayhem content creator Samito further chimed in referring to the state of the meta.

It will be interesting to see what the devs decide to do with these Reinhardt buffs and if they make it through to the live game after the experimental period ends.