Overwatch pro pulls off nuttiest Genji play yet while stuck in Zarya Grav - Dexerto
Overwatch

Overwatch pro pulls off nuttiest Genji play yet while stuck in Zarya Grav

Published: 6/Feb/2020 19:08

by Michael Gwilliam

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South Korean Overwatch pro Hyojong ‘Haksal’ Kim showed that even if he’s stuck in an enemy Zarya’s Graviton Surge, he can still find a way to wipe the opposition, which is exactly what he did on stream.

The amazing play began with the Genji master receiving a repair pack from his Brigitte for some over-heal in the form of armor. This is something that any Genji player should do: asking for a repair pack before using Dragon Blade can help you survive longer and get more value from your ultimate.

As if the repair pack wasn’t enough, however, Haksal’s Ana gave him a Nano Boost which increased his attack power by fifty percent and gave him a fifty percent damage reduction. Combined with the armor from his Brigitte, the Genji player had turned into an unstoppable killing machine.

Twitch/Haksal
Not even a Grav can stop Haksal.

Seeing how many resources had been invested into Genji, the enemy Zarya made a smart play of using her Graviton Surge ultimate to lock the Vancouver Titans DPS star in place.

With just a minute and a half left to capture Point A and ultimates being invested, this fight was a critical moment in the game.

Still stuck in the Grav, Haksal spotted an enemy McCree lock into his line of sight while locked in his Deadeye animation. The former Runaway player sliced the cowboy up before turning his attention to the rest of his adversaries on the Rialto bridge.

After killing the McCree, the pro deflected an enemy Ana’s sleep dart right back at her, causing the support to fall to the ground and nap. He also redirected the enemy Reinhardt’s firestrike back at a Widowmaker, resulting in her death.

Once the Graviton Surge had worn off, the DPS prodigy sliced up the enemy Ana before swift striking through the Zenyatta, resulting in both enemy supports being eliminated.

To end the brilliant play, Haksal used his alternate fire on the remaining tank to score the final blow on him while the enemy Zarya decided to jump off the map instead of fighting a 1v6.

Haksal is awarded the Overwatch League rookie of the year award.
Robert Paul
Haksal was the 2019 Overwatch League rookie of the year.

It just goes to show that no matter what happens in Overwatch, there’s always a way to turn a fight around in your favor, especially if you’re the 2019 Overwatch League Rookie of the Year.

Haksal and the Vancouver Titans will be playing their first match of 2020 on Saturday when they take on the LA Gladiators in the Overwatch League Season 3 opening weekend.

Overwatch

Overwatch Oct 29 update buffs McCree, Mei, Brig and more: patch notes

Published: 29/Oct/2020 18:47 Updated: 29/Oct/2020 18:51

by Michael Gwilliam

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A new Overwatch patch has just gone live on PC, PS4, Xbox One and Nintendo Switch, bringing in several major buffs from the Experimental Card, but not Baptiste’s Amplification Matrix increase.

Notably, for fans of McCree, they’ll be pleased to know that his reload speed has been buffed along with his health, going from 200 to 225.

The change in health may seem minor, but in the heat of battle, it can be the difference between landing a fatal shot on an enemy or dying before firing that last bullet.

Mei has also received a massive buff with her ammo not being restored by 15 per second when she’s in Cryo-Freeze. This should make her a massive threat when she’s healing up as when she comes out, she’ll be locked and loaded.

Mei uses ice block
Blizzard Entertainment
Mei will now gain ammo when in her block.

Additionally, her Ice Wall sees its cooldown reduced, so that ability will be up more often.

Moving onto Brigitte, the shield maiden is getting a small health buff, which should help her get the Inspire passive online and improve her survivability.

Meanwhile, Baptiste is getting several changes by being able to shoot faster at the expense of losing one damage per shot and sees her healing buffed by 10.

McCree on Hanamura
Blizzard Entertainment
McCree just got a lot deadlier.

However, the big Amplification Matrix buff is not going through yet. Community Manager Josh Nash wrote that the dev team thinks, “the width increase from 5 to 9 meters is a positive change to Baptiste’s gameplay because it makes the ability more easily usable for his allies without gathering closely together. We’re planning to add this update to the live game in an upcoming patch after an art polish pass.”

Finally, Widowmaker is getting a small health nerf with her base HP dropping from 200 to 175. This should help keep her in check at the highest levels of play.

Full patch notes:

HERO UPDATES

Baptiste

Biotic Launcher

  • (Primary Fire) Recovery time reduced from 0.45 to 0.38 seconds
  • (Primary Fire) Damage reduced from 25 to 24
  • (Secondary Fire) Recovery increased from 0.8 to 0.9 seconds
  • (Secondary Fire) Healing increased from 50 to 60

Developer Comments: We’re making some adjustments to Baptiste’s Biotic Launcher firing cadence that will make dealing damage quicker and landing a healing grenade more impactful.

Brigitte

General

  • Base health increased from 150 to 175

McCree

General

  • Base health increased from 200 to 225

Peacekeeper

  • (General) Reload time reduced from 1.5 to 1.2 seconds

Mei

Cryo-Freeze

  • Now restores 15 ammo per second

Ice Wall

  • Cooldown lowered from 13 to 12 seconds

Developer Comments: Since we previously made Mei’s primary fire relatively more expensive, she spends more time out of ammo and this was particularly noticeable when unable to reload while in Cryo-Freeze. To help smooth out this gameplay she now regains some ammo during Cryo-Freeze.

Symmetra

General

  • Base shields increased from 100 to 125

Widowmaker

General

  • Base health reduced from 200 to 175

Developer Comments: We’re making some max health adjustments in 25 HP increments to allow for more fine tuning of heroes’ power. Until now this was done in 50 HP increments to help simplify the understanding how many hits an enemy hero could withstand.