Overwatch Pros and Analysts Weigh In On The Brigitte Meta - Dexerto
Overwatch

Overwatch Pros and Analysts Weigh In On The Brigitte Meta

Published: 2/May/2018 5:34 Updated: 14/Mar/2019 13:07

by Joe O'Brien

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The new season of Overwatch ranked play introduces new hero Brigitte into competition for the first time.

Though Brigitte was added to the game on March 20th, she was not included in competitive play for the entirety of season nine, to give players a chance to get used to her in quick play before encountering her in ranked matches.

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With Brigitte’s introduction into competitive play, however, the topic of how she is balanced has become of greater concern, with the consequences of imbalance being higher when more is at stake.

The progression of Brigitte into the online ladders means that her appearance in more significant competition, such as contenders and the Overwatch League, may not be far away, and so those involved at the higher levels of play have begun to weigh in.

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San Francisco Shock’s André ‘iddqd’ Dahlström had several thoughts on Brigitte and her place in the meta:

 

European Contenders player Robert ‘Shadder2k’ Mocanu highlighted his thoughts while streaming:

 

Philadelphia Fusion streamer Kabaji showed off what Brigitte is capable of in ladder matches:

 

Overwatch commentator Andrew ‘ZP’ Rush connected Brigitte to another long-standing debate:

 

XL2 Academy’s Liam ‘Mangachu’ Campbell gave his thoughts on what needs to change:

So far, Blizzard has not commented on whether or not they feel Brigitte is in need of any balance changes.

Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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